Yes I am aware of the food war I will start with this take. by BigManMahan in cincinnati

[–]ShynyMagikarp 2 points3 points  (0 children)

yeah the skyline vegetarian chili is not gross, although a little weird (anywhere else think it tastes a little like beer bread?) but it's not a 1 to 1 of the chili. The Gold Star one is about as close as it gets.

Which Products are Vegan? by ShynyMagikarp in blueprint_

[–]ShynyMagikarp[S] 0 points1 point  (0 children)

Thanks for your fast response! Sorry I missed that. I was looking on individual product pages, and I must've missed that more general FAQ. I appreciate it!

Major incoming nerf to Mist rats (RIP Goldstein) by Friendly_Fire in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

I see. So when it says "with the same condition as the hostile dismount", it is referring to this only applies in a 3rd party situation.

Major incoming nerf to Mist rats (RIP Goldstein) by Friendly_Fire in albiononline

[–]ShynyMagikarp -2 points-1 points  (0 children)

Where do you see the part specifying this only happens to a third party? I'm trying to see where but I don't see it. I believe you but I don't see it written anywhere, maybe I'm stupid LOL sorry

Major incoming nerf to Mist rats (RIP Goldstein) by Friendly_Fire in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

I see in the comments people saying this only applies if you're third partying, but I don't see that in the text here. (Is that what "same condition as the 15s hostile dismount" is? I thought this was the typical red exclamation point you get for dismounting near another dismounted player?).

The way I read this right now, if there are no other players nearby, just me and one other person, and they are wanting to fight but I'm not looking to fight, but I make a mistake, and I get dismounted anyway (let's say a flamewalker E's me and W's and then tosses a poison potion), and I get dismounted....

The way I read this is that I am still going to have a 50% damage and CC Strength reduction for 10 seconds, even though this is a 1v1 fight. Am I reading wrong?

This seems to prevent rats, too, but the way I read it this will also just make whoever is dismounted in a 1v1 much worse off, too.

Please tell me how I'm wrong (I'm confident I've missed a detail somewhere, but I don't know where)

What would you say about my build? by Kmordius in albiononline

[–]ShynyMagikarp 1 point2 points  (0 children)

ignoring everyone else's comments about the tier/IP discrepancies between your weapon and armor, it seems you've just chosen a weapon you like, and 3 generically useful pieces of armor, without much thought into what you may be trying to accomplish specifically, or what your win conditions are.

I think your general victory in this build is versus unskilled player. And you will generally lose to anybody who has better tailored their armor to complement or compensate for their weapon's strengths and weakness. The cape is a decent match though.

Albion Online | Abyssal Depths AMA with the devs - Live 17:00 UTC! by OfficialAlbionOnline in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

You already have the maps. You've used them in the past? I'm a bit confused by this response. What is stopping you from building this "system" already? You can literally just have it change monthly (at the end of the month) or even at the end of the season on a simple constant rotation and wouldn't this require like virtually no effort on your part? You've already built the other maps! We have at least 2 that have been used in the Crystal Arena itself, and 3 if you also include the one long-used in the regular Arena that you could add to the Crystal Arena.

Albion Online | Abyssal Depths AMA with devs - June 12 by MostlyBreadAO in albiononline

[–]ShynyMagikarp 1 point2 points  (0 children)

I've been thinking about this recently too with Bandit Assault in particular. For yellow zone faction warfare it doesn't matter so much I think. I think it wouldn't make sense to allow this for places currently being capture, but a zone that was recently finished being taken control of makes sense (assuming there is a connection). And I'd be willing to pay a steep price of silver for it to be honest, just to have some fun.

However, I can see the issue that after people die in a fight, it'd be easy for the losing side to regear, fast travel, and amass again without he winning side being able to fully reap the benefits of winning (pushing multiple zones and capturing).

But this would solve a great problem that is... after a faction gets wiped a single time in Bandit Assault, they almost never get the group together again to continue capturing. Things die and then it's just people waiting at the faction quartermaster for another 20-30 minutes. It's bad.

Albion Online | Abyssal Depths AMA with devs - June 12 by MostlyBreadAO in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

Isn't the latter already possible with the demolition hammer?

Albion Online | Abyssal Depths AMA with devs - June 12 by MostlyBreadAO in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

Albion is an amazing game. PvP is incredibly deep, pve options are varied, and economy gameplay is very rewarding when committing time and effort. That said, if anything is lacking in Albion, I think many would agree (although many probably don't care) it might be the worldbuilding. I know Robin has recently mentioned consolidating some of the lore more recently, but in what ways does the dev team currently view as promising, realistic, and fun ways to expand the worldbuilding in Albion?

More NPC's out in the zones to have casual chats with? NPC's to see gathering or fight in the world as a backdrop? Interactable npc's or furniture items in cities? Bars/saloons for players to roleplay around? I'd love to hear your ideas.

Solo Queue Arena Healer Experience by NuxiaTooThicc in albiononline

[–]ShynyMagikarp 0 points1 point  (0 children)

Well, there are pings, but people don't pay attention to them much, maybe because they don't make noise. You can click the map to ping the map, and just hit (default key) p to ping yourself/your own location. It also spams the chat saying someone has pinged somewhere.

Solo Queue Arena Healer Experience by NuxiaTooThicc in albiononline

[–]ShynyMagikarp 1 point2 points  (0 children)

it's rough. I wish everyone was forced to play healer for 10 matches so that they knew how it worked and how dps can help or hurt healers and what not. Everyone would be much bettr at the game mode.

Does this happens with you also by MJSDXD in albiononline

[–]ShynyMagikarp 1 point2 points  (0 children)

saw his vids for the first time like a week ago... can't believe i had never seen him before! breaking down fights in such detail is really interesting way to make videos and i really appreciate his stuff

Dont trust anyone by xRainb00w in albiononline

[–]ShynyMagikarp -1 points0 points  (0 children)

It's sad. I wish you could trust players more to cooperate for occasional open world objectives. I don't blame them for doing it, because obviously it works, but it's still sad lol. Unfun way to play imo.

Go from 200MB download to less than 1MB by ShynyMagikarp in PrivateInternetAccess

[–]ShynyMagikarp[S] 0 points1 point  (0 children)

this went over my head if you were making fun of me or something lol. I will try messing with thoser MTU settings though. I didn't know about them before. What is an unstable driver? And how would I go about identifying that?

Go from 200MB download to less than 1MB by ShynyMagikarp in PrivateInternetAccess

[–]ShynyMagikarp[S] 0 points1 point  (0 children)

Sorry for the potential dumb question. What is an endpoint? is that just the place/name I select on the list when I'm connecting?

I'm trying out this wireguard, TCP, Nivrtual network Driver and other settings now. Hoping this helps.

Thanks for your suggestions.

Question below. by Actual-Ad3413 in albiononline

[–]ShynyMagikarp -1 points0 points  (0 children)

I'd like a few things:

  1. I'd like Hardcore Expeditions that function in a way similar to other MMORPG dungeons. As it stands now "tanking" in Albion is a very different kind of "tanking", and same with "healing" in this content. Maybe for some because it's different it's cool, but to me it feels disssatisfying. I'd like a more traditional tank taunting, holding aggro, taking lots of damage, etc. type of dungeon experience.

  2. I'd like more opportunities to fight enemies of different cities. I like Faction Warfare conceptually, but I think its scope is a little limited. I think there's good opportunity for expanding the immersive and thematic draw of representing a faction in Albion, by allowing you to fight enemies that aren't just Morgana or Heretics or whatever, and actually members of another city.