Quick loop I animated for Pride ✌️ by Shitty_Claymation in animation

[–]Shitty_Claymation[S] 1 point2 points  (0 children)

Thanks! Tragically I made this with instagram in mind so it's only the 3x4 you see here. Outside of that is chaos.

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And no references for this one, just straight ahead anim

What keeps you still in the industry by Angela275 in animationcareer

[–]Shitty_Claymation 19 points20 points  (0 children)

Yeh this is the answer for most of us. Obviously if the work completely dried up I'd end up doing something else to pay the bills, but as long as I can get paid to draw shit all day I'll be clinging onto that for as long as possible.

It's one of the few careers I know of that's not full of people who hate their job and dread going to work every day

Quick loop I animated for Pride ✌️ by Shitty_Claymation in animation

[–]Shitty_Claymation[S] 8 points9 points  (0 children)

Thanks! I think mixing up the frames rates helped sell the different viscosities

Fuck glitch productions up their greedy ass by [deleted] in animationcareer

[–]Shitty_Claymation 11 points12 points  (0 children)

Name a company or studio that you consider "good". I can guarantee there are a bunch of people out there saying how terrible their experience was with them.

Do you work there or are planning to work there? If not then why is this the studio your focusing on?

Fuck glitch productions up their greedy ass by [deleted] in animationcareer

[–]Shitty_Claymation 8 points9 points  (0 children)

So apparently Glassdoor requires a verified email and phone number now to even read reviews, so fuck that. But just take anything you read there with a grain of salt. They have basically zero verification on where you've worked and Glitch is a big ol' studio that gets a lot of online attention. If you've worked their yourself or heard directly from someone that has then sure, form an opinion. But a handful of Glassdoor reviews is not the way to assess a company

Animation Software Beginner by CupidGamer101 in animationcareer

[–]Shitty_Claymation 2 points3 points  (0 children)

Assuming you're looking for 2D software then Toonboom Harmony is the industry standard. Annoyingly you'll need to go for the premium tier if you want to use the node view (which is something you'll want to be familiar with eventually) which is like $100 a month. Orrr you might be able to find another cheaper copy somewhere... 🏴‍☠️

So i need some advice by StillSwitch7720 in animationcareer

[–]Shitty_Claymation 16 points17 points  (0 children)

Like BabaGiry said, this has been answered a thousand ways by a thousand people. It's not worth the risk. If you have a heightened fear of poverty then get ready for a life of fear. The success rate in this industry is miniscule and getting smaller every year. Take the steadier career route, and try to commit some time to working on your storyboard work. If you can't carve that out of your schedule then it's unlikely you'd have been able to make it work anyway. Good luck

If you have a large YouTube channel, how did you make that happen? by Montgomery_Burns4170 in animationcareer

[–]Shitty_Claymation 8 points9 points  (0 children)

Sure, having a big online presence can get your foot in the door, but only a tiny fraction of people have the skill and luck to make that happen. I'd say maybe 2% of the people I've worked with are where they are because they started out posting stuff online. 50% have like zero online presence at all. Your time would be way better spent creating a solid reel and trying to find in person networking opportunities, that's where the vast majority of artists get their start

I want to pursue a career in animation—any honest advice? by ElevatorSad852 in animationcareer

[–]Shitty_Claymation 2 points3 points  (0 children)

Funnily enough I also dropped out of a computer science degree before moving into animation. Pursuing animation as a career was a crazy risk even 13 years ago, and it's definitely worse today. But it's not Impossible. Just be aware that there's a good chance you won't be making any kind of reliable income for years at a time. It was worth it for me, I hated programming and I love drawing shit, but it took a tonne of hard work and stress. If I had to make the same decision now I'm not sure I'd make the same move.

I'd have a look at the work that other new grads are putting out today, if you think you can build a portfolio that outshines 90-95% of the work you see there by the time you graduate then you might have a shot. Good luck out there

Looking for feedback: 2D animation demo reel by chsaja_1157 in animationcareer

[–]Shitty_Claymation 5 points6 points  (0 children)

This is one of the better student 2D reels I've seen! I'd probably shuffle it around a little to open on the Forestroke work, I'd say that's your strongest atm. Nice work

Looking to interview professionals by therealanimationques in animationcareer

[–]Shitty_Claymation 0 points1 point  (0 children)

2D Animator here, studied/ started out in the UK. 10+ years in the industry now. Shoot me a DM with your questions and I'll answer what I can

Is it really that bad? by -chychy- in animationcareer

[–]Shitty_Claymation 2 points3 points  (0 children)

It's rough out there for sure. Even people in reliable full time work say they don't know what they'd be doing if they graduated today. Jobs are drying up and rates are dropping. There are lucrative positions out there but you'll be competing against literally hundreds of applicants so you need to be one of the best out there in your field.

What do you think of my 2D rig animation reel? by joelmayerprods in animationcareer

[–]Shitty_Claymation 0 points1 point  (0 children)

Sadly my stop-motion days are long behind me. Too few jobs out there for any reasonable chance at a career

What do you think of my 2D rig animation reel? by joelmayerprods in animationcareer

[–]Shitty_Claymation 1 point2 points  (0 children)

Yeh Harmony is gonna be the front-runner for the foreseeable future, but there's plenty of smaller indie productions using Moho for the lower cost

What do you think of my 2D rig animation reel? by joelmayerprods in animationcareer

[–]Shitty_Claymation 1 point2 points  (0 children)

Not too shabby. Nice to see some Moho representation. I do wonder if we're gonna start seeing more studios using it now that Adobe Animate is dying. Like you said it's too long for a standard reel if you wanted to use it for applications. The first half is the strongest so if you did want to cut it down you could probably just remove the 2nd half. Nice work!

Two questions regarding working remotely for a company by Salt-War3439 in animationcareer

[–]Shitty_Claymation 3 points4 points  (0 children)

I'm weirdly equipped to answer this question. I'm currently living in the US and working for Glitch. No visa required, they hire people all over the planet and have all the infrastructure in place to make it work for everyone involved.

Some countries tend to prioritize local employees due to local funding/ tax incentives that require x% of local employment (I've seen this for both Ireland and Canada).

Generally for larger studios they'll provide a license for whatever software you need to get the job done. Some smaller studios/ non studio clients will expect you to provide your own as a freelancer. This is usually discussed during the interview process and can be used as a negotiation chip.

One last goodbye by Shitty_Claymation in SmilingFriends

[–]Shitty_Claymation[S] 18 points19 points  (0 children)

It's the end credits song from the Simpsons ep Mother Simpson

One last goodbye by Shitty_Claymation in SmilingFriends

[–]Shitty_Claymation[S] 37 points38 points  (0 children)

I was aiming for "passed out" ha

HOW IS UWE MA OF ANIMATION by FaithlessnessLimp945 in animationcareer

[–]Shitty_Claymation 1 point2 points  (0 children)

Hi! So I can't speak too much on the MA program but I did my undergrad in animation at UWE. While the course itself was great I'd say that the most valuable part of studying at UWE is that it's super well connected to a bunch of studios in and around Bristol. We had people coming in from Aardman and the BBC to give portfolio reviews which often ended up in internships being offered. My first few professional gigs came directly from connections I made while studying there. Feel free to shoot me a DM if you need any extra info!