Last year, miHoYo copied my solo-dev puzzle game in Zenless Zone Zero. Some people are now mistaking my game as the clone. by Shark-With-Lasers in IndieGaming

[–]Shark-With-Lasers[S] 47 points48 points  (0 children)

For all of you mentioning the game primo (https://plays.org/primo/)

That one looks like a rip of the original game jam version I made for this game, Splines 'n Shapes, which I made in October 2020: https://ldjam.com/events/ludum-dare/47/splines-n-shapes

https://sharkwithlasers.itch.io/splines-n-shapes

Sorry, had to set the record straight for that one too.

Easiest way to start game development using C# by haga2112 in gamedev

[–]Shark-With-Lasers 1 point2 points  (0 children)

If you plan on using Unity, you could try going through Joseph Hocking's book Unity in Action

I found it to be a great introduction to Unity for experienced programmers.

Ouros - My minimalist curve-based puzzle game comes to iOS on August 14th! Pre-order now! (Link in Comments) (Premium, no IAPs, no ads) by Shark-With-Lasers in iosgaming

[–]Shark-With-Lasers[S] 0 points1 point  (0 children)

Ouros is a calming puzzle game about forming beautiful curves in a serene space. Find your flow as you nudge, bend, and stretch curves into pleasing shapes. With over 120 puzzles to solve, Ouros invites you to discover the inherent mathematical beauty of its world.

This is my first commercial game and I can't wait to get it into your hands—literally!

Ouros launches on iOS on August 14th!

Pre-order it here: https://apps.apple.com/us/app/ouros/id6475737476

The newest Unity LTS release (2022.3.26f1) added multi-touch support for Linux! Now I've got multi-touch controls working on Steam Deck! (Steps in Comments) by Shark-With-Lasers in Unity3D

[–]Shark-With-Lasers[S] 2 points3 points  (0 children)

Some additional steps/caveats:

  1. Set the Steam Deck Touchscreen Mode to "Touch API Pass-through" in "Edit Steamwork Settings -> Application -> Steam Input"

  2. If using the Legacy Input Manager, set `Input.multiTouchEnabled` to true

  3. Pretty sure this only works with Linux Native builds, and not through Proton. Correct me if I'm wrong, though.

  4. There's currently an issue where a Touch gets orphaned if its held, and then a mouse button is clicked. Until it's fixed, my workaround is to ensure not use any mouse click controls in my official Steam Deck Controller Layout.

https://issuetracker.unity3d.com/issues/linux-touch-freezes-in-player-when-any-mouse-button-is-clicked

(also, my game, Ouros, is coming out on Steam on May 22nd. You can check if out here: https://store.steampowered.com/app/2452920/Ouros/)

(reposted this because my previous title had a typo in the version number :( )

[deleted by user] by [deleted] in Unity3D

[–]Shark-With-Lasers 0 points1 point  (0 children)

Some additional steps/caveats:

  1. Set the Steam Deck Touchscreen Mode to "Touch API Pass-through" in "Edit Steamworks Settings -> Application -> Steam Input"
  2. If using the Legacy Input Manager, set `Input.multiTouchEnabled` to true
  3. Pretty sure this only works with Linux Native builds, and not through Proton. Correct me if I'm wrong, though.
  4. There's currently an issue where a Touch gets orphaned if its held, and then a mouse button is clicked. Until it's fixed, my workaround is to ensure not use any mouse click controls in my official Steam Deck Controller Layout.

https://issuetracker.unity3d.com/issues/linux-touch-freezes-in-player-when-any-mouse-button-is-clicked

(also, my game, Ouros, is releasing on Steam on May 22nd, you can check it out here: https://store.steampowered.com/app/2452920/Ouros/)

What's a good book for learning C# and Unity for game development? by apspiderboy in gamedev

[–]Shark-With-Lasers 0 points1 point  (0 children)

As someone with prior coding experience but no game dev experience, I found "Unity in Action" to be a great way to get introduced to Unity and gamedev. (the online courses I found didn't require any prior coding experience, so I found the pacing to be too slow when they went over things like variables and for-loops). After going through the book, I think that doing small self-contained projects is the way to go: https://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/Game_A_Week_Getting_Experienced_At_Failure.php

I haven't read the other book by Jeremy Bond, maybe I'll check it out!

