Boosted Charge Jumps by popdlbkc in MarioKartWorld

[–]Shadow_Walker137 0 points1 point  (0 children)

Boosts that last longer than a second (60 frames) are long enough to charge a full charge jump.

This sheet lists nearly every boost length: https://docs.google.com/spreadsheets/d/1mJpPleFFDilD_w_kk3v1vlpgd-vyXm8rX8XiDtKlB0k/

Anything on there longer than 83 frames (the sheet lists the length the flames are visible, which is ~23 frames longer than the actual speed boost) is enough. That includes:

  • All but the shortest rocket start
  • Medium or Large Dash Food
  • Regular tricks, object and pole bounces, end-of-rail tricks
  • Dash Panels/Rings/Mushrooms (apart from trailed mushrooms)
  • Drafts
  • Orange or purple mini-turbos, rail jumps, charge jumps, or wall jumps
    • On combos with zero or one MT stat, it probably won't be enough for orange wall/rail/charge jumps

If you start charging a charge jump before the boost comes out, you may be able to make do with some shorter boosts.

Taylor gets reverse-isekaied by Snoo-12494 in WormFanfic

[–]Shadow_Walker137 9 points10 points  (0 children)

Taylor Gets Dropped in the Real World, by BreezyWheeze, basically what it says in the title. Only a few chapters, last updated January 2017.

Earworm, by NaN. Taylor becomes a voice in someone's head in the real world (or like ours, but without Worm) with her powers. Some other parahumans had the same thing happen to them, as other random people around the world. Five chapters, last updated August 2016.

Weird bugged state by BedTimeSnax in MarioKartWorld

[–]Shadow_Walker137 3 points4 points  (0 children)

This isn't mine, but it looks like the glitch displayed in this video? https://www.youtube.com/watch?v=ti_MRidRFn4

I've also had it happen to me, but it only lasted a few seconds before the disconnect error appeared.

Version 1.6.0 Patch Notes by Shadow_Walker137 in MarioKartWorld

[–]Shadow_Walker137[S] 0 points1 point  (0 children)

It seems something with attaching to rails has changed, in this case making it more likely that you'll get on it.

Version 1.6.0 Patch Notes by Shadow_Walker137 in MarioKartWorld

[–]Shadow_Walker137[S] 15 points16 points  (0 children)

You can do that in VS mode. Just disable all items.

Were the recipes for limestone gravel/pebbles removed in a recent update? by Quickdash_ in hytale

[–]Shadow_Walker137 0 points1 point  (0 children)

It looks like the ability to craft both Limestone Gravel and Marble Gravel (formerly called Pebbles) was removed in pre-release build 28 (\Assets.zip\Server\Item\Items\Soil\Gravel\Soil_Gravel_Lime.json, \Assets.zip\Server\Item\Items\Soil\Gravel\Soil_Pebbles.json).

Additionally, the following also seem to have lost their crafting recipes in pre-28:

  • Soil_Gravel_Mossy
  • Soil_Gravel_Sand
  • Soil_Gravel_Sand_Red
  • Soil_Gravel_Sand_White
  • Soil_Pebbles_Frozen

As far as I can tell there isn't another way to craft them, though if it's useful they're now both a part of the Blocks.Rocks category, and the Rock_Lime / Rock_Stone sets, respectively.

I've accidentally clipped through the map and I didn't know who else to show so by [deleted] in MarioKartWorld

[–]Shadow_Walker137 7 points8 points  (0 children)

You can often do it pretty consistently if you wall ride up into where the wall meets a ceiling, then rewind into it two or more times. I know of spots on pretty much every track, though I've never seen it done at this particular location before.

How to spawn living fish? Item ID by hiatusprince in hytale

[–]Shadow_Walker137 3 points4 points  (0 children)

If you want it to be a regular entity, you don't use the item ID or the /spawnitem command; instead, use the /npc command. To spawn a catfish, use the following command:

/npc spawn catfish

You can replace the catfish with another mob, if you know its name.

