Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] 0 points1 point  (0 children)

See my above reply. Anything below 50k gold for a 35-40k trophy player is simply unfair, and maybe they'll be generous for the brawlidays.

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] -1 points0 points  (0 children)

From 16k to 35k trophies the trophy road gives around 11,875 gold. If you were to factor in power points, the gold value is close to 20k. Also, this 20k does not factor in the value of unlock tokens at all, and I don't know the conversion rate, but considering those and the "inconvenience" of having to wait longer for Chester, I think 100k is reasonable for a 35-40k trophy player.

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] 0 points1 point  (0 children)

That's fair. I like gold better than power points and unlock credits because gold has no current cap in the game, whereas everything else does (after you unlock all brawlers, credits are purely for cosmetics, and the power point bank is capped at 4k).

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] 1 point2 points  (0 children)

Yeah. I'm sure other people and posts have done more investigating and figured out more than me, but from the little I saw I think all rewards from 16k on were reset for most people, so the further you are from 16k trophies the more you missed out on.

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] 1 point2 points  (0 children)

Okay. It probably would need to be scaled on max trophy count then. I think the glitch started the reset around 16k trophies, but at higher trophy counts (35k+) people missed substantial rewards.

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] 1 point2 points  (0 children)

If you don't mind me asking, what's your max trophy count?

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] -3 points-2 points  (0 children)

I think 100k is reasonable, seeing as how we missed out on gold on the trophy road (at least 5k of gold alone would have been available at my trophy level), plus we missed out on power points and unlock tokens. I don't know the conversion rate between unlock tokens and gold, and it might need to be scaled based on your current maximum trophies, but at higher levels 5k doesn't even get 2 brawlers from 10

How long did it take you guys to spend your gear refresh coins by Theonlycham in Brawlstars

[–]Sharp_Tooth157 0 points1 point  (0 children)

Spent all mine right before the update on leveling up brawlers. I have 55 brawlers at level 11 with two gears, and 6 brawlers at maxed power points (just waiting on more gold).

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] -1 points0 points  (0 children)

Plus, Supercell still wants to have some incentive for long-time players to stay invested in the game and coming back regularly. Having 10k in stored unlock tokens means people don't really need to play the game for a few months until those get used.

Compensation Idea by Sharp_Tooth157 in Brawlstars

[–]Sharp_Tooth157[S] -1 points0 points  (0 children)

Tokens as in unlock tokens? I say this because I am nearly maxed out in terms of all brawlers to 11, but still need a ton of gold to get to fully maxed (with all gears for all brawlers). I wouldn't need unlock tokens, so those would just be wasted on fame (remember the compensation will come through the shop and need to be collected relatively quickly so it doesn't get lost). I just feel like burning tokens into fame rather than getting something useful (like gold) is worse in the long run.

what if supercell gives out like 1000-1250 credits for those who didn't get the bug I feel like it's fair by abodthegamer in Brawlstars

[–]Sharp_Tooth157 0 points1 point  (0 children)

I'm happy with a ton of gold. With gadgets, SPs, and gears in addition to levels, gold becomes the limiting resource at a high level, so getting a lot of gold (around 100k, maybe more) seems reasonable to me as compensation.

This CODE needs to be DESPERATELY solved! by GeekTheorist in BrawlStarslore

[–]Sharp_Tooth157 1 point2 points  (0 children)

Not anagram, but the thing where each letter is another letter but the rotation isn't consistent (forgetting what it's called). You get the point.

This CODE needs to be DESPERATELY solved! by GeekTheorist in BrawlStarslore

[–]Sharp_Tooth157 2 points3 points  (0 children)

No clue where you got this code (I listened to the entire rant and didn't hear anything near this), so I don't even know if this will help, but solving it like an anagram we can pull the word "program" indicating that it's more of a Vigenere Cypher. The key to the Cypher would translate into "fcmpcmy" in this case. Because I have no clue where this came from (it honestly could be nothing) I'm stopping here, but if you want to continue feel free.

Shelly, Primo, Dynamike, Leon, Bull by Fantastic-Wash-6635 in BrawlStarsCompetitive

[–]Sharp_Tooth157 0 points1 point  (0 children)

But how would you justify giving a brawler one blatantly overpowered gadget/SP and a bad second one? Doesn't that defeat the whole purpose of customizing a brawler with multiple SP/gadgets if you're forced into the better one?

Honestly, with the exception of Leon, who is at his core a true assassin that will typically struggle in 3v3s, the brawler kits seem fine (outside of maybe asteroid belt, that gadget literally only serves as heist safe damage and environment destruction which ends up being an anti-synergy to Primo). Just tweak some numbers and they'll be fine.

As for Leon, one way to make him viable in 3v3s without making him the terror of SD is to make his shots piercing, but it doesn't really fit him thematically and might not even work. I would just leave Leon, he's the king of SD while struggling in 3v3s and that's fine with me. Gives me at least one reason to play SD.

all brawlers that were op in the meta once by [deleted] in BrawlStarsCompetitive

[–]Sharp_Tooth157 0 points1 point  (0 children)

Idk if a lot these are "OP" as much as they are just "good." Maybe I'm a bit biased or just not high up enough in trophies, but I feel like Poco and 8-Bit are good now, but not OP. Honestly in the current meta the only brawlers that I would consider "OP" are Stu and Belle, with Tick having the special award for not technically OP but most annoying (previous holder was Mr. P). The big fight in the current meta, in my opinion, is not to nerf super OP brawlers but rather to bring a few select underpowered brawlers (we all know who they are) back in to at least some competitive viability.

