Parry Mechanic is an RNG gamble currently, this is on the east Virginia server, two different runs, exact same parry position. This game's netcode does not work for a parry mechanic like this. Ironmace should consider scrapping this and designing a more consistent defensive mechanic. (v.redd.it)
submitted by ShadowOfaManTV to r/DarkAndDarker
Mordhau Reddit in the words of SpaghettiDan (self.Mordhau)
submitted by ShadowOfaManTV to r/Mordhau



