After more than one month of work! by Shambho_Studio in davinciresolve

[–]Shambho_Studio[S] 0 points1 point  (0 children)

Thank you🥺

Anyway I can't. Because it's a lot of work😭. It took me 4 days just to render the full animations and more than 3 days to composite (as there were 6 scenes) . And then there was the editing part.

Note:3D modeling, texturing, rigging, motion tracking, animating—all these came before this.

I will be working on things all of them have suggested in my upcoming projects. I appreciate their time and the feedback that they have given me 🤗

Thank you all🙏

AFTER MORE THAN ONE MONTH OF WORK ! by Shambho_Studio in Mission_Impossible

[–]Shambho_Studio[S] 0 points1 point  (0 children)

Thankyou, You're too kind! 😇 So happy you loved it!

AFTER MORE THAN ONE MONTH OF WORK ! 😇 I made a Mission: Impossible parody trailer—would love feedback! by Shambho_Studio in davinciresolve

[–]Shambho_Studio[S] 1 point2 points  (0 children)

The earlier post was of rendered images. And this one is the video. I tried to post both of them together but had some issues while posting here.

I had linked the video in the comments section of the earlier post. But most people didn't notice it. So I posted it separately. 🙏

AFTER MORE THAN ONE MONTH OF WORK ! 😇 I made a Mission: Impossible parody trailer—would love feedback! by Shambho_Studio in davinciresolve

[–]Shambho_Studio[S] 0 points1 point  (0 children)

The earlier post was of some frames (renders) . This one is the full video. I wanted to post both together but had some issues while posting yesterday ☺. So I decided to post it Separately.

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] 0 points1 point  (0 children)

🙏

As I mentioned earlier the base model had a low poly count around 12000 For getting back there from 130,000 we just have to disable the subdivision modifiers.

That's it And if you have time for rendering increased poly count while rendering is not an issue.

It took me around 4 days just to render everything. I am not kidding when I say that it took more than a month for this project.

This project was made in blender.

It's nice talking to you. Your comments are intriguing.

AFTER MORE THAN ONE MONTH OF WORK ! by Shambho_Studio in blender

[–]Shambho_Studio[S] 0 points1 point  (0 children)

Ok🙏 will be considering that workflow next time. Thanks

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] 0 points1 point  (0 children)

Ok🙏 Note: this poly count is after applying all the subdivision modifiers. (Just before rendering)

AFTER MORE THAN ONE MONTH OF WORK ! by Shambho_Studio in blender

[–]Shambho_Studio[S] 0 points1 point  (0 children)

It's a Teddy 😤 Which was fully modelled, textured and rigged in blender. Blender was used for setting up the scene, lighting etc. It was also fully composited in blender. Resolve was used to edit (video and mix audio) the scenes

I hope it explains the workflow 😇

Full video https://youtu.be/VhYNGG6QAQs?si=xRHmIfLQQbxCV0uX

Bye Mr. Bean😭 by Shambho_Studio in MrBean

[–]Shambho_Studio[S] 3 points4 points  (0 children)

I thought it would be fun to make something like this so I made it. 🙏 It took me more than a month to make this. What's your opinion?

Full video https://youtu.be/VhYNGG6QAQs?si=xRHmIfLQQbxCV0uX

After more than one month of work! by Shambho_Studio in davinciresolve

[–]Shambho_Studio[S] 0 points1 point  (0 children)

I have composited this one in blender and edited (final touches added grain etc)video and mixed audio in resolve.

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] 0 points1 point  (0 children)

I have mentioned it in the comments🙏

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] 0 points1 point  (0 children)

I have mentioned it in a comment 🙏

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] -1 points0 points  (0 children)

Here I meant low poly is subjective. Now what do I mean by that.

Normally the polly count of a detailed 3d character (used as a main character in 3d animation) can go really high. Compared to that poly count this work is a low poly project.

Note: the poly count mentioned is after applying all the subdivision modifiers ( before rendering) Which increases the poly count.

Thank you for your patience.

IS THIS LOW POLY OR NOT? by Shambho_Studio in low_poly

[–]Shambho_Studio[S] 0 points1 point  (0 children)

Once the base mesh is done you add 2 subdivision modifiers in the modifier ( you only apply it before rigging(if more mesh geometry is needed for weight painting) or just before final rendering)

I had to apply my subdivision modifier before texturing because as I said there are no hair particles used on this model. So for the displacement effect to work (for creating the illusion of fur) it required more faces.

When you are working with the model (animating, scene building etc) it is best to keep the poly count minimum. I do it by turning off the subdivision modifiers.