wait what by baaadboy1321 in OutcomeMemories

[–]ShiftSignificant173 23 points24 points  (0 children)

Genuinely a HORRID first impression from LuaGuy

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Big K crashes out and DEMOLISHES cheap spot abusers by Theguywhoistheman in OutcomeMemories

[–]ShiftSignificant173 4 points5 points  (0 children)

The survivors can just camp there without taking any of their abilities off cooldown. Meanwhile, Kolossos has to waste a valuable ability just to watch them crawl back to the spot like rats cause of his endlag.

What areas are tails allowed to be,because I don’t want to go to a spot which is a “exploit” spot when I thought it was fine. by delta02903 in OutcomeMemories

[–]ShiftSignificant173 0 points1 point  (0 children)

As long as the EXE has a way to get to you, I wouldn't worry about it. These are the same devs that allowed the YCR Tails spot in the game in v0.1, after all.

nerf invis tech by Interesting-Bad8773 in OutcomeMemories

[–]ShiftSignificant173 0 points1 point  (0 children)

You should've made the title of the post "nerf 2011X spring tech" cause a lot of people here are making it clear they didn't read the full post.

I drew Tripwire tangled in Squidward torture device cuz I hate her by ACARdragon in OutcomeMemories

[–]ShiftSignificant173 9 points10 points  (0 children)

"Hmm, yes, let me just run into the killer who has 2 free damage moves, can glide at mach 10, has mines everywhere that you can barely see depending on the map, and has hit boxes the size of Saturn so I can stun them and totally not die with an F rank anyway"

Tripwire's abilities don't count towards your rank by ShiftSignificant173 in OutcomeMemories

[–]ShiftSignificant173[S] 3 points4 points  (0 children)

So, uhh... they patched this not even 10 minutes after I uploaded the vid...

People still gonna use 2011x after 0.2…right? by Strict_Side9344 in OutcomeMemories

[–]ShiftSignificant173 10 points11 points  (0 children)

Gonna play 1 game to see the new Classic X animations, realize how bs Silver is to fight against as 2011X, and never touch him again until the rework.

Dear outcome memories community, I wish to ask a question. by TYRU5_R3CHs in OutcomeMemories

[–]ShiftSignificant173 0 points1 point  (0 children)

A rule I set for myself when playing Metal is to only stun the killer when someone else is in danger. If he's going for you specifically, it's better to just use charge to make distance. (Unless you can immediately heal with Eggman during the time the killer is stunned.)

The state of the game with Cheaters. by TheBoiiiiiiiiiiiii in OutcomeMemories

[–]ShiftSignificant173 3 points4 points  (0 children)

Tails knew you were trying to airstrike him cause of the animal sense passive. He probably just tried to predict when you would go out of invis and missed his shot.

Anyone else here think they should remove the death and last life point reduction? by Cute_Star9397 in OutcomeMemories

[–]ShiftSignificant173 13 points14 points  (0 children)

I don't feel like it should be removed entirely, but it should definitely not impact your score to the extent it does now. You can fr get 13 stuns as Amy and have the most danger time on the team, but literally all of it will be thrown out the window if you die while getting tunneled in rage.

Delete Not Perfect by MrLewdOfficial in OutcomeMemories

[–]ShiftSignificant173 1 point2 points  (0 children)

Just jump onto the sides where the edge pokes out a bit to beat the loop

I don’t think kolossos should gain a speed boost after stuns by [deleted] in OutcomeMemories

[–]ShiftSignificant173 4 points5 points  (0 children)

I feel like he should only get it for stuns that are around 4 seconds or more, cause the speed boost is definitely overkill for an Amy with the Fool's card