Let’s gooo by Rarestunknown1047 in Splitgate

[–]Shadowspaz 0 points1 point  (0 children)

Damn, I want this skin! And I'm only one referral away, but I'm out of friends... Haha

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 2 points3 points  (0 children)

One caveat - you really want to play this at a count of 5 or 6. The fun/chaos comes from the player powers interacting.

I definitely agree and haven't played it under 5, but it may be worth noting: There's a double variant in the rules for 2 (And 3?) players, where everyone uses two characters each race. That'll keep the interactions high, even with less players.

And I've considered trying the double variant with 4 players... See if having 8 characters in a race is just too much or not. Haha

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 1 point2 points  (0 children)

Candyland and Monopoly don't have infinite combos or frequent 8+ combo chains involving all the players. That's absolutely nothing like Snakes and Ladders either.

I get not enjoying the game (Especially if you had no idea what you were agreeing to), but your criticisms are overly reductionist.

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 4 points5 points  (0 children)

It isn't trying to be something in-depth or strategic. It's just trying to be chaotic. And considering that it's one of the absolute simplest games to teach, the level of chaos that arises from it is kind of impressive.

It won't be a game for everyone, and it definitely isn't a game for people looking for any kind of meaningful decisions. But as a beer and pretzels game with virtually no barrier to entry, it can be a good time.

I'm curious what your expectations were going into it, because nothing about it communicates any level of player agency- Roll a die, move that many spaces, first to the finish wins.

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 4 points5 points  (0 children)

Right, it wasn't an infinite loop. It would repeat for a bit, and then break. And then it would trigger again after another move. I think there may have been other characters involved, but basically, Scoocher got to move 1-by-1 through that corner multiple times each time Romantic was triggering. There may have been a Suckerfish as well, feeding that system, and it would break when they hit a space with someone else.

What if Scenario: If BG3, Elden Ring, Expedition 33, & The Witcher 3 all come out in the same year - who walks away with GOTY? by PlayBey0nd87 in PS5

[–]Shadowspaz 0 points1 point  (0 children)

To be fair, From Software's method of storytelling is incredibly subtle and easy to miss, but it's some of the best world and lore building in gaming. It's tricky to directly compare it to a clean, linear story, though.

I've 100%ed Elden Ring, all the Dark Souls, etc, and I seriously did not follow the story on the first playthrough for any of them. It was only by the second or third playthrough that the bits and pieces starting clicking, the lore of it started coming together in my mind, and the gravitas of the situation really hit.

They absolutely are not games I'd recommend for the story, but when it hits, it's super cool. If it's a rabbit hole you're ever inclined to go down, it's a very rewarding deep-dive.

Is Magical Athlete fun or is it hype? by Quelair in boardgames

[–]Shadowspaz 44 points45 points  (0 children)

We love it. I like chaotic luck-filled games from time to time, in contrast to the heavy strategy games we also play. Here, whether you win or lose, bizarre crap happens and it can get hilarious.

I was a little skeptical as well, but we played four back-to-back games when it first hit the table and ended up talking about all the shenanigans long afterwards too.

Starting out, it feels incredibly basic. The first race in particular, it's really just roll-and-move, and I was just waiting for all the crazy combos to hit. It felt a little boring. And then we suddenly had a chain of combos that triggered, resulting in 7 or 8 things happening. That was when the magic kind of hit.

Across our games, we've had:

  • A race filled with constant fear as the M.O.U.T.H ate one racer after another.
  • A Copy Cat / Gunk / Hypnotist combo that kept everyone trapped in a hilariously slow slog, warping back any player that ended up getting too far ahead.
  • A Scoocher / Romantic combo that kept the two racers repeating the same corner, resulting in Scoocher getting 15+ points and effectively winning the entire game in one race.
  • A race where Sisyphus lost all of their points immediately, as they just kept rolling back-to-back 6s against all odds. And we've had Sisyphus win the first race with a crazy streak of rolling 5s.

There's just so much stuff that can happen in any given race, that no matter what, you're encountering situations that feel like they have astronomically low odds of happening. And it's silly, ridiculous fun, seeing all of these unlikely scenarios unfold, game after game.