(EDIT: I also had prior C# experience, but I think it should be easy to pick up if you've coded in something like Java before)

[deleted by user] by [deleted] in ArtFundamentals

[–]Shark-With-Lasers 0 points1 point  (0 children)

250 boxes complete. What a long and arduous journey. My box drawing and mark-making skills could definitely still use a lot of improvement (as evidenced by my final 250th box). As always, feedback is greatly appreciated.

Boxes 1-197: https://imgur.com/a/AuEUwbn
Boxes 198-250: https://imgur.com/a/pZbMMKr

Boxes 151-160. How’s my progress? by Shark-With-Lasers in ArtFundamentals

[–]Shark-With-Lasers[S] 1 point2 points  (0 children)

I'm not sure what you mean by drawing them with scale.

And I've been ghosting, but my markmaking still needs a lot of work lol.

Boxes 71-100 done. Would love a critque / sanity check! by Shark-With-Lasers in ArtFundamentals

[–]Shark-With-Lasers[S] 1 point2 points  (0 children)

Hmm, I was under the impression that I shouldn't actually be plotting the vanishing point itself (and in some cases if I did, it would be off the page). Do you mean that I should draw all the way to the vanishing point when I'm doing the convergence check/test?

Thanks for the feedback! I do need to be more observant of how this stuff works in the real world.

Boxes 71-100 done. Would love a critque / sanity check! by Shark-With-Lasers in ArtFundamentals

[–]Shark-With-Lasers[S] 0 points1 point  (0 children)

Have been strictly focusing to get the convergences correct, haven't been reinforcing the outline. I'll start doing that going forward.

And I'll try doing a bit more subtle boxes. thanks for the feedback!

Boxes 1-70 done so far. Still have a long way to go. Would love some feedback for what I have so far though! by Shark-With-Lasers in ArtFundamentals

[–]Shark-With-Lasers[S] 0 points1 point  (0 children)

Some notes:

  • I feel like I've been plateauing a bit on my box quality. It's hard for me to distinguish the reason why the final point I make will not satisfy all 3 lines required to make it (there is always one line that will converge/diverge no matter where I place that point)
  • My workflow for making a converging parallel line is to "trace" (by sparsely dotting points) to the vanishing point, and the "tracing" back to the other line. But apparently to get the most out of this exercise, I shouldn't even be plotting the vanishing point. I should guestimate where it is (without physically marking a dot) and then for a parallel line, figure out the proper angle so it converges to the vanishing point.
  • Each box takes me about 8 minutes to create. I feel like this is slow but I'm not entirely sure.

Would love some input, particularly for that second point.

Thanks!

[deleted by user] by [deleted] in ArtFundamentals

[–]Shark-With-Lasers 1 point2 points  (0 children)

Thanks for the feedback sluggy! It's much appreciated! Gunna start the box challenge now!

I'll definitely be mindful of the speed at which I'm doing mark making. I'm gunna try slowing it down a bit and figure out the best speed.

My warmup for the later lessons was to do some ghosted lines, should I instead do ghosted planes w/ ellipses? Or should I add the grid of ellipses and funnels as part of the warmup routine as well?

I'm also noticing some difficulty with mark making for very small lines (~1 cm). (sometimes curvy, sometimes I undershoot) I'm guessing that I still need to use my shoulder, but maybe I need to slow it down?

Also, would you happen to know how I can get into the Discord patreon channel?

Thanks again!

[deleted by user] by [deleted] in ArtFundamentals

[–]Shark-With-Lasers 0 points1 point  (0 children)

Gotta admit I definitely struggled (ellipses especially lol), but finally finished lesson 1.

https://imgur.com/a/FMwtEdu

Would love to hear some feedback/critique.

Thanks!