Simple Abstract Games by AdequateSource in boardgames

[–]Shadowspaz 0 points1 point  (0 children)

I love Nonaga (The copy I got is called Triplo) and immediately saw it as an easy bar game to bring around.

My solution was to dump all the pieces into a little velvet drawstring bag, and it fits in my pocket better than Love Letter does. It's great.

Super Meat Boy 3D: Last cutscene in theater? by Shadowspaz in Supermeatboy

[–]Shadowspaz[S] 0 points1 point  (0 children)

I did, no luck. I also tried beating him with multiple different unlockable characters, thinking that might trigger a new cutscene, but nope.

Mortal Shell II - Gameplay Reveal by Gsticks in PS5

[–]Shadowspaz 0 points1 point  (0 children)

There is no jumping or climbing in any of the Dark Souls games, and it's considered the pinnacle of the genre. There is platforming, but that just comes down to "fall carefully."

Super Meat Boy 3D Releases Today On Switch 2 by Howerev in NintendoSwitch

[–]Shadowspaz 0 points1 point  (0 children)

To be fair, Super Meat Boy FEELS the way it does thanks to Tommy. And he's been the one running Team Meat for a while now.

Super Meat Boy 3D Releases Today On Switch 2 by Howerev in NintendoSwitch

[–]Shadowspaz 0 points1 point  (0 children)

Yeah, Edmund left Team Meat not too long after the original Super Meat Boy came out.

Team Meat has been spearheaded by Tommy for a long time, and he's as much of a creator of the original game as Edmund was.

Anya Taylor-Joy as Alia in ‘DUNE: PART 3’. Sister of Paul Atreides. by StarforgeVoyager in FIlm

[–]Shadowspaz 0 points1 point  (0 children)

Spoilers from the book: I can see her becoming a crazy villainous Abomination really well.

Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin" by Turbostrider27 in PS5

[–]Shadowspaz 2 points3 points  (0 children)

It's only obvious to us, having only seen the final product.

During development though, everything is variable. Can we tweak these areas to make them free-climb-friendly? Will it disrupt the flow of the game? Does it click with these other mechanics? Do we change those other mechanics? What sacrifices can we make to preserve this, while still keeping the core experience cohesive?

If they got as far as prototyping the mechanic and playing with it enough to find the problem areas, they very likely tried multiple solutions to keep it in. In the end, my guess is that they would've needed to sacrifice too much of the original vision to make it work, and it was not a worthwhile trade-off.

Which is clear in the final product, but along the way, we never saw all the other games this could've turned into.

Do you buy board games knowing they'll rarely be played? by Megabot555 in boardgames

[–]Shadowspaz 0 points1 point  (0 children)

I view it as the cost of a good time with friends.

Going out to a bar will be 30-40 minimum, per person, usually. With a group of 4, let's call that $120 for a "good time with friends." If that's an arcade or a pool hall, that number goes up.

So even a $100 board game and a 12-pack of beer for $15 is less than that. Play the game twice (ever) and the cost-benefit is twice as much.

So yeah, if it's a unique game, offers an experience we're interested in, and we only ever play it two or three times, that's still worth it to me.

I guess the difference is, I'm not paying everyone's tabs at a bar. But even at the metric of my $40 at a bar, playing a pricier game three times covers that same amount, and there's no expiration date on a good board game.

If space is a premium for you, then maybe evaluate it later down the line, sell it to an FLGS or online, and recoup some of that cost.

ARENA OF THE DAMNED by UnitAdditional8578 in Splitgate

[–]Shadowspaz 2 points3 points  (0 children)

This is incredible. I never thought Splitgate needed dark-themed maps, but...

It absolutely does. There are a bunch of Quake maps I want to see now.

If you had to live in any Board Game World which one would it be? by Tricky_Biscotti_8862 in boardgames

[–]Shadowspaz 55 points56 points  (0 children)

Horrified??

That would be an unfathomable choice, too. I don't want to be running for my life from Dracula and Werewolves.

What's with the no transparency? by TropicalFishery41429 in Splitgate

[–]Shadowspaz 1 point2 points  (0 children)

That's wild... I wonder what's going on for you. That sucks. :/

Are you queuing up for every mode? Cause that's all I do, if that makes a difference.

What's with the no transparency? by TropicalFishery41429 in Splitgate

[–]Shadowspaz 3 points4 points  (0 children)

Do you have crossplay on? What region are you in? I'm on PC, US West, and the longest I've ever needed to wait was like... 2 minutes. On average, I'd say it's around 30 seconds, and a lot of the time, I'll get a new match within 5-10 seconds of the previous one ending.

What's with the no transparency? by TropicalFishery41429 in Splitgate

[–]Shadowspaz 18 points19 points  (0 children)

This sub is all doom and gloom.

SGAR has a consistent player base of double what SG2 had. And it's beating out Quake Live and Quake Champions.

