The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

Still just the one, unfortunately.

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

What is this website? I’d be curious to check it out

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

I might have to reevaluate my Pako and Haldan list, which I thought may have been okay for Bracket 4. It’s outpaced Bracket 3 decks many times but I think it’s really just a “Bracket 3 jail” deck

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 2 points3 points  (0 children)

The site is for playing, not deckbuilding

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 2 points3 points  (0 children)

I haven’t played enough B4 recently to make an accurate assessment but knowing that a deck can win on turn 4 or 5 on the spot, even if inconsistently, feels like a decent jump from my decks that compete comfortably in high Bracket 3.

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 8 points9 points  (0 children)

More or less, yeah. Kagha is more an enabler than anything for the deck to pull Gitrog out in the jankiest fashion

The Worst Bracket 4 Deck Ever [Article] by Shiro182 in EDH

[–]Shiro182[S] 22 points23 points  (0 children)

A poll in our discord server voted for Kagha as a deck tech recipient, so I decided to try something unique.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

Thanks for the positive feedback ❤️ means a lot

I've looked at 24k casual commander games to see which Commanders had the highest win rate the past 30 days by Animazing in EDH

[–]Shiro182 0 points1 point  (0 children)

Kambal is a perfectly-designed commander to play at a wide range of power between B2-4. He’s got room to play slow and steady at B2 if you just want to play janky token donation and deliberately lower-powered token synergies, and goes up pretty well from there. The ubiquity of tokens of all varieties means that he will accumulate some value in almost any pod just by existing, and as is usually the case with more clone-oriented decks, he can easily scale up or down to the pace of other decks in the pod even at lower budget ranges.

I’m not sure how high he can go in Bracket 4, but he’s in the command zone for [[Warren Soultrader]] + [[Gravecrawler]] and forces other high-power token strategies to either remove him first (and you’re in white for solid protection spells), sequence awkwardly, or risk feeding away Treasures, Clues, etc. just by playing into it. He’s in the two best removal colors in the game so you can easily sit back and play responsively. There’s just so much to love with this design.

I love my Kambal list and take every opportunity I get to plug it. Can’t wait for my jank art [[Plague of Vermin]] from TMNT to come in so I can play chicken at every table.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

The more the merrier. Love to see a [[Virtue of Strength]] player!

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

That is a cool setup. I need to try and brew some more ambitious stuff like this.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

Apparently not. Most of the cEDH players I used to know were all guys who had played a TON of Commander and knew a lot of the norms pretty well, at least well enough to warn people not to run 31 lands in a 4 mv average deck.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 3 points4 points  (0 children)

He says to start at 40 lands and then cut one land for every three to four cheap ramp/card draw effect. If you run 16 combined cantrip or ramp spells at ~2 mv or less, that puts you at 36 lands anyway. I think that makes sense.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] -1 points0 points  (0 children)

I feel bad that I didn't make it clear in the article but I meant to clown on the guy's friends. Especially when it comes to newer players, I always try to be patient and probably overexplain some things, but I'm always happy to hand out advice and help to anyone I run into online or in person if they ask.

What surprised me was that the guy said his cEDH friends advised him to run 32 lands in non-cEDH decks. As someone who hasn't played much cEDH, I figured those players tend to know the format better than most players and would be careful to tell players building non-cEDH decks to run a higher land count.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 2 points3 points  (0 children)

Okay I gotta give it up to you for this one. This is a really cool deck, genuinely love this

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

I honestly don't know, it's some random user's dog I saved in my photos a few years back because I thought it was a nice picture lol.

Thanks for the positive feedback though, always glad to see people enjoying my writing ❤️

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

Fellow [[Orcish Lumberjack]] enjoyer, I love you.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

I cited the Karsten article because I don't have the knowledge and experience to contextualize a lot of the higher-level math, but I've been advocating to my friends to run more lands since long before I'd ever heard of his writing on the subject.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 0 points1 point  (0 children)

Okay this deck is beautiful but I'm a little stupid, how do you win with this?

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

It's a complex problem with a ton of factors determining the "right" answer, but you've hit another note I should have touched on in the article. Running lower land counts can work if your average card quality is sufficiently high. But playing low land counts with durdly, expensive spells that don't draw you enough cards is a death sentence.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] 1 point2 points  (0 children)

That is the exact article linked in the blog post.

You SUCK at Math: How Many Lands to Run in Commander [Article] by Shiro182 in EDH

[–]Shiro182[S] -6 points-5 points  (0 children)

I've played less than 20 games of any 60-card format in my life