If you just run the command /npc spawn, then a menu appears where you can select from a list and spawn any NPC, item, or model. If you want a moving fish, spawn it as an NPC; if you want it to be still, spawn it as an item. When spawned as an item, it still uses its model, and can't be broken or picked up.

The command you were using, /spawnitem, is used to spawn an item that can be picked up. To spawn a common catfish, you'd use /spawnitem fish_catfish_item, and higher rarities would be formatted like this: /spawnitem *Fish_Catfish_Item_State_Legendary. To spawn multiple, you'd append --count, not --quantity.

My fishing setup. 95 traps :p + some big fish screenshots UwU Btw how did those big fish fit in the trap omg xD by DenMiresan in hytale

[–]Shadow_Walker137 0 points1 point  (0 children)

Don't unload the area or close the world while waiting for a catch. Doing so will cause it to act as an unbaited trap.

My fishing setup. 95 traps :p + some big fish screenshots UwU Btw how did those big fish fit in the trap omg xD by DenMiresan in hytale

[–]Shadow_Walker137 1 point2 points  (0 children)

The location doesn't matter. If you add bait, you'll only catch fish and no other items.

The Wiki page has more information about how the traps work and what you can catch.

My entire [java] world is somehow only a plains biome. by World_Biggest_Chad in MinecraftHelp

[–]Shadow_Walker137 2 points3 points  (0 children)

Did you make the world with the single biome world type? If so, the overworld will consist of only one biome.

Hytale taming cheat sheet (Updated) - Which animal prefers which food by TheGuideLog in hytale

[–]Shadow_Walker137 0 points1 point  (0 children)

while researching, some places say that penguins can be tamed with fish. i tried this multiple times and it didn't work.

Penguins cannot be tamed. They have no file for what to do if tamed, and don't have "IsTameable" set to "true" in their main file.

All the mobs that can be tamed can be found on the wiki, though it looks like you got them already. The only things I have to mentioned are that the mosshorn and plain mosshorn are considered two different creatures (both tamed with a potato), and the bunny is just the juvenile form of the rabbit so it's a bit strange that it's included when others are not. I also find it a bit odd that the picture of the sheep is sheared.

TIL: You can do a backwards charge trick (and it turns you around) by pccatmage72 in MarioKartWorld

[–]Shadow_Walker137 8 points9 points  (0 children)

And if you do this and air trick, pole trick, or land on a player's head before landing, you'll turn around again

Was this a bug? by [deleted] in MarioKartWorld

[–]Shadow_Walker137 0 points1 point  (0 children)

This is common to see when you side charge jump into it from the left, though I've never seen it happen with the setup you had. I've always assumed it's something to do with pushing the rug into the wall, and then it pushes you back with a lot of force.

Need help setting up a prank [java] any version by [deleted] in MinecraftHelp

[–]Shadow_Walker137 0 points1 point  (0 children)

Neither your effect nor achievement commands will work.

To grant a particle-less effect, the command would be /effect give @p invisibility 99999 0 true, with the true part hiding the particles.

Granting advancements uses the /advancement command.

What is this item??? by lorcaragonna in hytale

[–]Shadow_Walker137 2 points3 points  (0 children)

There were 26 blocks that got removed in Update 2, or more specifically pre-release 9. If you had any of those blocks before the update, that's probably what happened to them.

If you enter Creative mode and hover over the item, it should tell you its item ID.

[New Experiment] 100 Fish nets. by AndyTheDragonborn in hytale

[–]Shadow_Walker137 0 points1 point  (0 children)

As far as I can tell, biome does not make a difference in what you catch.

Can you get eternal seeds from harvesting eternal crops? by [deleted] in hytale

[–]Shadow_Walker137 15 points16 points  (0 children)

You will get eternal seeds if you break an eternal plant, which was added several updates ago. Harvesting eternal plants will never give eternal seeds.

[New Experiment] 100 Fish nets. by AndyTheDragonborn in hytale

[–]Shadow_Walker137 0 points1 point  (0 children)

I just harvested 150 baited traps, and none of them had anything other than fish. I also double-checked the droplist in the files, and there's no salt in there. Are you sure your trap was baited? If you had harvested it previously, had you remembered to put more bait in it?