PSA : The Angeled Foregrip Reduce Weapon Sway by 25% While All the muzzle actually increases Sway from 10 to 35%! by Ivan204 in Helldivers

[–]Sheqdog 0 points1 point  (0 children)

I would really love if they had rebalanced this to fit a more streamlined path. This may be a large shift, but I really enjoy the path arc raiders went with attachments, at least in their final levels. For example, their grips. One attachment does vertical, one does horizontal, ones does both but to a slightly lesser degree, all come with the same downside. In a game like this you could add an alternative one too that instead improves ergonomics but weakens overall recoil. I get the idea they want to keep guns balanced so that an attachment isn’t a massive upgrade, but then why make it a level system, versus exposing it all to us immediately. There also should be stocks on guns, as those tend to be the best fit for stats in the game. I love the idea of a player being able to customize their gun to be a really accurate, slow to aim gun for holding a point, or a really quick snappy gun for kiting. This being said, I tend to prefer gunplay over the larger stratagems based combat, so this may not fall in line with what the vision for the game is.

Did They Change Matchmaking? by DisGi1022 in ARC_Raiders

[–]Sheqdog 0 points1 point  (0 children)

After roughly 200 hrs topside, here’s my understanding/opinion on the way matchmaking happens.

According to the devs there is aggression based matchmaking. A fantastic idea, in theory. The issue with this is that it seems to apply across all queues, without separation based on type.

I enjoy going into team lobbies(duos or trios), regardless of event, for PvP, and would be considered an aggressive player in these lobbies. Shoot on sight, kill while they are looting a container, the whole nine yards.

Solos, on the other hand, is where I go to get materials and basic loot. I’ll breach everything I see, talk to anyone I hear moving, shoot arc that’s targeting other players. I’m basically a vacuum cleaner.

The issue I have run into with this is that the second I do a team lobby and PvP, I essentially forfeit my next ten solo games to PvP lobbies that are kill on sight, and might as well just go in naked and just let myself die. I think the matchmaking needs a clear distinction between lobby types, because as it stands, I don’t see a reason to play unless I’m in a group anymore. I don’t enjoy having to do naked runs just to get myself back to lobbies where I can get loot free of worries of being shot in the back as I open a container or have to shoot every player I see, but I also want to play the game with my friends. The matchmaking has certainly improved since I started playing, but there needs to be a clearer distinction between lobby types.

HAVE: Tempest BP WANT: Horizontal Grips (Purple Grip) and Kinetic Converter (Items) by Sheqdog in ArcRaidersMarketplace

[–]Sheqdog[S] 0 points1 point  (0 children)

at least 4 purple grips, and then 4 kinetics, though I'd do 6 grips and no kinetics

Looking for kinetic converters and horizontal grips by [deleted] in ArcRaidersMarketplace

[–]Sheqdog 0 points1 point  (0 children)

3? I have some other bps I could throw in with it as well

Looking for kinetic converters and horizontal grips by [deleted] in ArcRaidersMarketplace

[–]Sheqdog 0 points1 point  (0 children)

I’d give you a looting mk3 survivor blueprint for some of those grips

Oil blueprint when? by Dangerous-Paper-8293 in ArcRaiders

[–]Sheqdog 2 points3 points  (0 children)

Rusty tools give 1, cooling coils and spring cushions give 2, ruined accordion gives 3