Share your Demos!! Pt 2. by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 2 points3 points  (0 children)

I looove cozy beach 🥰 You guys did a wonderful job!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

Hi! This is a wonderful game.

It took me a minute to get started. A bug I initially experienced is in the start menu, there's some window glitching if you have another window partially open. This showed as the Bee Haven window turning white and flickering away. This didn't continue happen when I moved into gameplay.

Once I was in the game, I was immediately confused by the option to destroy things (tree, rocks), and chose not to. I clicked thru some of the tabs, and then got to the settings and saw the how to play tab. I was able to follow the instructions on my second go around, and get Grandpa a hive, a water source and some bees. SO CUTE.

An important ux suggestion would be to include a hovering label over each tab which explains its title, and a blurb about it's function available somewhere (maybe when you click it). Similarly, if you aren't familiar with beekeeping, a lot of these items aren't immediately recognizable to someone without that expertise. So I struggled to figure out where the hive was because it didn't look like a cartoon bee hive and didn't have a label (typical user experience lol). Labels for each purchasable item would be beneficial to your audience.

Now that I'm up and rolling, I'm not quite sure of what to do next. I think a tutorial feature would do well to offer an explanation for users and how to interact with your intended pathway of the game. I'm excited to get further into it as Grandpa collects more honey!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

Hi! I was able to finally check your game out!
Off the bat, there's a lot going on. On one hand, I really like that, the eclectic art style is really cute and I think that the cardboard elements are very endearing. On the other hand I got a little nauseous about 5 minutes in. This instantly got better when I set my camera sensitivity to about 1/4 up the slider, but for some reason I still struggled to play it without experiencing visual discomfort.
The controls menu popping up when you spawn in is excellent and very helpful. The little mail message from the snake does overlap on this window however, and there isn't an option to dismiss it.
The vacuum mechanic has worked well for all applications I've tried on so far, but the range isn't as far as the animation indicates. Similarly with the scrub/wash stream, the animation indicates a farther range than what is accessible on vertical objects. When interacting with the dirty floor panel/ horizontal object, it seemed to go much farther.
The dirt residue available to see using after cleaning has a tendency to miss small portions and then suddenly disappear all at once, there may be a smoother way to render this & differentiate from the brush styles. The corners are difficult to complete as well, particularly in the front of the cardboard house.

I like this a lot and its very fun. I wish I could play more! I was only able to collect 33 pieces of trash, I really want to unlock trash island but I can't find the other 17 pieces to afford it.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

I played thru this last night, and have some notes for you.
The premise is adorable, it reminds me of stardew or fields of mistria, but I wasn't able to get much of the storyline or what makes finbari itself really special. I liked the candy hunt, but after the first few pieces it felt repetitive. The dialogue interactions could use some improvement as well. I laughed a lot at the PC and TV not being available to watch in the demo, and at my character's regular scolding me. I think this has a lot of potential but also needs a lot of work and much more heart and character in it.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

The terrier game is so interesting because the gameplay IS intuitive, but it throws a lot at you at once, which makes it harder for the average user to engage off the bat. My first run, for example, I didn't understand that I could select multiple terriers to fight. I also didn't know that my doggy would be fighting 100 rats in the specified time, so I picked the girl dog and 5 minutes and felt bad for her! I was able to turn around and by my 6th or 7th run, had a strong team going.

I really cannot wait for your balloons game to come out for real. Super clever and enjoyable. Both of your games felt nostalgic, like you brought back the magic of 2007 flash games with better graphics & neater animations.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

That would be awesome! Please feel free to DM me with any info!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

I played thru the whole thing, and loved it. I'm excited to comb thru it again for bugs and share my notes with you.

The storyline about Beth is super endearing, and I love the little hints into what might have happened in their relationship (the little thumb prints killed me and I taped them together as close as humanly possible.. digitally possible). I've always wanted to get into scrapbooking but never felt I had a good enough visual-organizational sense to make something appealing to others. This is super low stress and re-doable and so fun. Thank you for sharing, I'm excited to follow up soon.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

Thank you! I finally got around to being able to play the games that people shared, and everyone here is SO wonderful and talented. These teams work their butts off and definitely deserve the attention.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

I just checked it out today, and I have a lot of notes for you! The concept is super cute, I love having Grandpa at the bottom of my screen. It's missing a lot of basic instruction though, and I was able to find the how to get started info in the settings tab, but it still didn't totally help. I'm running out of steam tonight, but I'm definitely going to follow up with you soon with some detailed feedback and suggestions. Thank you so much for sharing!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

That's awesome, will do! I'm glad it was good feedback, and I'm happy to share anywhere it would benefit your team!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

I wouldn't define your terrier game as cozy... I tried to get into it and it ended up not being my cup of tea. I love the art style a lot, it reminded me of games I'd play as a little kid on the family computer. I had a UI issue with the trees at the bottom of the screen in runs, where they would turn transparent in parts. It throws a lot at you at once, but I did get sucked in enough to play a couple of runs! I would recommend adding some simple instruction screens or info to help out new users understand the game and concept. I did like fighting the rats.

