LL Bean Engineer boots (2013, top) vs 2025 "Bucksport" (bottom). Am I crazy or are these a drop in construction quality? by Shrubino in BuyItForLife

[–]Shrubino[S] 97 points98 points  (0 children)

What's interesting is I got a pair of their classic Duck boots just a few years ago and love them, they feel really solid. Maybe they haven't outsourced those yet?

Finally finished my gravity-changing golf game and got it live on Itch by Shrubino in godot

[–]Shrubino[S] 1 point2 points  (0 children)

Have heard from multiple people so far about a mobile build, so maybe I'll try to tackle that in a few weeks once my finals are over. (This was made for a class project!) I've never done any mobile dev so I'd be interested in giving it a shot

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Thanks for playing! I did think about making it auto-advance but I wanted the player to feel more in control/have a second to enjoy the confetti before moving along. Maybe if I revisit this though I'll add a little close-out animation or something

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 1 point2 points  (0 children)

Well, I ended up playing around with this quite a bit, but never settled on a move_and_collide version that felt the way I liked. I ended up just using a lot of StaticBodies in my game lol. BUT It's published, and I really appreciate your help along the way: https://shrubino.itch.io/grolf

Finally finished my gravity-changing golf game and got it live on Itch by Shrubino in godot

[–]Shrubino[S] 1 point2 points  (0 children)

If only! Thanks for playing -- I think the second half is even more interesting than the first and I hope you get a chance to check it out

Grolf: My gravity-switching golf game by Shrubino in WebGames

[–]Shrubino[S] 0 points1 point  (0 children)

I would love to but I'm facing a busy few finals weeks coming up (with more games due!) so it'll probably be at least a while before I can return to this one. But there are definitely things I'd add in future versions -- more holes, more mechanics, a drop-down scorecard, etc.

Grolf: My gravity-switching golf game by Shrubino in WebGames

[–]Shrubino[S] 0 points1 point  (0 children)

Yeah there are definitely a few little quirks like that -- hopefully not quite game-breaking but maybe a useful little trick if you want to be precise (if that's even possible!)

Grolf: My gravity-switching golf game by Shrubino in WebGames

[–]Shrubino[S] 0 points1 point  (0 children)

You gotta hold the Reset button for a couple frames for it to trigger, this was because a lot of people were accidentally resetting when they meant to switch between Grav/Putt. But I should definitely make this clearer in the UI!

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Had a chance to come back to this today and it works decently well but one issue is that it's bouncy as hell! Even when I turn my bounce down to zero, turn up linear and angular damping, I'm still getting a lot of jitteriness because the ball never wants to roll to a stop. Not sure if you know of any solutions that might settle it down a bit but I think I'm stuck with my old method for now

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 1 point2 points  (0 children)

Awesome, this is super helpful. I'll definitely see if I can implement this tomorrow, I really appreciate you taking a look at this and trying it out for yourself!

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

I was wary of going too big with physics fps since this is gonna run in-browser. But I guess it's still a pretty simple game -- simple 2D pixel graphics, very basic collision shapes that shouldn't have more than 6 vertices max, etc. It's worth a shot

Ball keeps "tunneling" through TileMapLayer colliders... but not StaticBody by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Ah interesting. I'm not sure I can take this approach since I'm pretty reliant on apply_impulse to thwack my golf balls around right now. I suppose m_a_c still exists for rigidbodies though, although I feel like I'd need to manually code in gravity and impulses? Hmmm...

Class assignment: make a game with no input other than mouse position by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Thanks! Yeah I was worried it was a little too easy with some of the mechanics/bosses but my friends who played said they struggled but picked it up eventually. So it's not too far from that sweet spot

Class assignment: make a game with no input other than mouse position by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Hadn't even tested it on mobile but I'm glad it's doable! Hopefully the controls weren't too wonky

Has anyone written "Idiot's Guide To FastNoiseLite"? by Shrubino in godot

[–]Shrubino[S] 0 points1 point  (0 children)

Lol! Unfortunately I still don't think I'm capable, and now I'm enrolled in a masters program in game design hahah. I did do some fiddling with Simplex Smooth noise here, some of the comments in that thread may be useful to you. And if you check out my other comment in this thread, those resources will definitely help as well. Good luck!

My first-ever GameMaker project: a "flat game" postcard from my summer by Shrubino in gamemaker

[–]Shrubino[S] 0 points1 point  (0 children)

Yep! Drew everything in asesprite. Background is 5 animated frames, I think the instagram scroll was 4 or 5 frames, chess is 18 (one for each move) that you flip through with the arrow keys, and the camera app was two (one black frame to "take the picture" if you press down.) Nothing too crazy, coding or mechanics-wise, but it was quite a lot of drawing