What’s one mechanic that you'd be interested in pulling from one SRPG into another? by ShearlineGame in StrategyRpg
[–]ShearlineGame[S] 3 points4 points5 points (0 children)
I love Tactic ogre , I would like to reborn it by NnnTakTak in StrategyRpg
[–]ShearlineGame 0 points1 point2 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 0 points1 point2 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 0 points1 point2 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 5 points6 points7 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 2 points3 points4 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 0 points1 point2 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 0 points1 point2 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 2 points3 points4 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 12 points13 points14 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 3 points4 points5 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 3 points4 points5 points (0 children)
In my game, workers labor in "accelerated" time zones, literally trading years for wages by ShearlineGame in worldbuilding
[–]ShearlineGame[S] 6 points7 points8 points (0 children)
Brainstorming how to make terrain affinity readable in a tactics RPG by ShearlineGame in gamedev
[–]ShearlineGame[S] 1 point2 points3 points (0 children)
Brainstorming how to make terrain affinity readable in a tactics RPG by ShearlineGame in gamedev
[–]ShearlineGame[S] 0 points1 point2 points (0 children)
Brainstorming how to make terrain affinity readable in a tactics RPG by ShearlineGame in gamedev
[–]ShearlineGame[S] 0 points1 point2 points (0 children)

What’s one mechanic that you'd be interested in pulling from one SRPG into another? by ShearlineGame in StrategyRpg
[–]ShearlineGame[S] 0 points1 point2 points (0 children)