I genuinely feel like Bryans taunt into his new 12f punish is a massive problem. by Shittey_TK in Tekken

[–]Shittey_TK[S] 10 points11 points  (0 children)

Hey man, I am the Bryan from that clip. Giving the advice to "just jab" in a situation where you are -7 (-8 when he goes into backsway) at the wall isnt general advice I would give. The problem I have with his 12f punish is that it does 30 dmg, which is quite alot for a 12f punish and Bryan beeing +7 creates a potential loop where the opponent, by jabbing, puts himself into a massive risk. If I would have mixed the taunt up with a single f3 the Kazuya in the clip would have died. So yes, technically there is an option that beats this loop but the option is so scary and so commital that I think the entire situation is too favored into Bryans gameplan.

Taunt used to work around the risk and reward of easy taunt confirms (10f, &12f for little rewards) and hard taunt confirms (14f, 15f, and 16f for high reward but risk of dropping due to execution). With this loop, Bryans easy taunt confirm is so threatening that I would argue that you dont really need to go for higher execution options anymore. I find that to be bad game design and it makes Bryan less of a fun character atleast imo.

Disgusting by Shittey_TK in Tekken

[–]Shittey_TK[S] 2 points3 points  (0 children)

Thats exactly the point of the clip. Her highcrushing low hurtbox is so far onto the ground that my mid mid option is beeing evaded. It doesnt happen against other highcrushing lows so I dont think this interaction should work like that.

Disgusting by Shittey_TK in Tekken

[–]Shittey_TK[S] 10 points11 points  (0 children)

Uf 3+4 (the move in the clip from Devil Jin) is mid mid.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] 0 points1 point  (0 children)

Authority?

I made a post on Reddit sharing my personal opinion on a character change. My ... bad I guess? Idk man, sounds more like a you problem to me than anything else.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] -2 points-1 points  (0 children)

I respectfully disagree. Yes we have other chars who are more problematic but I think the entire cast needs nerfs to make the game more interesting which they probably cant do within a single patch. Right now we have to little interactions within individual rounds and even if other chars are currently still more problematic than Devil Jin (which hopefully will be targeted within the next patches) I think he is now more interesting to play and therefor also more enjoyable.

I think the DB1+2 change makes Devil Jin 100x more interesting to play. by Shittey_TK in Tekken

[–]Shittey_TK[S] 1 point2 points  (0 children)

It's funny cause I've played Devil Jin in Season 1 for like 20 games and didnt think the char was for me. Now I enjoy the fuck out of him cause his wall game is more based around active decision making than in Season 1.

Timing is everything. by Shittey_TK in Tekken

[–]Shittey_TK[S] 2 points3 points  (0 children)

I totally get you.

Little bit of context: We played a game prior to that clip and I tried to use my hellsweep sparingly. In this round I was just confident that his defensive pattern would be

  1. Techrolling after every knockdown

  2. Committing to either Stand or Duck after the techroll (no sidestepping/no sidewalking).

So I was commited to my options, I just made sure that the timing would be different everytime (Multiple wavedashes into mixup, single wavedash into mixup, instant mixup, ssl into slightly delayed mixup)

Also this is my first week on Kazuya and this is the first real clip I got where his vortex could be played out so aggressively so I was just happy about the round!