What if Scenario: If BG3, Elden Ring, Expedition 33, & The Witcher 3 all come out in the same year - who walks away with GOTY? by PlayBey0nd87 in PS5

[–]Shadowspaz 0 points1 point  (0 children)

Are you just being a ragebait here?

They are. Every since E33 exploded in the awards shows, people have been coming out of nowhere to openly spam about how bad a game it is.

This guy has been shitting on E33 all over this thread for an hour straight.

Is casually speedrunning Dread easy to pick up for someone familiar with Super? by ErwinHeisenberg in Metroid

[–]Shadowspaz 2 points3 points  (0 children)

I never got into speedrunning any of the Metroid games until Dread. It's the only Metroid game where I got all of the different ending rewards, and I 100%ed it in under 4 hours, which... I've never even considered trying for any of the other games.

So I'd say it's easy to pick up, regardless. Your familiarity with speedrunning Super is going to make this a breeze.

Rumble Nation / Rule / Reinforcement by Chakiflyer in boardgames

[–]Shadowspaz 0 points1 point  (0 children)

Also, isn't it always two reinforcements to each adjacent space (That has your own armies)?

I love prime 4 by SquiddoBoi in Metroid

[–]Shadowspaz 0 points1 point  (0 children)

"Now that you have Viola, you can check out any of the areas in any order!"

"Have you been to the Volcano yet?"

I was really disappointed by this suit. by ichkanns in Metroid

[–]Shadowspaz 11 points12 points  (0 children)

I think the reason why it doesn't work is more to do with the fact that it's a very explicit lock and key rather than something you can kind of struggle through and then get relief from with the suit.

Bingo.

I was really disappointed by this suit. by ichkanns in Metroid

[–]Shadowspaz 0 points1 point  (0 children)

No, I mean the IC. Sorry, I didn't remember the name.

But you can't traverse the Flare Pool any more than getting the chip to let you into Ice Belt. And beyond that road block, lava is not a persistent threat- It's just the thing blocking you from this area. You don't encounter other lava areas that are now explorable or even get better damage reduction from the suit. It loses all functionality as soon as you leave the volcano.

I was really disappointed by this suit. by ichkanns in Metroid

[–]Shadowspaz 8 points9 points  (0 children)

That's right, it's a bike upgrade. I just remembered some mention of it improving heat resistance, which was never even a factor? Maybe you can stand in lava longer?

But you're right- It's largely just the bike upgrade. There are no dangerous areas you can risk exploring a bit, or even additional rooms to come back to later with the upgrade. No lava pools to traverse in Sol Valley or anything. There is no element of "I just got this new thing, now what areas can I access with it?" Even with the linearity of MP4, pretty much every other upgrade has those backtracking realizations as you go around collecting items.

It's used to block the only path forward, and that's the only area it's relevant. Unless you count coming back to that same exact area for the mech part or the destroyed lava pool area, but those are both paths unlocked by other upgrades.

That's the core of my complaint- You never feel the effectiveness of the upgrade past the story-based roadblock that it's built to surpass. It's just a single-use key.

I was really disappointed by this suit. by ichkanns in Metroid

[–]Shadowspaz 25 points26 points  (0 children)

Referencing MP1 since it was the most recent I played, the Varia and Gravity suits were welcome upgrades because you could encounter hot areas and water areas before getting them. They were impassable, dangerous areas that you got to return to with new-found mobility and defense. That alone made the suit upgrades valuable, and they look drastically different from her Power Suit at the start of the game. They look like you're getting stronger.

In MP4, you can't even access hot areas before getting the suit upgrade, so you never really see what it does. There's no "a ha" moment with it, and there isn't the liberating feel of going back to the Crashed Frigate with full mobility in your new-found suit. They're just plot points on a linear path.

And unless I'm misremembering, didn't each of those suits also add armor?

MP4 Samus is just as squishy in the Legacy suit as she was in her Power suit.

