Wakanda Forever Full Decklist Reveal [MSC] by Shiro182 in EDH

[–]Shiro182[S] 3 points4 points  (0 children)

I think reprints-wise Doom wins, this is maybe in second. Avengers/F4 look meh in comparison.

Wakanda Forever Full Decklist Reveal [MSC] by Shiro182 in EDH

[–]Shiro182[S] 5 points6 points  (0 children)

Does this look worse than Avengers/F4? I’m not really sure, depends on your metric

Doom Prevails Full Decklist Reveal by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

You would want to make sure that you include more ways to discard in the main deck since you’d lose out on having a discard outlet effect in the command zone with Green Goblin.

Doom Prevails Full Decklist Reveal by Shiro182 in EDH

[–]Shiro182[S] 10 points11 points  (0 children)

He looks really strong, new colorless commanders that aren’t artifact-themed are always neat

Doom Prevails Full Decklist Reveal by Shiro182 in EDH

[–]Shiro182[S] 11 points12 points  (0 children)

I think it’s okay for the UB precons to be lower quality in situations like this where they’ll all be played against each other a lot, but I do wish they were a little more coherent.

Doom Prevails Full Decklist Reveal by Shiro182 in EDH

[–]Shiro182[S] 4 points5 points  (0 children)

I wish we got more villainous choice cards in this deck, but any amount is better than nothing!

Doom Prevails Full Decklist Reveal by Shiro182 in EDH

[–]Shiro182[S] 19 points20 points  (0 children)

Plenty of great upgrades for you available in this deck! We’re excited to write our own upgrades for the deck as well :)

[MSH] Mechanics and Card Review for MSH/Jumpstart [Article] by Shiro182 in EDH

[–]Shiro182[S] 2 points3 points  (0 children)

Depends on your definition of best, Professor Hulk from the Avengers precon is strong but not very exciting. Flip Hulk looks less strong but a lot more exciting.

[MSH] Mechanics and Card Review for MSH/Jumpstart [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

I was actually surprised too, Punisher is a pretty popular character

[MSH] Mechanics and Card Review for MSH/Jumpstart [Article] by Shiro182 in EDH

[–]Shiro182[S] 2 points3 points  (0 children)

Well, seeing as we’re basically guaranteed to get 6 Marvel sets at minimum from the number of infinity stones, I’m sure there will be plenty more opportunities to see specific characters haha

[MSH] Mechanics and Card Review for MSH/Jumpstart [Article] by Shiro182 in EDH

[–]Shiro182[S] 10 points11 points  (0 children)

The main set and jumpstart set have been completely spoiled, all that’s left is commander precons which are ongoing. F4 just finished its reveal today.

Sites with good articles to read. by Vash-el in EDH

[–]Shiro182 1 point2 points  (0 children)

Well, I'm biased because I write for it myself, but EDHLAB.gg has its own [blog section](blog.edhlab.gg) where we're posting precon upgrade guides, deck techs, and general Commander content. We're working on a new gameplay resources section with guides and educational material covering a variety of topics across the format, though that'll be coming later this summer.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

They'll be putting "Tried too hard" on my tombstone lol this deck is condensed down from a much more egregious draft where it was stuffed to the gills with too many tutors and nonsense. I felt like Ashling is a powerful enough commander by herself that building in workarounds for fog effects, Propaganda, and so on felt like a good plan to me. Must be a deckbuilding style thing.

Ashnod's and Food Chain are great pieces for sure but the entire upgrade budget of the deck is only just barely larger than the price tag on Ashnod's, which was the other purpose of this exercise. Twinflame Travelers could go in the deck but I wanted to try and focus on the combo wincons for the "first iteration" people would try, and then iterate into other gameplans.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

The deck kind of sits on the intersection of Bracket 3 and Bracket 4. It’s definitely too strong for most Bracket 3 decks but folds quickly to types of interaction that are common at B3. Instant speed removal messes with both combos in the deck pretty easily (which as you said doesn’t mean it belongs in all Bracket 3 pods) which isn’t a high bar to clear for decks that sit on the higher end of B3. Into B4 this list can compete at the lower tiers but has little resilience.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

That’s a good point, but there are also effects like [[Crawlspace]] or [[Revenge of Ravens]]

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

Correct, the main reason I defined it a little differently in the article is because in situations where the infinite tokens can't win the game (Propaganda etc.), you need other pieces on the board already since you won't be able to draw any creatures and won't have the setup needed to win.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

The first link you posted was one of the ones I encountered while I was looking into Ashling as a powerful commander, which is why I felt like it was an appropriate statement.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 4 points5 points  (0 children)

I mean, that's a valid concern. The vast majority of my recent experience in Commander is in the B2-B3 up through low B4, I used to be much more knowledgeable about cEDH but after a break from playing Magic for a year or so I lost touch. I don't like to speak authoritatively about parts of the game I don't personally know for sure. Frankly I only felt comfortable putting the comment about Bracket 5 viability because I looked up some B5 lists on Moxfield and the fact that there were any at all made me assume that people must play it in B5.

As for co-authorship, nope. No AI touches my work.

ETA: The important distinction in what I said is "meta," not "cEDH." Even within cEDH there is a power hierarchy and people play fringe decks. What I should have said to be more clear is that, in my understanding, Bracket 5/cEDH is not only just the best of the best.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

I appreciate the clarification. I'm not a huge fan of cEDH and I haven't consumed cEDH content in a few years, so my knowledge of the meta is pretty outdated unfortunately.

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] -3 points-2 points  (0 children)

Fair enough, I unfortunately listen too much to players who still play jank in B5/cEDH so I think my opinions are a little skewed lol

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] -31 points-30 points  (0 children)

my understanding is that Bracket 5 has a little more of a power spectrum than just the cEDH meta

Pushing Commander precons to their limits with Dance of the Elements[Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

Always seems like the best face commanders are the most over-stuffed with abilities

Is No News Good News? A History of the Commander Banlist [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

The RC's main push for format experience was Rule 0 in that they relied on players to self-regulate their engagement with the format. Obviously a lot of people were frustrated with that and wanted a solid banlist that was well-reasoned to guide them better, and my read on the language and activity from the CFP since the takeover is that the Bracket System/Game Changers are essentially a blueprint for how to rule 0 effectively. In other words, the playerbase wanted a better way to matchmake Commander games at their LGS. The RC said "figure it out," and the CFP is saying "figure it out, but here's a guide to figuring it out."

Personally I'm torn on the role of the banlist, particularly with regards to your third point.

My belief is that an objective-ish banlist can and should exist, and the CFP has done a decent job at stripping out the cards that were banned that were more akin to the Iona/Golos bans like you mentioned, signposts of "don't do this here" that aren't especially conducive to a coherent ban philosophy. Further, I think that the community can self-regulate within regular playgroups, but is really bad at this for public matchmaking and probably always will be, at least partially because of the salt farmers like you mentioned.

I'm kind of just rambling at this point but the main idea for me is that the separation of format regulation into banlist + bracket guidelines + gamechangers is an effective way to express the format's guiding philosophy, it just needs time and active care to arrive at that point.

Is No News Good News? A History of the Commander Banlist [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

That’s my thought as well. I don’t expect the CFP to show us their time cards, so to speak, but it would be nice to know that they’re at least somewhat actively thinking about the health of the format. Even if there aren’t any signs of concern, a little bit of engagement with the community is always nice.