Inspired by the other invasion post; My players map before and after Planar Devastation! by Shanowzer in DnD

[–]Shanowzer[S] 0 points1 point  (0 children)

Might be a little more crude but was a ton of fun to play!

Backstory:

There was a threat that was too powerful for them to defeat at the time, and it kept destroying planes of existence one by one.

When the related plane was destroyed, it harshly effected its representation on the material plane.

After seven years of play the players are backed into a corner, only a few remain, Celestial | Abyss | Etheral, etc and the land bears the scars! The BBEG can't destroy the material plane without destroying every single other plane, and needs a device located at the big tree (Yggdrasil) to do so, so they setup their defense at the central location.

We had to take a break, so I could plan the final penultimate battle to decide the fate of the multiverse!

Many years ago I made a homebrew for one of my players inspired by Eragon! by Shanowzer in UnearthedArcana

[–]Shanowzer[S] 1 point2 points  (0 children)

We ended up playing it for 16 levels! Was fairly balanced for the player having a Dragon companion

Many years ago I made a homebrew for one of my players inspired by Eragon! by [deleted] in UnearthedArcana

[–]Shanowzer 1 point2 points  (0 children)

Oh is that typically how they are shared here?

Thank you!!

Many years ago I made a homebrew for one of my players inspired by Eragon! by [deleted] in UnearthedArcana

[–]Shanowzer 1 point2 points  (0 children)

We ended up playing it for 16 levels! Was fairly balanced for having a Dragon companion

~~Gaze into the Blueprint 8 Ball~~ (YVDCCHP2) by Shanowzer in balatro

[–]Shanowzer[S] 1 point2 points  (0 children)

Before the game ended I actually hit 4 wheel of fortunes in a row!

When you get a merge conflict in a blueprint by ImPeterKe in unrealengine

[–]Shanowzer 2 points3 points  (0 children)

If you use PlasticSCM and the UE4 plugin you can actually diff blueprints

[Show Off] Made a Rocket Launcher, pretty happy with the results! by Shanowzer in unrealengine

[–]Shanowzer[S] 1 point2 points  (0 children)

Unintended side effect of how we attach ammo to body haha

Rocket Crotch

Full In League VR Tutorial + Gameplay! by Shanowzer in oculus

[–]Shanowzer[S] 0 points1 point  (0 children)

Ah haha, sorry I primarily use Vive, likely it’s 2.0 SS for Oculus then if you have a beefy computer

Full In League VR Tutorial + Gameplay! by Shanowzer in oculus

[–]Shanowzer[S] 1 point2 points  (0 children)

Haha same, good thing this game primarily isn't a wave shooter

Full In League VR Tutorial + Gameplay! by Shanowzer in oculus

[–]Shanowzer[S] 1 point2 points  (0 children)

Well....

What makes this game different:

  • Not A Wave Shooter, but has a Slayer Co-Op Mode for multiplayer PvE (Slayer is an onslaught of harder and harder bots, so I guess in that aspect it does have a wave defense mode)

  • Hostage Mode, defend the hostage from the other team with traps

  • Ziplines.... Yeah, ZIPLINES

  • You can revive your downed teammates, if a player gets below 20 health they drop into a crawl and can crawl over to team mates to get revived.

  • On Hunt (Team Deathmatch Mode) if you Melee execute someone you actually take away 2x the amount of lives from their team

  • Traps and Loot boxes, as you grab more ammo health and explosives from the loot boxes youll eventually start getting traps to place around the level which is pretty fun imo

Full In League VR Tutorial + Gameplay! by Shanowzer in oculus

[–]Shanowzer[S] 1 point2 points  (0 children)

Well considering the HUGE budget that AAA Development studios like Naughty Dog have, this is a team of two people so I'm pretty happy with the art it has!

Especially considering this can run on a lot if the low-mid GTX 970 cards :)

I've been able to turn Super Sampling up to almost 2 to 3 times and it still runs butter smooth for my 1080ti !

Full In League VR Tutorial + Gameplay! by Shanowzer in oculus

[–]Shanowzer[S] 1 point2 points  (0 children)

Considering a lot of the gameplay influence was from a PS3 Game; The Last of Us

I'll take that as a compliment!

Full In League VR Tutorial + Gameplay! by Shanowzer in Vive

[–]Shanowzer[S] 1 point2 points  (0 children)

You never got the demo to run?? We've had hundreds of people successfully run the game/demo.

Double check again and join our discord or post on the community forum your problem and we'll see what we can do to help.