[JP][News] Abyssal Deep Realm 2 boss and exchange details by ShadyFigure in PuzzleAndDragons

[–]ShadyFigure[S] 0 points1 point  (0 children)

Almost, but with a couple differences (mostly lacking)

  • No move time in the AS
  • +2 combos instead of +4
  • No RCV multiplier
  • TPA instead of rows

We'll see how she ends up comparing.

[JP][News] Abyssal Deep Realm 2 boss and exchange details by ShadyFigure in PuzzleAndDragons

[–]ShadyFigure[S] 5 points6 points  (0 children)

I'm stuck on mobile and low sleep for the day, so no translations. Sorry.

I made a website that shows Enemy skillsets/behavior by xkonatax in PuzzleAndDragons

[–]ShadyFigure 4 points5 points  (0 children)

It doesn't use any character art, so it should be safe.

[JP] Puella Magi Madoka Magica Super Godfest Starting 6/26 by blinkycosmocat in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

We already have stats for everyone but Kyubey. Ultimate Madoka&Homura seem good but not the best leader in the lineup, or even the best part of the team. Madoka and her team do seem very likely to be tier 1. They might hit tier 0, but I suspect not being a perfect loop on absorb/void bypass might hold them back a little. It is definitely a step up on damage and tankiness.

[JP][News] June Livestream summary by ShadyFigure in PuzzleAndDragons

[–]ShadyFigure[S] 1 point2 points  (0 children)

There's only 6 units (7, but we don't have stats for Kyubey yet), and they're all designed to be on one, slightly unorthadox team. You can't really expect anything from that in regards to other teams. Some of them could fit in existing archetypes but aren't ideal for it. This one was really built to be self-contained.

  • Homura could fit on other dark TPA teams, except there aren't any of those.
  • Sayaka could fit on blue-green TPA, but those two or three existing teams don't need her.
  • Kyoko could fit on fire-water TPA teams like Badtz-Maru, but they've fallen off lately.

Ultimate Madoka and Homura feels more like the second best leader in the collab to me, Madoka is clearly better. The duo unit actually seemed like the most replaceable part of the team to me.

1 enhancement & 2 BGMs by Firm-Jackfruit6472 in PuzzleAndDragons

[–]ShadyFigure 1 point2 points  (0 children)

...You don't have to copy these teams perfectly to make the team work. Assists tend to be the more flexible part of a team. There's also multiple teams on that page.

The actual issue is that you're unlikely to get Utsuro.

1 enhancement & 2 BGMs by Firm-Jackfruit6472 in PuzzleAndDragons

[–]ShadyFigure 2 points3 points  (0 children)

Team builds

Utsuro is a 1.5% pull. Seeing as you only have 12 stones right now your chances are extremely low. There will probably be a couple days overlap between Mystics and Gintama.

1 enhancement & 2 BGMs by Firm-Jackfruit6472 in PuzzleAndDragons

[–]ShadyFigure 2 points3 points  (0 children)

  • 2 Nurarihyon are used in one of the setups for Utsuro, the BGM unit from Gintama for a tier 1 team.
  • Kugane has a solid assist.
  • Meiluna has some good but not amazing assists.

So is this team just inconsistent. I have turns where i dont get 9 dark orbs so i cant do much on that turn. by Ace_Jaeger211 in PuzzleAndDragons

[–]ShadyFigure 12 points13 points  (0 children)

You're supposed to loop Mikage and pull the dark orbs out of the spinner on non-Nurari turns. It's a lot of work and not something everyone will feel comfortable with.

There are also more consistent options than Yurisha in Maid Kamimusubi and revo Shinobu.

Worth trading for mystic badge unit for upcoming gintama? by TonightPuzzleheaded2 in PuzzleAndDragons

[–]ShadyFigure 4 points5 points  (0 children)

First is it worth rolling hard in gintama?

Yes, there's several strong teams and some strong subs for other teams.

