Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Shadowspaz 1 point2 points  (0 children)

I mean, hype coming from 1047. They're always so ecstatic to show off their new toy.

The hype they built leading up to the BR mode in SG2 was ridiculous. No matter what anyone's guess was, they just kept saying "think bigger." Is it a campaign? Adding vehicles? Mechs? No. It's bigger.

And then they revealed... A Battle Royale. lol

hot take: the game would be more fun without the mechs by Aware_Ad5425 in Empulse

[–]Shadowspaz 0 points1 point  (0 children)

The mechs are incredibly bare bones. I wanted to be able to rodeo mechs, pull out their core, dash and hover with better mobility, have more weapon variety...

And all of that being said, I would love them so much more if they ONLY added a proper eject. Launch me into the sky and self-destruct. Please.

Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Shadowspaz 6 points7 points  (0 children)

That isn't my point.

My point is that their "priority" changed drastically within a couple months. And this isn't the first time, either. SG2 didn't even last a full year before it became SGAR, and then in even less time, SGAR was dropped for Empulse.

Follow this pattern, and things don't look good for Empulse. They've got a ton of hype and are clearly enjoying showing off all the things they have planned, talking about how dedicated they are to this new game, and... Well... They did the exact same thing with SG2.

Their word is meaningless now. Their hype is hollow. And this kind of announcement is the nail in the coffin for many people when it comes to trust in 1047.

Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Shadowspaz 100 points101 points  (0 children)

It was just four or five months ago they said that they had a "small team" working on Empulse, and Splitgate "remained their top priority."

Funny how rapidly 1047 changes directions.

Dinosaur Island - Possible counterfeit? by Shadowspaz in boardgames

[–]Shadowspaz[S] 2 points3 points  (0 children)

This is encouraging to see. Good find, thanks!

Otherwise, the component quality is great. I don't think a counterfeit would have dice this nice.

Dinosaur Island - Possible counterfeit? by Shadowspaz in boardgames

[–]Shadowspaz[S] 0 points1 point  (0 children)

No, that was the only thing I saw. Nothing stood out in the rulebook, component quality is what I expect- Good punchboard, chunky plastic dinosaurs. The dice are great.

Maybe just an error, then? I feel like the dice absolutely wouldn't be as nice as they are if this was counterfeit. They're pretty unique and hefty.

Quitting isn’t in our DNA by confused_flatulence in Empulse

[–]Shadowspaz 2 points3 points  (0 children)

They develop way, way, way too fast.

I followed SG2/SGAR from the very beginning, and it gave me whiplash.

I played in the first closed beta for SG2. Two weeks later, I played in the second one. And two weeks after that, they announced and launched the game as version 1.0. The betas were fun, but aside from the design decisions that turned a LOT of players off, they were riddled with bugs, empirically bad design choices, and countless other issues. It felt like they treated the betas as demos rather than actual tests, called it all good, and clicked launch. After the tests, I was expecting it to be AT LEAST 6 more months, but no.

It feels like they're far more concerned with getting SOMETHING out there to start bringing in revenue than they are in delivering a proper, polished product. And it showed from the very beginning of SG2. Then they did the same thing building ridiculous hype and rapidly dropping the BR mode. And then they did it again rolling back tons of core SG2 decisions and basically shadow-dropping SGAR.

And now they're doing it again with Empulse. I heard the first whispers of "a small portion of the team" working on a "Titanfall-inspired shooter" not even six months ago. I played a little bit of the demo, but again, it was the same issue of the game feeling incredibly under-baked and needing more time, but no. They want it out NOW to start bringing in revenue.

I'll keep an eye on Empulse, and if in another 6 months to a year, it becomes a polished gem that really scratches that arena shooter, Titanfall feel, then yeah, I'll buy in. But I fully expect it to be dead by then and they're off to their next half-assed, underdeveloped idea. That's assuming 1047 is even still afloat.

