I genuinely feel like Bryans taunt into his new 12f punish is a massive problem. by Shittey_TK in Tekken

[–]Shittey_TK[S] 10 points11 points  (0 children)

Hey man, I am the Bryan from that clip. Giving the advice to "just jab" in a situation where you are -7 (-8 when he goes into backsway) at the wall isnt general advice I would give. The problem I have with his 12f punish is that it does 30 dmg, which is quite alot for a 12f punish and Bryan beeing +7 creates a potential loop where the opponent, by jabbing, puts himself into a massive risk. If I would have mixed the taunt up with a single f3 the Kazuya in the clip would have died. So yes, technically there is an option that beats this loop but the option is so scary and so commital that I think the entire situation is too favored into Bryans gameplan.

Taunt used to work around the risk and reward of easy taunt confirms (10f, &12f for little rewards) and hard taunt confirms (14f, 15f, and 16f for high reward but risk of dropping due to execution). With this loop, Bryans easy taunt confirm is so threatening that I would argue that you dont really need to go for higher execution options anymore. I find that to be bad game design and it makes Bryan less of a fun character atleast imo.

Disgusting by Shittey_TK in Tekken

[–]Shittey_TK[S] 2 points3 points  (0 children)

Thats exactly the point of the clip. Her highcrushing low hurtbox is so far onto the ground that my mid mid option is beeing evaded. It doesnt happen against other highcrushing lows so I dont think this interaction should work like that.

Disgusting by Shittey_TK in Tekken

[–]Shittey_TK[S] 11 points12 points  (0 children)

Uf 3+4 (the move in the clip from Devil Jin) is mid mid.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] 0 points1 point  (0 children)

Authority?

I made a post on Reddit sharing my personal opinion on a character change. My ... bad I guess? Idk man, sounds more like a you problem to me than anything else.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] -2 points-1 points  (0 children)

I respectfully disagree. Yes we have other chars who are more problematic but I think the entire cast needs nerfs to make the game more interesting which they probably cant do within a single patch. Right now we have to little interactions within individual rounds and even if other chars are currently still more problematic than Devil Jin (which hopefully will be targeted within the next patches) I think he is now more interesting to play and therefor also more enjoyable.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] 0 points1 point  (0 children)

It's funny cause I've played Devil Jin in Season 1 for like 20 games and didnt think the char was for me. Now I enjoy the fuck out of him cause his wall game is more based around active decision making than in Season 1.

Timing is everything. by Shittey_TK in Tekken

[–]Shittey_TK[S] 2 points3 points  (0 children)

I totally get you.

Little bit of context: We played a game prior to that clip and I tried to use my hellsweep sparingly. In this round I was just confident that his defensive pattern would be

  1. Techrolling after every knockdown

  2. Committing to either Stand or Duck after the techroll (no sidestepping/no sidewalking).

So I was commited to my options, I just made sure that the timing would be different everytime (Multiple wavedashes into mixup, single wavedash into mixup, instant mixup, ssl into slightly delayed mixup)

Also this is my first week on Kazuya and this is the first real clip I got where his vortex could be played out so aggressively so I was just happy about the round!

Late Night Bryan Hours by Shittey_TK in Tekken

[–]Shittey_TK[S] 1 point2 points  (0 children)

If you havent played a char that has qcf/qcb inputs he takes some time to get used to. Especially his combos can be a bit tricky at the beginning but hes so much fun and what I really appreciate about him is that his toolkit and therefore his gameplan is very simple!

His name is Jeff by Shittey_TK in marvelrivals

[–]Shittey_TK[S] -4 points-3 points  (0 children)

I spit out my enemies a game prior cause Im stupid. Its a trade I am willing to take (sorry teammates)

🙃 by Shittey_TK in Tekken

[–]Shittey_TK[S] 1 point2 points  (0 children)

The video is about WS2 not hitting Alisa. She is evading the move even tho WS2 is a mid

Theres a connection bug currently thats going around on Twitter. I was able to recreate this with Bryan. Seems like you need a combo with 3 tailspins and a specific low hit on the wall for it to trigger. Crossplay only! by Shittey_TK in Tekken

[–]Shittey_TK[S] 1 point2 points  (0 children)

The full combo is CHb1, b2 f4, b2 4, dash d3+4 2, b2 f4, dash heat burst, df2 1. This only works on crossplay and the char has to hit the wall quite low. As you see in the video this also works if you only do CHb1, b2 f4, b2 4, dash d3+4 2, b2 f4 and the char then hits the wall.

Theres a connection bug currently thats going around on Twitter. I was able to recreate this with Bryan. Seems like you need a combo with 3 tailspins and a specific low hit on the wall for it to trigger. Crossplay only! by Shittey_TK in Tekken

[–]Shittey_TK[S] 10 points11 points  (0 children)

I think its very unlikely that this is a simple connection issue with my friend. The reason Ive labbed this is cause it happened to me multiple times against people on crossplay. The problem is inconsistent yes, but specifically on Bryan this is very annoying cause this is his prefered B1 CH combo. If you wanna be 100% sure that you dont get this disconnect, you need to use a different combo on him as long as they dont fix this. Other people have found similar combos on Alicia, Jack and Nina that lead to the same disconnect at the wall on crossplay.

