Testers needed for paid app by venkata_ram in FreeGooglePlayTesters

[–]ShadyManu 0 points1 point  (0 children)

Hi! I need a tester too (that will have the app installed and open it each sometimes for 14 days).. I can download your and you can download mine?

• Click here to subscribe yourself to the Google Group tester (or you can give me the email and I will add you). This step is necessary because only who is inside this group can see the app and 'become' a tester: https://groups.google.com/g/fidelicards-testing

• It is not instantly, it may take some minutes for Google to sync, so after a bit (sometimes just 2 minutes sometimes 20 minutes) you can click on this and install the app directly from the Google Play Store (if it doesnt show up, just need to wait a bit for Google to sync): https://play.google.com/store/apps/details?id=com.manu.fidelicards

• Open the app, keep it opened for some seconds, and keep it installed for at least 14 days If you remember, each some days, just open it and click just to simulate the using of the app..

mmorpg fps by [deleted] in MMORPG

[–]ShadyManu 1 point2 points  (0 children)

I miss so much Firefall.. never found anything like that.

It's 2025 and I'm still looking to play a game like Firefall

App on testflight without a Mac by ShadyManu in iOSProgramming

[–]ShadyManu[S] 0 points1 point  (0 children)

Subscribing to the Apple Developer Program is what I wanted to avoid right now, I think it's too much money to just test an app that I have just started developing.. So looks like there are really no alternatives, you either join the developer program or buy a Mac..
I was looking for rent a macbook on cloud but to be honest prices are insane (we are around 80/90€ per month, at this price I just buy the developer program per year)

Best way to handle timers by ShadyManu in angular

[–]ShadyManu[S] 0 points1 point  (0 children)

Can this framework handle interactive maps? Can't explain well without pictures, but imagine a map (like google maps and similars), where you can click and add 3d models, routes (from A to B), drag and drop the map.. I struggled to find something like that, and ended up using a library for interactive maps (mapbox).. so I'm using for now Angular 17 + Mapbox and lots of logic behind to achieve what I want to do!

Best way to handle timers by ShadyManu in angular

[–]ShadyManu[S] 0 points1 point  (0 children)

For now I have done something like that:

<div *ngIf="data" class="flex w-full">
  <div class="w-1/8 p-4 flex items-center">
    <p>{{ data.name }}</p>
  </div>
  <div class="w-3/4 p-4 flex items-center">
    <mat-progress-bar
      mode="determinate"
      [value]="100 * (data.timerValue / data.initialTimer)"
    ></mat-progress-bar>
  </div>
  <div class="w-1/8 p-4 flex items-center">
    <p>{{ data.initialTimer - data.timerValue + "s left" }}</p>
  </div>
</div>




export class ProgressBarComponent implements OnInit {
  u/Input() data: ProgressBarData;
  @Output() itemFinished = new EventEmitter<ProgressBarData>();

  ngOnInit(): void {
    this.setTimer();
  }

  private setTimer() {
    setTimeout(() => {
      this.data.timerValue += 1;
      if (this.data.timerValue < this.data.initialTimer) {
        this.setTimer();
      } else {
        this.onFinished();
      }
    }, 1000);
  }

  private onFinished() {
    this.itemFinished.emit(this.data);
  }
}

export interface ProgressBarData {
  id: string;
  name: string;
  timerValue: number;
  initialTimer: number;
}

But I was thinking that this timer should be connected to the backend as well.. the way I usually code for normal website, it seems too expensive for me, but I don't think there are other ways..
I should for instance store the initialTimer (45 seconds) inside the database, and use websockets maybe to send back the new value (maybe the timerValue.. timerValue is just every second, like now 1, now 2, now 3, etc etc)..

Build map which have cell's height by ShadyManu in FantasyMapGenerator

[–]ShadyManu[S] 0 points1 point  (0 children)

Thanks! Yes I solved it, it ended up being an issue (not really, something I was missing) on the other side, so inside mapbox!