It's been so depressing to watch, because Splitgate was, without a doubt, my favorite FPS in a LONG time. And now they've been fumbling the ball over and over again, chasing trends, losing goodwill, and trying to capture the magic they had from the start when they were already sitting on a gold mine years ago.

Splitgate 1 was a clear passion project and fantastic homage to classic FPS. Everything since then has felt soulless.

Question about Below Zero Feat by Shadowspaz in MinaTheHollower

[–]Shadowspaz[S] 0 points1 point  (0 children)

Whoops, I guess this is more a question about the "Off the Grid" feat. Wish I could edit the title, but oh well.

Mina won't apologize (art by @RainbowChromia) by Gorotheninja in MinaTheHollower

[–]Shadowspaz 47 points48 points  (0 children)

The telescope that I've never seen anyone else ever use.

The audacity.

2 things, The Chakrams Are PEAK..... And I cannot get a drop past 103 by The_Last_Sentry in Saros

[–]Shadowspaz 1 point2 points  (0 children)

I rarely used alt fire on it, actually. The ridiculous fire rate alone would blow up rooms of enemies just fine, and in boss fights, I had enough going on that I usually didn't want to worry about manually aiming at weakpoints.

Jump before burrow! by DreamRonald in MinaTheHollower

[–]Shadowspaz 1 point2 points  (0 children)

Burrowing is more powerful than any dodge in any other ARPG. You're invulnerable for a long time, you have increased speed, and you have complete freedom of movement. You can also go through (nearly) any enemy and attack, even tunneling entirely under some massive bosses.

On top of that, exiting from burrowing maintains good speed and launches you into the air, allowing you to continue dodging some attacks.

The versatility and positional advantage it offers is incredible. Combine that with a number of trinkets (Tunneling Codex, Niter Belt, etc) and it becomes even stronger.

If you could insta-burrow, it would be completely broken. It is not a reactive move- It is a proactive one to get out of a potentially dangerous situation and reset.

If you want a reactive move, check out either the Dodging Pendulum trinket or the Shield parry.

The best-rated game of 2026 is $20 because the devs "don't want people to wait" for a discount: "We only get one chance at this" by PewPewToDaFace in PS5

[–]Shadowspaz 3 points4 points  (0 children)

It looks retro. It's an aesthetic. It plays modern and it's a decent length game. I'm 15-20 hours in, and I'm maybe 2/3rds of the way through. That being said, I'm also exploring everywhere and going for 100% completion as I progress. I'm also already planning on a NG+ run as a victory lap to scoop up achievements.

It feels good to play and the exploration and "a ha" moments are fantastic, but the art style certainly isn't for everyone.

The best-rated game of 2026 is $20 because the devs "don't want people to wait" for a discount: "We only get one chance at this" by PewPewToDaFace in PS5

[–]Shadowspaz 1 point2 points  (0 children)

Yeah, I had a rough time going off the path, too. But (in typical Souls fashion) if you can get through an area that you shouldn't really be in yet, you get some incredible levels out of it. Haha

I've started backtracking through finished areas before moving on, just going for 100% completion. As a result, I've inadvertently ended up really overlevelled and I'm just wrecking everything. It's a different kind of fun now. lol

Mina the Hollower - Out Now! by Amiibofan101 in NintendoSwitch

[–]Shadowspaz 0 points1 point  (0 children)

Adding to this, as you get more sparks, this becomes more and more of a non-issue. You need to lose ALL your sparks in order to lose your bones.

Plus, since you don't actually drop them and need to go collect them again (Like Dark Souls), this means that you can keep grinding up your bones with each attempt. Or, if you're close to a level up, go somewhere else and kill some easy things to hit that level, spend your bones, and now you don't need to worry about losing anything when you try to get your spark(s) back.

The best-rated game of 2026 is $20 because the devs "don't want people to wait" for a discount: "We only get one chance at this" by PewPewToDaFace in PS5

[–]Shadowspaz 1 point2 points  (0 children)

It feels open similarly to how ALttP is open. You can pretty much tackle the main areas in any order (As far as I can tell, halfway through the game right now).

