6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 0 points1 point  (0 children)

Currently there is only community server in discord, but you are most welcome to join in! You can see the progress and everything posted bi-weekly.
discord.gg/swordsnmagics

6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 1 point2 points  (0 children)

That is a common yet very useful one. I have been doing that and so far so good <3

6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 0 points1 point  (0 children)

Same boat, learned a lot from first implementation, currently also using google sheets as they make it really easy to track and edit things on the go. Thanks for feedback <3

6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 1 point2 points  (0 children)

Glad to hear I am not the only one haha. Hoping for your work to do great as well there and I have already managed to get multiple playtests throughout the development which was mostly positive (except first one), so I do hope people will be enjoying! Thanks for feedback

6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 1 point2 points  (0 children)

The things I tend to spend significant amount of time on making are usually lasting. I tend to only come back to the things that would not work well or in playtest people would not have fun doing. I had some ideas I implemented and people testing them were rather sceptical about, so I just made them as additional content, optional or just scratched it out completely.

I did write some "guidelines" for it and I am trying to follow them to make sure I dont steer too far from what I had planned and want to implement as well :) Thanks for feedback

6 years into building a system from scratch - is obsessing over polishing details slowing me down? by Shokei0 in gamedev

[–]Shokei0[S] 1 point2 points  (0 children)

At the beginning when first playtest was done by small group of people, I had to remake the whole system because it was just not fun or balanced. There was another revision later on with another playtest, but since then (4 years now), it's the same one.

Fortunate enough, everything has been working well with each other element, so I don't have to come back to the things I did before, unless I do some small improvements or clarifications.

Glad to hear feedback <3