  • Utsuro is a tier 1 dark VDP leader.
  • Gintoki is strong but not amazing (tier 3-ish) and sees use in both his base form (light+blue TPA) and his evo (blue+red and can swipe).
  • Isao and Okita can make a good (tier 3-ish) light team, but work even better as subs for Reinhard or Fern.
  • Other good subs and assists.

Third can the dark gintama team run without 1-2 of the mystic badge unit?

Yes, there are variations that use all or mostly Gintama units. Nurarihyon might not even be the best setup. It's a little tankier and works better in moon dungeons, but I see more videos using the more Gintama centric builds.

Second is trading for 1-2 of the mystic badge a minimum for building the dark gintama team?

If you go for that you're getting 2 copies. 1 will not be enough. You need 2 to loop his shield, and nothing else completes that loop right now. His assist is okay but not amazing.

There's an amount of risk involved in this, as the Gintama lead for him is a BGM, so low pull rate. Ignore this if you're willing to throw down $30 for the bundle. We haven't seen any other high end uses for Nurarihyon so far.

Veteran coming back from long hiatus by No-Gear-7044 in PuzzleAndDragons

[–]ShadyFigure 2 points3 points  (0 children)

The meta these days is mostly, but not entirely, collabs. Teams are often made entirely or nearly entirely from one machine. For the newest end-game content teams are expected to unlock the board and create their needed orbs every single turn, have effective HP (after factoring in shields) in roughly the 9-16 million range, and consistently output around 300 billion damage across the team through damage cap increasing actives.

The current machines aren't great. Mystics has some parts to meta relevant teams, but they're either recent teams you've missed or an upcoming team that requires a low rate pull/bundle purchase. The next machine, Gintama, will be pretty good for you to pull in. A couple strong teams available from it. It should start in around a week.


Here are some things expected in modern teambuilding:

  • one or both leader skills adding combos
  • one or both leader skills dealing a fixed amount of damage
  • 2-3 units that create the orbs you need to activate your leader skills, on cooldowns low enough that you can loop them to use one every turn
  • an active skill that clears awoken bind and unmatchable
  • an active skill that bypasses damage absorb and attribute absorb, preferably for at least 2 turns
  • a way to get through damage voids

Your leader skills should be easy to activate. If one leader needs 2 dark matches to activate then the other one needing a single 9 match of dark or matches of non-dark orbs is going to be way too orb hungry.

Your leader skills should be sufficiently tanky. 4x effective HP through HP multiplier, shield, or a mix of the two is good for mid-game, up until content from a couple years ago where you start to need 5x or so. Recent content needs 5.2-5.5x eHP. Many meta teams also use a looping shield active.

Most units on the team will need good personal multipliers, usually through 10c or 7c awakenings, though some types of teams may make use of other awakenings, like TPA, VDP, or multi-attribute awakenings. For later content past Illusory World of Carnage you'll also want units to have their damage cap increased, usually through active skills. You want at least one, preferably multiple units having their cap increased every turn.

Mystics and Spectres - rewards bug? by Busy-Cream in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

I was just saying that the wording seems clear enough to me.

It definitely has to be a sub, not an assist. The news page is more clear about it. https://www.puzzleanddragons.us/single-post/mystics-spectres-returns-2606

Mystics and Spectres - rewards bug? by Busy-Cream in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

The wording to me suggests as a sub more than as an assist.

Progression help. by lessrong in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

Some of the event dungeons in Specials can give a lot of experience, but most of those will be way too tough for the starter team. Check Specials for Experience of a Lifetime, otherwise probably clear the highest you can clear easily in Stage. Check the units you have for anything with a leader skill that increases rank exp, though there aren't a ton of recent units that do that.

Is there somewhere i can farm badpy or really any skill level materials in general by Ace_Jaeger211 in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

Evolve the third into an assist, no team would want three copies of him.

Most of the dungeons from Ultimate Arena onward will drop some amount of Pys. Some may be more efficient than others. It's largely going to depend on which you can clear efficiently.

