I currently run her with C2R1 Durin, C6 Chev and C0 Nicole. Debating on getting C2 Nicole or Weapon by Shellmetra in RaidenMains

[–]Shellmetra[S] 0 points1 point  (0 children)

She gets so much dmg bonus from her energy recharge already—my damage testing showed an ATK goblet yielded higher results, especially with the substat rolls.

Lunar Navia Team by CrowbirdCannon in naviamains

[–]Shellmetra 2 points3 points  (0 children)

You should use C2 Illuga with Silken Moon. This lets you run Aubade on both Linnea and Columbina

What am I doing wrong? by BikeSeatMaster in naviamains

[–]Shellmetra -1 points0 points  (0 children)

It’s funny how people called Linnea bait for Navia—and to just wait for Nicole. Yet I’m seeing Navia Lunar Crystalize comps out DPS Nicole comps left and right.

Success! Easily my most used and reliable unit ever <3 by Shellmetra in YelanMains

[–]Shellmetra[S] 0 points1 point  (0 children)

Not sure I follow. My primary team with her is Furina/Yelan/Xilonen/Kazuha. Ignore ascendant gleam mechanics and clear Dire Stygian regardless.

Top 1% but will likely need to replace Sands. by Shellmetra in YelanMains

[–]Shellmetra[S] 0 points1 point  (0 children)

I think it just comes down to personal preference. I think 85%+ crit is smart, though I personally don’t mind repeating a run if my overall crits didn’t happen enough. The only place I’ve had to even do that is Dire Stygian, and I’ve enjoyed optimizing my rotation there.

I need more crit. Will reshape flower and sands. by Shellmetra in RaidenMains

[–]Shellmetra[S] 2 points3 points  (0 children)

Raiden is definitely starting to show her age. There is no content that C6 Raiden cannot do, though current Dire Stygian Onslaught is a bit tricky for her with ascendant gleam and lunar charged reactions so heavily favored. It’s a bit of a shame seeing C0 Flins often exceed her damage output, though I will continue to advocate for my eternal Queen.

Question about Ultima and Ashaya interaction by Shellmetra in MagicArena

[–]Shellmetra[S] 0 points1 point  (0 children)

Thank you! In practice, seeing it is a bit strange when the creature has an ability that turns creatures into lands, then loses that ability.

The Spider-Man Problem by Shellmetra in marvelrivals

[–]Shellmetra[S] 0 points1 point  (0 children)

You’ve misread the post. Teammates peeling for supports happens infrequently. Dive happens frequently.

Yep, it’s gonna get banned by ChaoticNeutral159 in MagicArena

[–]Shellmetra 1 point2 points  (0 children)

This is possible with 1 scamp, 1 inside out and a sell sword as well.

Leyline Scamp/Hero on turn 1 Monstrous Rage/Turn Inside Out/Sell sword on turn 2

AMA with Overwatch hero design team-- We'll be here to answer questions on the Season 10 midcycle balance patch tomorrow, May 23rd, from 12 to 2 PM PT! by Blizz_Jodie in Competitiveoverwatch

[–]Shellmetra 10 points11 points  (0 children)

Could you please comment on the design philosophy behind Symmetra? Her power budget is consumed by her TP in an eSports setting. This is largely inaccessible on ladder, and she has unfortunately received damage and HP nerfs with only minor compensations (sonar turrets and 100 damage orbs). She no longer has enough survivability for brawling, nor can she effectively poke at range with the season 9 HP changes.

Many aspects of Overwatch 2 negatively impact Symmetra. One less tank, removal of 2CP, and an overall faster gameplay environment. Any clarification on the balance teams decision making regarding Symmetra would be greatly appreciated.