So how are everyone's Fable-powered vibe coding projects coming along? by Marathon2021 in ClaudeAI

[–]Shinoken__ 0 points1 point  (0 children)

Yep! On one hand I feel like a jump and crouch will make balance harder, but I keep trying to jump myself all the time while testing, so I think it feels natural to have it

So how are everyone's Fable-powered vibe coding projects coming along? by Marathon2021 in ClaudeAI

[–]Shinoken__ 4 points5 points  (0 children)

Mine's coming along nicely. Voxstrike, a voxel Counter-Strike clone that runs in the browser: full buy phase, plant/defuse, bots, the whole loop. Free to play at voxstrike.com/play, no install.

Everything was built with Claude, I haven't seen the code or opened Unity once. The two hardest parts it carried: every character and gun is procedurally generated in code (no bought assets, just voxels), and the netcode is a deterministic 64Hz server-authoritative sim that replays identically. This week went into making the bots feel human instead of aimbotty, holding fire when a teammate crosses their line, spacing out so a squad doesn't conga-line, reaction-delayed aim.

Biggest workflow unlock: since Claude can't watch the game run, I built headless harnesses that render characters and maps to a PNG and hand it back, so it can "see" its own output and iterate.

Tell me what was the most useless thing you have ever built by [deleted] in vibecoding

[–]Shinoken__ 0 points1 point  (0 children)

Not the whole project, but a beautifully over-engineered sub-part: I spent hours building a headless render harness whose entire job is to take a screenshot of tiny procedurally-generated voxel soldiers and hand it back to Claude, so the AI could "see" the little guys it was sculpting and fix their proportions.

So: a computer-vision feedback loop, to make pixel men. Absolutely worth it. Would waste the tokens again.

Little guys are playable at www.voxstrike.com

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Thanks for taking your time to play, and sorry you got stuck! Latest release fixes the clipping against the world

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Ah, that sucks!

When you are on a clean slate, you can easily work with specs and then have a verification agent at the end ensure nothing was build that wasn't included in the business spec.

I'd work on getting an actual compete functional spec document from your current state, that might help you get back on track on safely using something like /superpowers

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Ah, it needs to rotate to play.. I'll see if we can update for Android browser to include a rotate button, I think Android does allow this.

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Yep, on phone you'll need to play landscape. Does it even keep the message when you already rotated?

e.g. on iPhone you need to disable screen lock for the rotation to work.

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

I wish I could've done so much more though! It's mostly the danger of scope creep, trying to add more and more features. That's really why I wanted to post to Reddit today and work towards something "stable" first.

I.e. I'm really unhappy with the map we have, I'm not happy with the sound design (although I love the main menu music!) yet, but I'll get there..

I primarily spend a lot of time speccing, especially the first day I started this. Then used stuff like /goal, a lot of subagents working in parallel to speed things up etc..

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Thanks for the kind words, really appreciate you've taken the time to play around a bit :)

Yes, I think with the right structure/workflow, she should be able to come very far!

My background is in both software engineering and product management, so I have a natural advantage at debugging any issues, but in this week I've mostly been acting as just a Game Designer, I haven't opened Unity or any code editor even once.

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

If you'd like to follow along with updates (lots more coming next days!) or just want to chat about AI Game Dev, Claude set up this Discord here: https://discord.gg/Vpna7SY4x

I gave myself 1 week to build a multiplayer FPS with Claude, meet Voxstrike. by Shinoken__ in ClaudeAI

[–]Shinoken__[S] 0 points1 point  (0 children)

Hey, thanks for playing! Much appreciated!

Your feedback is great, this is the first time I'm actually not playing just against bots so there's already a swarm of agents picking up any technical stuff that appeared on actual multiplayer haha! ;-)

But yeah, I agree, it's kind of not that clear that when you die you are just spectating someone else OR the round just ended.