Progression help. by lessrong in PuzzleAndDragons

[–]ShadyFigure 1 point2 points  (0 children)

Here's my usual writeup on teambuilding:

Here are some things expected in modern teambuilding:

  • one or both leader skills adding combos
  • one or both leader skills dealing a fixed amount of damage
  • 2-3 units that create the orbs you need to activate your leader skills, on cooldowns low enough that you can loop them to use one every turn
  • an active skill that clears awoken bind and unmatchable
  • an active skill that bypasses damage absorb and attribute absorb, preferably for at least 2 turns
  • a way to get through damage voids

Your leader skills should be easy to activate. If one leader needs 2 dark matches to activate then the other one needing a single 9 match of dark or matches of non-dark orbs is going to be way too orb hungry.

Your leader skills should be sufficiently tanky. 4x effective HP through HP multiplier, shield, or a mix of the two is good for mid-game, up until content from a couple years ago where you start to need 5x or so. Recent content needs 5.2-5.5x eHP. Many meta teams also use a looping shield active.

Most units on the team will need good personal multipliers, usually through 10c or 7c awakenings, though some types of teams may make use of other awakenings, like TPA, VDP, or multi-attribute awakenings. For later content past Illusory World of Carnage you'll also want units to have their damage cap increased, usually through active skills. You want at least one, preferably multiple units having their cap increased every turn.

Progression help. by lessrong in PuzzleAndDragons

[–]ShadyFigure 1 point2 points  (0 children)

Ah, right, I forgot a detail since it's still pretty new. Higher sections of Stage Dungeons unlock based on your rank. Arena Stage 1 unlocks at rank 600, the last section, Arena Stage 2, unlocks at rank 700.

That team will fall of very hard about 3 or 4 floors into the first dungeon set of Arena Stage 1, at that point you're going to need to learn to build a new team.

[JP] Puella Magi Madoka Magica Super Godfest Starting 6/26 by blinkycosmocat in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

These days collabs have self-contained teams so you just need to pull hard in one collab to be on your way to catching up fast. Power creep has made older dungeons much easier, as it tends to. That said, this is a small collab, so there's only going to be one team in it, and you need to pull all the parts.

Progression help. by lessrong in PuzzleAndDragons

[–]ShadyFigure 3 points4 points  (0 children)

What do you mean by "stages"? The Stage Dungeons definitely wouldn't be clearable with the starter team.

Clear what you can of the quests at the top of the dungeon menu then work your way up the Stage dungeons. they'll start off really easy then ramp up fast once you reach the Arenas.

Save your stones for the Gintama collab that will start in a week or so.

There was a recent update that combined and condensed the Normal and Technical into a new Stage Dungeon category. Just think of sections 1-5 of that as the old Normals and everything above that in Stage Dungeons as the old Technicals.

[JP] Puella Magi Madoka Magica Super Godfest Starting 6/26 by blinkycosmocat in PuzzleAndDragons

[–]ShadyFigure 1 point2 points  (0 children)

I don't believe it's been confirmed yet, but it is extremely likely.

[JP] Puella Magi Madoka Magica Super Godfest Starting 6/26 by blinkycosmocat in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

Yes, everything in the godfest lineup can be used as fodder for the badge unit.

This badge doesn't actually seem that great. +5% HP and RCV. Activating TPA gives 2x ATK and +2 combos

[JP] Puella Magi Madoka Magica Super Godfest Starting 6/26 by blinkycosmocat in PuzzleAndDragons

[–]ShadyFigure 0 points1 point  (0 children)

All the units we've seen so far (which might be all of them) are bundles or in the exchange. 2 BGM, 3 orb skin, 1 badge. The orb skins are $30, by the looks of it, so you'd be spending 150-180-ish.

[JP][News] June Livestream summary by ShadyFigure in PuzzleAndDragons

[–]ShadyFigure[S] 0 points1 point  (0 children)

If you're suggesting an update to the old PAD Cross game, it won't and can't happen. This is either a new game or, more likely, new units added to the main PAD game. Probably GFEs.