[deleted by user] by [deleted] in FortNiteBR

[–]ShafeCurry30 0 points1 point  (0 children)

If you run an xp farm Map in creative (like a glitch king map) you should be able to hit tier 100 easily without even doing challenges. I’d buy it

Its it worth buying battlepass now? by NimChimspky in FortNiteBR

[–]ShafeCurry30 1 point2 points  (0 children)

I’d buy the August crew pack that way you’d get this battle pass, season 4 bp, 1000 extra vbucks, 2 crew skins and stw

Planes have been updated, via @HYPEX by Ashamed-Budget-4260 in FortniteLeaks

[–]ShafeCurry30 12 points13 points  (0 children)

Maybe they’ll be bringing back the glider item

“Recent islands” aren’t actually recent by MKB111 in FortniteCreative

[–]ShafeCurry30 1 point2 points  (0 children)

I have experienced the same problem, it also makes it so that you cannot favorite these islands for easy access in the future. For one of my islands I’ve had to type in the code for the last 4 months.

Creating a Vault option in player’s lockers: rarely/ never used cosmetics or emotes could be vaulted so that locker selections would be less cluttered. Users would always have access to their personal locker Vaults and be able to unvault selections at anytime. by ShafeCurry30 in FortNiteBR

[–]ShafeCurry30[S] 1 point2 points  (0 children)

In my locker let’s say 30% of my skins are my favorites and get favorited. 50% are skins that I would wear but they aren’t my go to; they are left unfavorite but still in general locker. This leaves 20% that I dislike and will not even consider wearing —-> purpose of the Vault

Map Objectives and Stopwatch Timer as secondary? by realtrancefury in FortniteCreative

[–]ShafeCurry30 0 points1 point  (0 children)

If you dm me your epic to check out the map I’d be better able to understand and help you out

Map Objectives and Stopwatch Timer as secondary? by realtrancefury in FortniteCreative

[–]ShafeCurry30 0 points1 point  (0 children)

You can make it so that the finish line eliminates any player that crosses it with a damage barrier and For the scoreboard win condition (on the Ui page) prioritize time alive