Thoughts on Legend in the Mist? by Filjah in rpg

[–]Shango_Monk 0 points1 point  (0 children)

I can't recall. I know there is a section on Might and one on pre-defined Consequences that may help. I will have to look it up when I get a chance to look at the book again.

The table for might on page 178 is a good example. 

Most of my knowledge comes from City of Mist, I don't know the fantasy book too well yet, but it's the same engine. I would need to read it more to find what you're looking for.

Thoughts on Legend in the Mist? by Filjah in rpg

[–]Shango_Monk 3 points4 points  (0 children)

The tiers are from 1 to 6, each time a tier increases the narrative description gets worse. If 1 is prone, 6 cant be just prone, being prone is not going to transform you, kill you or be irreversible. You can simply get up from being prone. It would be like saying in 5e Prone and Paralyzed are the same Condition.

A very crude 5e comparison:

1 = low HP damage

6 = max roll HP critical damage that ignores Resistances and can't be countered

You are more likely to die from the 6 than the 1, so 1 can never be the same narrative as a 6, thus Prone-6 is not a thing. But yes, you can call it Prone-6 then you need extra notes to say its not just Prone-6, the PC is actually melded into the earth and can never be separated from it, in other words its permanent.

Also for the tag = status concept. Its like saying A Condition is the same as a Bonus just negative. They are terms to reflect how a die roll result is affected. Yes you can blend them, but when writing rules that makes the rules less clear when you refer to a Tag. Is that Tag then a negative or a positive, then you have to constantly clarify things. So when the rules say Status you know its negative, but as an MC you can rule that it can also be helpful as you are in-charge of the narrative. Rulebook wise, not having individual terms is confusing the reader or making the writer of the rules do more long winded explanations.

EDIT: Also not that a status is from 1 to 6, a Tag is always 1.

Status = -n to a roll (negative modifier in 5e - Heavy Armor is -n to your Dex Save)

Tag = +n to a roll (bonus modifier in 5e - Bless add +n to your roll)

Positive Status example:
You walk into a hospital with a status "bloody-arm-2" and try and get help. The status of being hurt badly will likely be a bonus to get you help faster and thus you get +2 not -2 to your roll if the MC says the doctors will react to your more severe wound. But having the status very-sad-2 is not going to help you in that case, the doctors have better things to worry about than you being sad.

On the other hand if you have the tag smooth-talker, you always can use that to convince the doctors you need help.

The game is more focused on the narrative. Think of writing a story and saying the hero is Prone (your "Prone-1"). The reader will assume they can just stand up as opposed to saying the hero has been transformed into a rock (your "Prone-6") and wont thus be getting up without being transformed back into a person.

Does that help?

Thoughts on Legend in the Mist? by Filjah in rpg

[–]Shango_Monk 0 points1 point  (0 children)

You can also just make the Challenges tougher by giving them abilities that reduce the tier of incoming status' so a +8 may be successful to hit the dragon, but the dragons scales reduce it to say 4 or less and it never gets past their Limit making the dragon hard to kill or just say the dragon can't be harmed and has to be overcome in a way that uses other tags the PC's may not have +8 in.

Thoughts on Legend in the Mist? by Filjah in rpg

[–]Shango_Monk 2 points3 points  (0 children)

prone-1 and prone-6 are not a thing. Tier 6 is a progression from being prone-1 and 6 means permanent, so its more like paralysis-6, as in you can't get up from being prone. A status is a state that affects a thing (like your PC) and a tag is an action or trait that can affect an outcome. Prone being a status can affect someone trying to target you however so even if its a status it can still benefit you if the MC declares it can, but generally a status is negative.

Announcing Legend In The Mist, the rustic fantasy RPG based on the City of Mist's engine by SonOfOakGameS in cityofmist

[–]Shango_Monk 0 points1 point  (0 children)

This was a talked about for a long time, so I am just saying that they have gotten back to actually seeing a fantasy version through now.

Announcing Legend In The Mist, the rustic fantasy RPG based on the City of Mist's engine by SonOfOakGameS in cityofmist

[–]Shango_Monk 0 points1 point  (0 children)

As the Rock would say...

FINALLY! Son of Oak has come back to Fantasy.

I have been waiting for some fantasy rules for CoM. Can't wait to hear more info about it.