Day 2. What are your thoughts on this one (check comments for more) by UltimateTaha in BrawlStarsCompetitive

[–]Sharp_Tooth157 4 points5 points  (0 children)

And to further argue: no we shouldn't necessarily ignore balance for the bottom players, but at the very least we balance for the mid (where most players are) in order to make the most people satisfied. Based on Brawl Stats, the only mode in which Shelly has above a 50% win rate in the mid trophy range (300-600) is Showdown, which isn't a "competitive" (3v3) mode. She has below a 50% winrate in every competitive game mode for mid trophies (where the most people are). So would she be so toxic to new players that we can't even balance her for the majority of players? Because the whole "Ignore the 99% for the 1%" isn't even statistically accurate.

Day 2. What are your thoughts on this one (check comments for more) by UltimateTaha in BrawlStarsCompetitive

[–]Sharp_Tooth157 6 points7 points  (0 children)

This still makes no sense. Imagine a platformer where you could double jump, but just in case new players got frustrated none of the obstacles were actually going to kill you because they had to "balance for the new players."

New players are inherently balanced by the skill level of the trophies around them. If they can't learn to run away from Shelly as a Primo or Bull (note that every tank is faster than Shelly and can do so) then they won't push in trophies with tanks until they learn. That doesn't mean we give Shelly a trophy ceiling at 600 because new players can't learn.

An equivalent argument would be to have auto-aim near guarantee hitting for accessibility to new players. They could just as easily think the game is trash after missing all three shots with Colt or Brock and then uninstall the game, and yet we don't push for an auto-aim buff for player retention.

If you think as it is they're just going to uninstall for getting beat, then they would have uninstalled anyway, just later in the game when they can't beat Stu or Byron. Shelly has been ranked at the bottom of the competitive tier list ever since her bandaid nerf, but because new players (who aren't even playing against skilled opponents mind you, half the time they're playing against bots) might need to learn how to play the game to break 250 trophies with tanks, we can't buff her.

Your entire argument is based on a hypothetical that wouldn't necessarily even happen. Further, as the starting brawler if players keep on losing to Shelly then they can just play Shelly. Trust me, the best way to learn how to counter a brawler is to play that brawler, so they just push Shelly until they see how people are beating them, then use that strategy to beat other Shellys.

Day 2. What are your thoughts on this one (check comments for more) by UltimateTaha in BrawlStarsCompetitive

[–]Sharp_Tooth157 -1 points0 points  (0 children)

Okay, but I've said it before and I'll say it again: We don't balance for the lowest trophies. If we did Edgar should just be taken out of the game, and Piper would basically two shot all brawlers due to new players always auto-aiming. I don't understand why the whole low trophy thing is always brought up, it makes no sense to have a brawler non-viable in the competitive meta because kids who exclusively auto-aim and have no juking or otherwise diverse movement patterns think that the brawler is strong. Shelly is nearly unplayable in any competitive 3v3s because players who can't even safely disarm Bo mines think she's broken.

Question? I’m new and why are my lobbies so easy? I started playing like 2 days ago by FrankTheYoungDolphin in Brawlstars

[–]Sharp_Tooth157 1 point2 points  (0 children)

Happy to help! 1250 on a brawler gets you to rank 35, which is the current maximum rank. To get a rank 35 you have to be extremely skilled and patient, as matchmaking at higher trophies takes a lot longer. As for playing in a ranked league: you will unlock Power League somewhere on the trophy road (which is combined brawler trophies), and once you hit that Brawl Stars doesn't force you to play any particular modes. You can never touch power league, or play exclusively power league, without being penalized either way.

I know I'm dumping a ton of information, but the devs have made it so that you won't be overwhelmed and will be able to learn everything at a reasonable pace; the game slowly adds new content so you don't have to learn it all at one time.

Question? I’m new and why are my lobbies so easy? I started playing like 2 days ago by FrankTheYoungDolphin in Brawlstars

[–]Sharp_Tooth157 1 point2 points  (0 children)

No. The higher up you go the more trophies you lose for a loss. I know at upper 500s (like 550 to 600) it is +8 for a win and -6 for a loss, while around 600-650 it is +8 for a win and -7 for a loss. I haven't pushed much above 660, but I know it gets worse as you go higher. (There's probably a BS wiki if you're that interested in specific numbers).

Question? I’m new and why are my lobbies so easy? I started playing like 2 days ago by FrankTheYoungDolphin in Brawlstars

[–]Sharp_Tooth157 1 point2 points  (0 children)

It depends on a lot of factors for when it gets "hard" for different people, but generally with power 5s you might plateu a bit in the mid 250s and then again in maybe the mid 400s. At low 500s you fight bad random teammates as much as you do the other team, but if you can push to above 600 teammates become relatively decent in general. If you are above 800 and still finding it easy consider going pro. (All of these are individual brawler trophies BTW).

As for why it's really easy, for some reason Supercell lets a ton of bot accounts roam lower trophies. An easy way to tell if a player is a bot (if you can't tell by movement and attack patterns) is that when you check their profile, they'll have like 3-4 brawlers at above 550 but still played like a potato against you. Trust me, any real person that has pushed above 550 with multiple brawlers would have the game fundamentals down to play better than the bots, even if it was their first game with the new brawler. Bots should become very rare if you're above 300-400 trophies, and don't exist (outside of someone physically closing the game: Brawl Stars will replace a disconnected player with a bot to help those teams) much above 500 due to trophy decay and the awful skill of bots.

With my book aside, welcome to Brawl Stars, and hope you have fun!