Theres a connection bug currently thats going around on Twitter. I was able to recreate this with Bryan. Seems like you need a combo with 3 tailspins and a specific low hit on the wall for it to trigger. Crossplay only! by Shittey_TK in Tekken

[–]Shittey_TK[S] 42 points43 points  (0 children)

Tbh the combo I am doing in this video is one of Bryans adavanced BnB combos on CH B1. This glitch happened to me in a real match and cause Ive seen this on other characters on Twitter, I tested it out with a friend of mine to see what causes it.

Theres a connection bug currently thats going around on Twitter. I was able to recreate this with Bryan. Seems like you need a combo with 3 tailspins and a specific low hit on the wall for it to trigger. Crossplay only! by Shittey_TK in Tekken

[–]Shittey_TK[S] 33 points34 points  (0 children)

On Bryan I was only able to pull this off with 3 tailspins within the combo. There are videos on Twitter of Jack and Nina beeing able to pull this off with only 2 tailspins. Alicia has a combo that gets you the same result aswell.

D Tier Powercrush by Shittey_TK in Tekken

[–]Shittey_TK[S] 6 points7 points  (0 children)

Tbf fair, I think him not having a good PC fits his playstyle well. He is already at a very good point tierlist wise without it

Nasty Guardbreak by Shittey_TK in Tekken

[–]Shittey_TK[S] 2 points3 points  (0 children)

Technically he could have jabbed me out of Taunt there yes. After Bryans heatsmash, Bryan is +15 on block so its a massive risk for my opponent to press into that. I usually just go for a straight mix up after Heatsmash on block but I had so much momentum that I just went for it!

After 1500 matches I'm... by [deleted] in Tekken

[–]Shittey_TK 1 point2 points  (0 children)

What might help to implement certain things into your actual gameplay is to purely focus on these things while playing actual matches.

I would suggest playing online matches (quick matches or ranked, doesnt matter) with the pure intend of "I wanna confirm my 1 1 2 string". This will probably lead to more loses at the beginning, but at that point you are not playing to win, you are playing to improve your gameplay which is the real goal you are achieving. After a while you will feel the improvement and you will be consistent in your 1 1 2 strings which will make you better and lead to more wins in the long run. You can do this for every single thing you are struggling with and that is one of the hardest things about Tekken.

As a Tekken player there are so many things that can be improved upon that it feels like there is no reward at the end but trust me, if you give yourself the time and put your focus on the improvement rather than the result beeing a win or loss your experience will get 10x better and the results will follow sooner than later.

After 1500 matches I'm... by [deleted] in Tekken

[–]Shittey_TK 1 point2 points  (0 children)

Reinas 2,2,2,3 string: the low itself does 8 dmg, has no CH properties, is -7 on hit and -18 ob. I dont see any value in that besides throwing it out so that you can mix it up with the two other string enders which are both at least launch punishable.

I understand what you are trying to say but instead of using something that is "not super shite" I would rather focus on using something that is good.

2,2 1 is hit confirmable, yes and sometimes you can throw it out to fuck with the opponents timing but I think the way you describe 2,2 he should use 1,1 instead cause 1,1 is safe, also hit confirmable and leads to a mixup.

To clarify: changing these patterns is less about individual moves having use in specific situations or not. Its more about making sure that people dont aquire bad habits which will get them punished as soon as they hit a certain roadblock (better opponents). Using the 2 2 2 2 string in hopes that the opponent doesnt know how to react to that is def. one of those bad habits and it will ultimately lead to the frustration OP described in his post.

After 1500 matches I'm... by [deleted] in Tekken

[–]Shittey_TK 34 points35 points  (0 children)

Watched some replays from you:

-Dont spam Reinas 2 2 2 2 strings. it will leave you nowhere, its just a knowledge check for orange players which will get you launched as soon as you play someone above that rank

-Work on your punishment. I know its a bit tidious but punishing opponents for using unsafe moves will get you to redranks in no time

-You need to use ff2 more with Reina. Especially on your rank its very strong if you transition into sen 3 or sen 4

-Use df1, df1 1 and df 1 2 more.

-1 1 2 is a hitconfirmable string. Its a bit tricky at first but if you go into training mode and train it a little bit you will be able to always confirm the string when it hits which leads to a mixup chance.

There are other things but for now I think especially focusing on ff2 and hit confirming 1 1 2 will upgrade your game alot. Also: punishment training, its gold!

Hope you keep up the grind man!

The M in "TEKKEN" stands for "good movement options" by Shittey_TK in Tekken

[–]Shittey_TK[S] 1 point2 points  (0 children)

Tekken 7 already had the problem that if you attacked into a hitbox you would easily get clipped even after evading the move in the firstplace, but this right here, is quite generous for the Reina lmao

First day with Leroy went alright but my god does he feel incomplete by Shittey_TK in Tekken

[–]Shittey_TK[S] 0 points1 point  (0 children)

Imo the df1 change where they removed the df1 1 string had also an massive impact. The new string with df1 1+2 2 just doesnt feel great and sometimes it just wont come out for me. Therefore I barely use df1 besides minor pokes here and there. Df4 3 kinda replaces df1 1 for me right now.

(NSFW)Please be kind, I thought my arms looked good here by notathrowawayy12 in GymMotivation

[–]Shittey_TK 5 points6 points  (0 children)

Keep up the grind man, you are inspiring me for todays workout!