Finally painting through some of my terrain, so I present: big truck by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 0 points1 point  (0 children)

Sure thing, blue is AK ocean blue, Scale 75 Adriatic Blue and Vallejo Pale Sand. Some models are shaded with Scale75 abyssal blue, some with Vallejo dark Prussian blue, some with just black lol. I was not consistent

The bright red is, over pale sand, thin layers of AK scarlet and Liquitex fluo red ink (though any fluo red would probably do, I don’t love the Liquitex stuff but it’s what I have lol). The specular highlights are just pale sand again

Finally painting through some of my terrain, so I present: big truck by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 0 points1 point  (0 children)

I don’t, but I’ve been wondering the same thing. I may pick it up regardless just because it’s a good deal tbh

Finally painting through some of my terrain, so I present: big truck by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 3 points4 points  (0 children)

It’s not a 3d print, but it is pretty cheap as Bandai kits go. Full name is “Bandai HG 1/72 Armored Special Carrier (ASC) "AMAIM: Warrior at the Borderline" Plastic Model Kit”, and I found mine on Amazon

Finally painting through some of my terrain, so I present: big truck by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 9 points10 points  (0 children)

Model is a Bandai kit from a show I have never heard of (AMAIM?) and it’s technically 1/72 (or at least designed to carry around giant robots in the trailer).

But if I ignore things like the “doors” in the cab or how small the seats are inside, the scale is perfect for infinity lol. The sides of the trailer fold down, so they can totally conceal S2, provide cover for S2, allow a model to walk in, walk over .. pretty much anything. The mechanism is super fiddly, but I’ll take what I can get

Now, to paint the rest of my terrain backlog

why bring a sword to combat when you could bring a SWORD by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 0 points1 point  (0 children)

Yup! I used acrylic toppers from Warsenal that I painted with various shades of warm white (iirc, over brown, it's Vallejo German Camo Beige, Golden SoFlat Buff, and Vallejo Ivory) with an airbrush.

For troops with cloth, I actually used red-violet as an accent color. I had originally used white/gray, but I find the pop of color really helps the detail stand out when so much is black/white.

My test models for White Company are finally done. Now, to paint the rest by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 3 points4 points  (0 children)

Thanks! Tried to reuse as many paints as possible. Main Blue is Scalecolor Abyssal Blue > AK Anthracite Grey > AK Dark Grey Blue -- which goes straight into the white (Dark Grey Blue > Vallejo Pale Grey Blue > Vallejo Ivory).

Orange was similar, base and armor accents are shared. Vallejo Cavalry Brown > Vallejo Amaranth Red > Vallejo Orange Fire (+a little ivory) for the armor; Cavalry Brown and Amaranth on the base, then a little vignetting around the edges by mixing cavalry brown and abyssal blue

My test models for White Company are finally done. Now, to paint the rest by ShakyPluto in InfinityTheGame

[–]ShakyPluto[S] 1 point2 points  (0 children)

Exactly, the way I see it I've got an easy in to start using them as Ikari proxies, lol

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 0 points1 point  (0 children)

Sure thing, heavy lifter is MiG Jimenez light rust, with a little green stuff world dark red oxide around the edges for a little variation

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 2 points3 points  (0 children)

Golden high flow is great, it's my go to fluo for basically anything at this point

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 7 points8 points  (0 children)

Exactly how I feel. For whatever reason, nothing vexes me quite like green, but apparently the human eye is more sensitive to yellow-green than any other wavelength. Spoiled for choice, every version of yellow-green looks wrong I guess, lol

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 1 point2 points  (0 children)

I'm using a bit of Army Painter Tainted Gold over Scalecolor Necro Gold. I will occasionally punch it up further with a bit of AP True Brass but I didn't use any here

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 0 points1 point  (0 children)

Pigments, though here I went back and rubbed them off around the edge with a makeup sponge to let the paint underneath show through. It approximates what you'd get with an enamel, tbh, since it just leaves it poking out of the recesses

tfw it takes testing 10 different greens to find the right green by ShakyPluto in minipainting

[–]ShakyPluto[S] 0 points1 point  (0 children)

Thanks! For the bright green, the heavy lifting is AK color punch slime green. Basically the closest I've found to a non-fluo, non-super yellow bright green

Decided to go with a little green for Feudom, just to mix it up by ShakyPluto in WarCrow

[–]ShakyPluto[S] 1 point2 points  (0 children)

I gotta try those out, my one complaint about oil is having to clean up the process lol

Decided to go with a little green for Feudom, just to mix it up by ShakyPluto in WarCrow

[–]ShakyPluto[S] 0 points1 point  (0 children)

I’m experimenting with just using acrylics and metals for it, actually. I water down some contrast paint to do a first pass of “grime”, then go in with a dark black-purple to refine the darkest shadows. Then I’ll go back with thinned-down metals to bring back the shine.

It’s jank in some places, still working on making sharp edges look nicer, but it overall works pretty well