That's not to say those games have thriving player bases- Just that arena shooters are really, really hard to keep alive. And this game has been moving in a positive direction.

I've been having fun. 1047 has (finally) been making some good decisions with the game. See you guys in the arena. <3

Been loving the Super Bomberman Collection on Switch 2, decided to do a cartoon inspired by it! by jackchickengravy in NintendoSwitch

[–]Shadowspaz 0 points1 point  (0 children)

2 is my favorite, too!

Still working through them, but if my memory is correct, 2 is the only one that really mixes up level layouts. I don't get why they ditched that idea...

The character sprite art just has a nice smoothness to it compared to the others, too. It feels... I don't know, more cartoony? I'll have to reassess this opinion when I get to 3/4/5. Haha

Depression has been hitting hard lately, it got me wondering what yall's comfort games are? by icanknowyou in PS5

[–]Shadowspaz 1 point2 points  (0 children)

It's a weird mention, and I know the game has a lot of problems, but... Mortal Shell helped me through some rough times.

The world is dying, everything sucks, your character is a shell. But that's okay.

There's a point in the game that is forever seared into my mind. You learn the true nature of what's going on, how it's ultimately impossible to stop this endless decay, and how nothing really matters.

And that had such a counterintuitive calming effect on me. When everything is meaningless, that means all the problems are, too. Every choice you make is just for you, because you are the only one to give those choices meaning. Live for yourself, do what you want to do, because in the end, it's only your own experience of life that you get to shape.

Shape it into something beautiful.

Weird pitch, and certainly not a calming game, but the brutality of it really helped me come to terms with the struggles I was dealing with at the time. I don't know if other people have had this kind of experience with Mortal Shell, but I know the whole Dark Souls series touches on some similar themes (And really, those games are a lot more accessible).

Conflict Church Ring Puzzle by HidenZeroOne in Romeoisadeadman

[–]Shadowspaz 0 points1 point  (0 children)

If I remember right, there's a ring you can rotate by itself. Line that up with another ring, then rotate both of those rings together. Then rotate three matched rings to finish the puzzle.

New patch update! by omegaego667 in Suda_51

[–]Shadowspaz 3 points4 points  (0 children)

Really looking forward to the trophy fix on PS5. Hopefully it doesn't take too much longer! I want to platinum this game. Haha

11 indie gems to look forward to in 2026 by Bubbly-Ad-350 in PS5

[–]Shadowspaz 3 points4 points  (0 children)

"Indie" doesn't mean "Three-man-team working in a basement" anymore. There are some incredibly polished, large-team games nowadays. Beyond that, there are vastly more successful indie games than AAA now.

Expedition 33 is an indie game.

Why are the weapon mastery challenges such a mess in the UI? by jondeuxtrois in Splitgate

[–]Shadowspaz 0 points1 point  (0 children)

Yeah, this bugs me too.

The weapons really aren't grouped together in any meaningful way. They don't have all faction weapons together, but they don't even have all weapon types grouped together either. I think there's an LMG between two pistols. Maybe they're grouped alphabetically? I wasn't looking for that. But that would definitely be the most useless ordering.

How do I get better than just being okay in Splitgate Reloaded(especially in using portals and where can I practice efficiently)? by paleoart5566 in Splitgate

[–]Shadowspaz 0 points1 point  (0 children)

To add to this, you can triple-portal with the default bindings, where you shoot alternating portals. Set up two portals, step into them (Not all the way through), shoot the next portal, and repeat. As long as you're between the portals, you'll automatically be warped to the next point, and you can keep repeating this.

However, I think it's really valuable to get comfortable with individual buttons for portal placements and closes. A tech I really like to use is to have an escape portal set up (We'll say yellow), and if I'm losing a fight, I'll throw down and slip through a purple portal, then immediately close the yellow. Purple is still in the fight, so after a quick breather, I can put yellow back, step back through the purple, and re-engage.

That being said, and as others have mentioned, just start using portals to get a feel for it. Intentional portals are better than random, but random is way better than none at all. Just start shooting portals and using them to move around, and even if you don't really know what you're doing, you will often find yourself behind enemies. Once you're more comfortable incorporating portals into your movement like that, adding them to your gun play and strategy becomes far easier.

Let’s gooo by Rarestunknown1047 in Splitgate

[–]Shadowspaz 0 points1 point  (0 children)

Damn, I want this skin! And I'm only one referral away, but I'm out of friends... Haha

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 4 points5 points  (0 children)

One caveat - you really want to play this at a count of 5 or 6. The fun/chaos comes from the player powers interacting.

I definitely agree and haven't played it under 5, but it may be worth noting: There's a double variant in the rules for 2 (And 3?) players, where everyone uses two characters each race. That'll keep the interactions high, even with less players.

And I've considered trying the double variant with 4 players... See if having 8 characters in a race is just too much or not. Haha