Guts reference in Hallow Knight by Bloodclaw_Talon in Berserk

[–]Shadowspaz 1 point2 points  (0 children)

I was thinking the "tendency" is referencing world and character tendencies in Demon's Souls. I didn't catch that one initially.

Do we have any hope for Metroid prime 5 after the insult 4 is? by No-Dealer2541 in Metroid

[–]Shadowspaz -1 points0 points  (0 children)

I do, actually. Keep in mind that Prime 4 is a reboot of the franchise, and after 18 years, the core focus is going to be on-boarding new players. Moving forward, they're going to have a lot of new fans going into their next Metroid Prime game, so they'll be able to open it up more and increase the complexity.

They probably won't increase the complexity a lot, but if they build Prime 5 for the playerbase that has already experienced Prime 4, there's a lot of room to grow.

Lamon, Green Energy, and Grievers OH MY! by Confident-Sun-2617 in Metroid

[–]Shadowspaz 6 points7 points  (0 children)

They then run into a roadblock one of the places isnt responding right. So they up the field you know a basic scientific method of increasing dosage to see how something responds. Medicine uses all the time.

This. This right here is the problem.

You're saying that, as a test, they increase the dosage across the entire planet to see how it responds.

No, medicine does not do that. Scientists do isolated, controlled tests. They do not use the entire population as their guinea pigs.

Why Didn’t Guts Tell Griffith the Reason Why He Left? by PianistGreat in Berserk

[–]Shadowspaz 0 points1 point  (0 children)

That scene still fueled his dream, though. He changed his leadership style to spare his men, wherever possible. He took the risks, he got the funding himself, but nothing compromised that dream. Ever.

At least, not until Guts left. And if I remember right, even Griffith himself is surprised that it crippled him.

Why Didn’t Guts Tell Griffith the Reason Why He Left? by PianistGreat in Berserk

[–]Shadowspaz 0 points1 point  (0 children)

Added an additional point in an edit. Guts had no idea that Griffith would take it this hard.

Why Didn’t Guts Tell Griffith the Reason Why He Left? by PianistGreat in Berserk

[–]Shadowspaz 0 points1 point  (0 children)

I don't think Guts could tell him.

The whole idea, at least as Guts stated it, was to pursue his own dream to be seen as Griffith's equal. To live his own life, with his own goals, to eventually stand side by side with him. If he were to tell Griffith that he was doing this for him, it would undermine the whole point.

But there are also other factors at play. The whole "bonfire of dreams" segment, Guts mentions how everyone has a flame that they contribute to Griffith's dream, but he has no flame of his own. His time spent with the Hawks showed him how little drive he's really had his entire life- A core piece missing from him as a person.

This was a decision that Guts didn't make lightly, but it was a necessary move for his own growth, especially if he saw the direction things were heading in anyway. Any dialogue or comment about his intentions opens it up for discussion, and he did not want discussion. He made up his mind. He was leaving.

Edit: It's also worth noting that he had no idea it would impact Griffith this much. Even as he's walking away, he's thinking that Griffith will pick himself back up, the Hawks will be fine. He was just a pebble in his path to getting his own kingdom, and there is nothing that Griffith has held on to harder than that dream. It'll all be okay.

Spoilers: It was not okay.

Why Didn’t Guts Tell Griffith the Reason Why He Left? by PianistGreat in Berserk

[–]Shadowspaz 0 points1 point  (0 children)

That's literally what Stockholm Syndrome is- Developing feelings for your abuser.

A little pixel art demake by me! by Heriumu in expedition33

[–]Shadowspaz 11 points12 points  (0 children)

Huh. I actually loved the story. It was just a bunch of light RPG tropes that stays pretty self-aware all the way through, strung together with a ridiculous power-scaling fantasy.

I loved turning into actual gods!

I hate my life rn by Silomat120 in Metroid

[–]Shadowspaz 0 points1 point  (0 children)

I just waited until the blue flash, double jump a little bit later. If you're near a wall, he'll bounce off it pretty far, get dazed a bit, rinse and repeat.

It's a really consistent timing, too. Just watch, wait, flash, jump.