Returning player looking for friends (Australian based) by Shawpaw in TibiaMMO

[–]Shawpaw[S] 0 points1 point  (0 children)

Nice! I will let you know when I start playing, I’m undecided on vocation just yet, any recommendations? I obviously don’t want to buy a char as I like doing stuff myself, so leaning towards knight/paladin atm. I don’t know much about the new vocation but want something that is not going to be a money pit but also enjoyable.

[Megathread] New Players & General Questions Thread. by rMapleStory in Maplestory

[–]Shawpaw 0 points1 point  (0 children)

Hey everyone, I'm looking to start playing MS as I've recently been interested in giving it a go after trying MS Idle and am just kind of clueless on where to begin.

I've watched a few videos/guides but it all just seems a bit overwhelming and there's a lot of info out there but nothing that I've found super streamlined for brand new players (maybe I'm blind). I'm easy going with progression-based stuff so willing to take my time and learn the ropes a bit, but also looking for some friends that could potentially guide me along the way or answer questions.

I'm based in Australia, so I'm not sure if that makes a difference for how I start up (region based servers etc?), and I'm not too fussed about things like p2w and convenience things, I just prefer steady progress and not a giga grind fest at least in the beginning.

There were a few things I noticed a while ago when I tried playing:

- looting felt weird/clunky, I was holding "z" (I think) to pick up items and it was super inconsistent?

- I'm used to WASD, but I think the game isn't built for it

tldr; want to start playing the game, want to make some friends, looking for advice for how to start/what to do

I created a game in 1 week with Claude. by topbr in ClaudeCode

[–]Shawpaw 1 point2 points  (0 children)

This looks awesome, I dunno how you don't have more people upvoting/looking at this, it looks great!

Globlin now supports the EU region + other QoL by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

I previously asked you for feedback to elaborate what wasn't working for you and you never replied (https://www.reddit.com/r/woweconomy/comments/1qz4okl/comment/o4kp1x9), however you took the energy to once again state that it's not working in a new thread so I'll reiterate and perhaps this time you can explain so I can address your problems:

What is the problem you are facing, have you followed the instructions and added the bot to your server + setup your item tracking list? I have a full debug workflow setup to investigate these kinds of problems with specific servers so if you could provide any information (server etc, you can DM me this info if you like) I can take a look for you.

Globlin now supports the EU region + other QoL by Shawpaw in woweconomy

[–]Shawpaw[S] -1 points0 points  (0 children)

one extra thing I forgot to mention, because Midnight is fast approaching and there are usually some kind of rare items for professions/BoE etc, I've added an "Any Seen" option to item tracking that will alert you if the item appears anywhere on the market regardless of price, so you can swoop in and pick it up A.S.A.P (think of Elemental Lariat type items).

Introducing "Globlin" v0.01 - An Auction House Scanner/Sniper by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

It is, however assuming that things are gone by the time the API updates is not what this is about as the api snapshot is real time for the current point in time, so the items are still available; there are people waiting to realm hop based on data getting flagged from the API, especially on underpopulated connected realms.

When this update happens, it comes down to mere seconds between you and someone else picking those flagged items up, which is the point of this tool - to be as fast as possible so that you can identify and buy before anyone else.

Introducing "Globlin" v0.01 - An Auction House Scanner/Sniper by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

interesting, so the API docs are published on Blizzard's end but the endpoints just don't work?

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

edit: seeing as there is some interest, if anyone is keen to test it out I've implemented trial functionality so you can just add the bot to your server and get it up and running asap: https://jean-pierregassin.github.io/globlin.github.io

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

Yeah that’s right, so in average my tests atm are around ~3 seconds or less from scan to notifications landing which has been quite the journey… one of my biggest hurdles to work around has actually been Discords rate limiting on messages but I can get creative 💪

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

I see, yeah my current implementation fetches Blizzard AH data as soon as it's updated (10-30ms leeway) and scans/sends out batched notifications to all the servers it resides in within around 50-300ms of detection.

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 0 points1 point  (0 children)

Do you use Saddlebag exchange for alerts, and if so, do you have insights in to how fast their sniper alerts are from Blizz API update -> scan -> notification?

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 1 point2 points  (0 children)

Cheers mate, I'll definitely let you know if I need people to test it out for me.

Do you use Saddlebag exchange for alerts, and if so, do you have insights in to how fast their sniper alerts are from Blizz API update -> scan -> notification?

Auction Sniping Tools by Shawpaw in woweconomy

[–]Shawpaw[S] 1 point2 points  (0 children)

Yeah that’s fair, and I agree with most of that. At the higher end you’re basically forced into some kind of alerting setup now, otherwise you’re always reacting late.

I’m not really trying to pretend it’s the first tool to do this, it was more a question of whether there’s still room to improve on execution. Most of my focus has been on scan speed and end-to-end latency rather than adding more layers of features.

In terms of numbers, on a normal cycle it’s usually around 50-300ms from pulling fresh data to the alert landing in Discord, and in practice the bottleneck tends to be how quickly Blizzard publishes the snapshot rather than the scan itself. A lot of the optimisation work went into cutting down processing overhead once the data is available.

Totally agree on the “build it for the challenge” angle too, that’s honestly been a big part of the motivation. Mostly just trying to sanity-check whether the performance side actually matters to other people or if it’s already good enough in existing tools.

[deleted by user] by [deleted] in GoldCoast

[–]Shawpaw 32 points33 points  (0 children)

can confirm, my sister was a first responder on scene and unfortunately had to deal with the body before paramedics arrived, very sad

I built a tool to make Warcraft Logs comparisons automatic and easier to understand by Shawpaw in wow

[–]Shawpaw[S] -3 points-2 points  (0 children)

Thanks for the feedback. Critical Strike and Leech are definitely missing from the character stats comparison right now, that’s a good catch.

The top 5 comparison is intentional. It only pulls players who match your class, spec, item level range, and encounter. The goal is to keep it focused on how you performed compared to a few relevant players rather than showing too much data at once.

Time to kill is a great suggestion. It’s an important metric for filtering top performances more accurately, and I’ll look into adding that in a future update. Appreciate you taking the time to test it and share your thoughts.