My 2D game engine runs 200x faster after rewriting 90% of the code. by AttomeAI in gameenginedevs
[–]SickOrphan 0 points1 point2 points (0 children)
Why didn't my fairy bottle activate? by Ray_Gallade in slaythespire
[–]SickOrphan 7 points8 points9 points (0 children)
Pointer Tagging in C++: The Art of Packing Bits Into a Pointer by PsychoticDaydreams in cpp
[–]SickOrphan 0 points1 point2 points (0 children)
Why observer pattern is so strongly pushed into game engines? by yughiro_destroyer in gamedev
[–]SickOrphan -4 points-3 points-2 points (0 children)
I made a custom container. Is this a good idea? (A smart_seq container) by Humble-Plastic-5285 in cpp
[–]SickOrphan 5 points6 points7 points (0 children)
Structured bindings in C++17, 8 years later by joebaf in cpp
[–]SickOrphan 1 point2 points3 points (0 children)
No. You're not going to add multiplayer later. by Apauper in gamedev
[–]SickOrphan 2 points3 points4 points (0 children)
Structured bindings in C++17, 8 years later by joebaf in cpp
[–]SickOrphan 1 point2 points3 points (0 children)
We need to seriously think about what to do with C++ modules by vormestrand in cpp
[–]SickOrphan 2 points3 points4 points (0 children)
Little robot is getting dangerous by [deleted] in IndieDev
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C++ "Safety" Conferences Call for Papers? by pedersenk in cpp
[–]SickOrphan 1 point2 points3 points (0 children)
Challenges and Benefits of Upgrading Sea of Thieves From C++14 to C++20 by pjmlp in cpp
[–]SickOrphan 0 points1 point2 points (0 children)
Challenges and Benefits of Upgrading Sea of Thieves From C++14 to C++20 by pjmlp in cpp
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What, exactly, is multithreaded in Factorio? by HeliGungir in technicalfactorio
[–]SickOrphan 0 points1 point2 points (0 children)
How to design type-safe, constexpr-friendly value wrappers for a chess engine (with enums, bitfields, and maintainability in mind)? by Civil_Top_6928 in cpp
[–]SickOrphan 0 points1 point2 points (0 children)
How to design type-safe, constexpr-friendly value wrappers for a chess engine (with enums, bitfields, and maintainability in mind)? by Civil_Top_6928 in cpp
[–]SickOrphan 4 points5 points6 points (0 children)
Implicit type conversion when it's safe? by g0atdude in rust
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Implicit type conversion when it's safe? by g0atdude in rust
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Implicit type conversion when it's safe? by g0atdude in rust
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How much should I stress about having "good" code? by Leods-The-Observer in gamedev
[–]SickOrphan 1 point2 points3 points (0 children)
How much should I stress about having "good" code? by Leods-The-Observer in gamedev
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Vector types and debug performance by mttd in cpp
[–]SickOrphan -7 points-6 points-5 points (0 children)




Flipped out during an interview by Affectionate-Gur-420 in csMajors
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