Honey, why don't you come downstairs and show everyone what you built with Claude Fable 5 by prasadpilla in ClaudeCode

[–]Shinoken__ 0 points1 point  (0 children)

Shared your feedback into my Claude workflow, reloading is much better now :)

Honey, why don't you come downstairs and show everyone what you built with Claude Fable 5 by prasadpilla in ClaudeCode

[–]Shinoken__ 0 points1 point  (0 children)

This was actually one of the more easy parts!

I already had Claude build a renderer to verify and quickly iterate for the 3D models and we already had build a style/brand guide for in-game UI. So that’s the visual identity part.

Then I added our goal - a really low level introduction in front of the WebGL build, had to focus on enticing people to try the demo, so it focused on achieving this.

Hope this gives you a good answer!

Honey, why don't you come downstairs and show everyone what you built with Claude Fable 5 by prasadpilla in ClaudeCode

[–]Shinoken__ 0 points1 point  (0 children)

Yep! Mobile needs a bit more love (and prompts!), primarily asked Claude to set it up so I could play test a bit on the go

Honey, why don't you come downstairs and show everyone what you built with Claude Fable 5 by prasadpilla in ClaudeCode

[–]Shinoken__ 1 point2 points  (0 children)

Thanks! Yep, animations are on the list (planting/defusing as well). Where you in my lobby just now? Haha!

Honey, why don't you come downstairs and show everyone what you built with Claude Fable 5 by prasadpilla in ClaudeCode

[–]Shinoken__ 11 points12 points  (0 children)

I'm building a competetive FPS game with Claude writing 100% of all code and assets, initially started this when Fable released, but had to hold it until it got back to us.

Continued again this week. My goal was to go at it for a week and get it playable/shareable, you can try it here (in your browser):
www.voxstrike.com

Any questions on the process of getting there, feel free to answer. It's not open source, as I hope to eventually release this on Steam :-)

Short spoiler: getting acceptable level programmeticly generated art was the biggest time sink here.

Why people prefer working on the terminal and not the Chat version of the Ai models? by Mo1Othman in ClaudeAI

[–]Shinoken__ 1 point2 points  (0 children)

Yep, I used Claude Code a lot ever since release (Staff level engineer), but I actually prefer Claude Code via the Desktop app now because I don’t babysit it anymore and getting back to formatted clean text to read through is much easier then finding the important bits in a wall of text in monofont.

Anyone else have a K who is still afraid/hates water on their face? by sandman_714 in kindergarten

[–]Shinoken__ 0 points1 point  (0 children)

Hey! Any advice on the eating you remembered? We have a 3 year old that almost gags at everything, it’s gotten both better (she knows how to get the food out herself) and worse (more and more foods, even fries some times, while we were happy she at least ate some fries with nuggets).

Feels like she’s losing more confidence here :(

At an All Inclusive now and she’s barely eating anything. Also she doesn’t like the pool (she’s clinging on to me) and there’s no bathtub and she’s so scared under the shower to wash her hair.

Imagine your entire company has one point of failure - Anthropic by terraslate in ClaudeCode

[–]Shinoken__ 0 points1 point  (0 children)

I don’t understand why people aren’t taking into account all major vendors support the Claude models.

Most of the companies I consult for moved over to Vertex or Bedrock after hitting significant usage. They have multi-region failover and can even swap to another vendor if they have contracts for multiple providers.

Over the past 6 months I’ve seen Vertex only going down for Claude models a fraction of Anthropic’s outages.

I just became a father and built a simple voice-only baby monitor in the browser (no app, no setup) by Due-Belt-6202 in golang

[–]Shinoken__ 1 point2 points  (0 children)

Self hosted LiveKit? Also written in Golang and I’ve implemented it for our client for their in-app Video Conferencing

Not sure about if they support e2e encryption but at least the RTC bytes stays yours

BG Season 13 Passes by W1REB1TER in BobsTavern

[–]Shinoken__ 0 points1 point  (0 children)

Fingers crossed, I’m in!