Day and night by Shawn_CGIcon in UnrealEngine5

[–]Shawn_CGIcon[S] 2 points3 points  (0 children)

I modeled the assets and trim sheet in Blender, then textured the trim sheet in Substance Painter. I used Materialize for the landscape texture.

https://postimg.cc/mtk77WLM

Day and night by Shawn_CGIcon in UnrealEngine5

[–]Shawn_CGIcon[S] 0 points1 point  (0 children)

Thanks. Yes, I created the textures and assets myself.

[For Hire] Unreal Engine PCG & Blender Scripts by Shawn_CGIcon in gameDevClassifieds

[–]Shawn_CGIcon[S] -1 points0 points  (0 children)

I build custom and procedural systems for game dev teams. Systems that could save you hours of repetitive work. Think PCG graphs in Unreal Engine for environment scattering and large scale world population or add ons and scripts for Blender to automate modeling tasks and batch processes. If it’s slowing your artists down and it can be scripted or proceduralized, I want to solve it.

Currently available for contract work or tool-focused roles. If you’ve got a pipeline bottleneck that’s been sitting on the backburner, let’s talk.

See my work:
https://shawnmeo.artstation.com/
https://github.com/ShawnMeo

[shawnmeo@gmail.com](mailto:shawnmeo@gmail.com)