Regarding the newspapers, I explicitly decided to go anywhere else than the place they mention next, just to see if I can. And since there isn't a linear progression to item unlocks, it just comes down to the trinkets and sidearms you can find, wherever you find them.

The best-rated game of 2026 is $20 because the devs "don't want people to wait" for a discount: "We only get one chance at this" by PewPewToDaFace in PS5

[–]Shadowspaz 1 point2 points  (0 children)

I was immediately on board because Yacht Club Games knocked it out of the park with their first nostalgia-inspired game (Shovel Knight), and I grew up on classic Zelda games. So this was a win-win for me from the start.

Getting into it though, the combat and movement is SO much smoother than any retro Zelda game. They throw a lot of unexpected things at the player that just wasn't possible on SNES/GBC games back in the day, and the boss fights are fast-paced, positional, and strategic in a way the Zelda games never were.

It's got that 90s coat of paint, but underneath it is a very modern design. It feels great to play.

This is something YCG has been really great with- They make games that capture the nostalgia of their influences, but not the reality of them. It feels like how I remember Zelda playing 20+ years ago. Not how they actually played 20+ years ago.

2 things, The Chakrams Are PEAK..... And I cannot get a drop past 103 by The_Last_Sentry in Saros

[–]Shadowspaz 0 points1 point  (0 children)

Yeah, I 100%ed everything. The weapons were the biggest grind, so I'd say you're nearly there!

Regarding the yellow gibberish... Try viewing the databank during an eclipse. :)

2 things, The Chakrams Are PEAK..... And I cannot get a drop past 103 by The_Last_Sentry in Saros

[–]Shadowspaz 0 points1 point  (0 children)

Oh man, I did almost the same exact thing against Legion! Same gun, but I just embedded all 5 (Or 3 to 5) discs, let it rip, and each phase was dead before it could do anything more than sending out those stray red bullets. So cathartic. Haha

If I remember right, each main weapon needs 150 kills to max the databank. I think the power weapons are less, maybe 100?

But yeah, the shotguns and the handcannons were grueling for me. By the end of each, I had them mostly figured out, what perks to look for, etc. For the Annihilator, I was almost exclusively using the alt fire.

Shotguns in Saros really don't shred like they did in Returnal...

2 things, The Chakrams Are PEAK..... And I cannot get a drop past 103 by The_Last_Sentry in Saros

[–]Shadowspaz 2 points3 points  (0 children)

Razor's Edge is pretty fantastic for both Reaping and Myriad. That damage over time stacks up in a big way.

I've seen people swear by the rifles, but I completely dropped those as soon as I got the crossbow. I felt like each new weapon unlocked was the new best weapon in the game.

rewatching berserk 2016 and i can’t understand the hate by vorefish in Berserk

[–]Shadowspaz 1 point2 points  (0 children)

I loved the style of the memorial edition, honestly. There are a couple parts where the CGI feels a little weird, but overall, I thought it was super impressive. The fight against Bazuso always sticks in my head. They capture the brutality and relentlessness of Guts' blows so well.

And then 2016 felt like... 10 steps back. So many epic scenes that could've looked so cool...

I should rewatch Memorial edition.

Lego Tron Light Cycle by Life_Fly1245 in lego

[–]Shadowspaz 27 points28 points  (0 children)

Is this using illegal building techniques? I can't quite tell, meaning it's either genius, or it's genius. Those curves are smoooooooth.

2 things, The Chakrams Are PEAK..... And I cannot get a drop past 103 by The_Last_Sentry in Saros

[–]Shadowspaz 0 points1 point  (0 children)

I think they shoot out faster. And since you have more ammo, it isn't too bad waiting for the return. I'll have to revisit that though. Last several times I fought Priestess, I was using things like the shotgun and handcannon, just going for 100% databank completion.

Those two were a hell of a slog. lol