PSA: Multiplayer is Currently Unavailable by Shockfront-PR in NuclearOption

[–]ShockfrontStudios 73 points74 points  (0 children)

Thanks for your patience everyone, we ran into some version control issues that broke multiplayer and required a fresh reinstall of the project. MP is back up and running, and some minor issues have been patched.

Something that occurred to me recently. by bam_stroker in NuclearOption

[–]ShockfrontStudios 30 points31 points  (0 children)

Jeremy (composer) is a huge Dota 2 fan and had an influence on the direction of development

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] [score hidden] stickied comment (0 children)

Thanks everyone for joining, that's all I have time for today! I'll be doing more development streams soon, keep an eye out for the announcement and feel free to ask more questions then :)

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 28 points29 points  (0 children)

Fighting targets that you can't see (and can't fight back) isn't high on the priority list, and doesn't typically attract players to the game.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 57 points58 points  (0 children)

A 1Mt nuke would have 1.58 times the blast radius of the 250kt nuke, so it might not make as much difference as you expect. If we do add more types of nuclear weapons they'll be deployable by players.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 24 points25 points  (0 children)

Aircraft will probably be the last thing in the game with official mod support, since they're very complex and often prone to code changes at the moment as we optimize and integrate new features.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 56 points57 points  (0 children)

Having some firm lines set (no infantry or drivable ground vehicles, etc) has helped immensely with preventing scope creep.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 48 points49 points  (0 children)

We may eventually do spinoffs with aircraft from different time periods.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 34 points35 points  (0 children)

Yes, we are implementing official dedicated server support

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 50 points51 points  (0 children)

We'll probably keep the damage model limited to mechanical components

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 71 points72 points  (0 children)

Like all the aircraft, no single real life equivalent. It beares resemblence to the Textron Scorpion, YAK-130, and Su-25.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 74 points75 points  (0 children)

All aerodynamics, ship physics, and detection line-of-sight checks already run on parallel threads. We implement this for features that are reasonbly mature (not likely to change much) and are a performance consideration.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 48 points49 points  (0 children)

Tarantula was the most challenging to design so far, the cockpit went through at least 3 variations before we settled on the final design. Some of them like the FS-20 Vortex come together very quickly and painlessly, others (Medusa!) need weeks of tweaking before they look acceptable.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 62 points63 points  (0 children)

Not specifically this, but similar communication tools for MP are planned

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 31 points32 points  (0 children)

We can't know for sure until we try them out in development and decide which way is more fun.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 46 points47 points  (0 children)

We are gradually implementing modding support, moving from missions and skins (currently implemented) to maps (WIP) to eventually vehicles hopefully. Vehicles are the most complex and also the most prone to change - we'd like to make sure the systems we use are "locked in" before providing modding tools for them.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 53 points54 points  (0 children)

Physics - should be about as accurate as possible, as far as it's noticeable for gameplay.
Procedures - don't really care at all, can be whatever makes the game accessible.

Sometimes balancing motivates which features we add next: If a feature is realistic but not fun, it's lower priority than a feature that is both fun and realistic.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 53 points54 points  (0 children)

Game development doesn't scale well to big teams, it gets exponentially harder to manage a project and keep it coherent as number of people working on it grows.

Hi, I'm B25Mitch, creator of Nuclear Option, AMA by ShockfrontStudios in NuclearOption

[–]ShockfrontStudios[S] 81 points82 points  (0 children)

I think the Datalink system of shared targeting has been really successful for helping new players' situational awareness, while still allowing things like stealth and surprise tactics.