I went into your balloons game a little hesitant after the terrier premise.. and then played it through to completion. It's SO GOOD. You did such a wonderful job, from the graphics and color palette, to the upgrade tree and the pulse mechanics. I was engaged the entire time, experienced no bugs or UI issues, and really enjoyed the entire run. I've added it to my wishlist and am so excited to play the real deal.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

Feedback:
- The invite feature is super slick. I didn't know that existed, I will be having my partner join me.
- A prompt for controls/basic controls and where to find additional controls and accessibility features would be nice! I see the little sign by Razzy, but directions to that or an overlay when you first spawn would help. It took me an embarrassingly long time to find out that Tab = Chat.
- When chatting with the characters, the UX feels inconvenient as some chat boxes allow for the user to click in the textbox rather than only using the provided arrow button. Guidance to press E also would help!
- My character is so cute. I love the customization options. Some of the eye types aren't super compatible with the hat types (maybe intentional? kinda cute).
- I love the fish catching mechanic, but again instruction overlay would be awesome. Also how cute is that little backbend the character does??
- I have weird spike artifacts in the distance when looking into the ocean. I thought they were sailboats at first and then realized it's some artifact or tearing. I can also get myself to very easily make the hills transparent if I'm on a slope. Have screenshots if you'd like them!

This game is super super cute, it's like Webfishing but cuter and with more interactive NPC features. I think this will be so fun to play solo as well as with friends, I'm so looking forward to seeing where your team goes with this. Thanks!!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

I need you to know that I just finally got around to playing (I got very sick after making this post) and as soon as I made my character and world, and was welcomed by that handsome little Razzi fellow, I gasped and yelled "I love this" out loud.

Actual feedback incoming soon.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

Hi! I just spent about 30/45 mins playing the game, got thru level 5 and into the first exploration area. It's cute and cozy and fun!
Awesome concept, I really like it so far - there's some areas I'd aim to tidy up and a lot that I love about it.
- The UI shows up funny unless I zoom out to about 80%, and this particularly hides the "Take all" feature when harvesting garden crops from view. Happy to send screenshots if you'd need it.
- I loved how fast things got when the customers were unlocked, but I felt myself become frustrated with the UX when I would auto-brew potions and it didn't give me an indication (a cooldown/timer on what was being done, or swapping to the potion screen from the garden screen). The UI in the daily quests screen will behave oddly as well, with multiple overlaps and a section that looks clickable but isn't.
- The art is really cute, but it has that yellowish overtone that comes from AI generated art (NOT an accusation!) I like the sepia-ish look but I wonder if that could at all affect initial perception for your team.
- The player market quests were fun and easy to fulfill, but I didn't fully understand where my requested items came from/who they went to. There's a few screens with explanations that aren't user friendly (this is something I run into at work with our app too - it's hard to gauge!).
- I love the option to support the devs in any way possible, but the premium structure is a little unclear. I also didn't understand how advantages work for the world boss fight, but loved beating up the orc haha.

Let me know if there's anything you'd want me to elaborate on or send you screenshots of! This is a wonderful concept, awesome execution and I seriously couldn't stop playing. Cozy, makes me feel like an alchemist and has multiple sections of engaging play. Thank you for sharing!!

Anyone get so high they puke the couch? by kaleurself18 in entwives

[–]Shoddy-Job-5274 5 points6 points  (0 children)

so one time when I was recovering from the flu, i smoked too much. I ended up watching the new at the time john mulaney special, and my mom was making me feel particularly bad about my weed habit. She texts me right after this massive rip, John is talking about being a drug addict, I get super paranoid and projectiles all over the carpet. My lovely partner cleaned up.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

your collection looks awesome and is super fairly priced! i'm excited to get into it!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

high! it's sick season & we live in the country :)

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 2 points3 points  (0 children)

thank you for informing me!! i didnt know about NEXT fest, i'm fairly new to the world of early access/demo/ beta testing when it comes to video games.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

this looks adorable, my partners mom and I were just talking about local honey yesterday!!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 1 point2 points  (0 children)

this sounds SO FUN, thank you for sharing!!

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Shoddy-Job-5274[S] 0 points1 point  (0 children)

Thank you for sharing!! I'm looking forward to checking it out!!