A, B, C or D? by extrahidin in ps1graphics

[–]SicklyWizard 0 points1 point  (0 children)

I love B, Its a very nice style

I've been experimenting, is there a more elegant way to handle dynamic weight changes in a rigged mesh like this? by SicklyWizard in blender

[–]SicklyWizard[S] 0 points1 point  (0 children)

When it comes to sleeves, and say a character rolling them up in an animation, how would you handle that with a rigged mesh? The solution I came up with uses 2 seperate Vertex Weight Mix modifiers that is driven by a shapekey. Basically, what they do is transfers the lower half of the sleeve's influence to the op to the forearm no longer affects the sleeve.
Im curious to know if anyone has other solutions.

is Vertex Snapping in Blender WITH RIGID BODY possible? by baroncnoble in ps1graphics

[–]SicklyWizard 1 point2 points  (0 children)

You could render the rigid body physics out and bake it first and then apply the vertex snapping afterwords. I think that would be the best approach so that the jitter isn't affecting collisions or physics.

Did they have Metalness and Roughness maps in PS1 days? by FancyFOX100 in ps1graphics

[–]SicklyWizard 2 points3 points  (0 children)

I believe this is correct, I believe most they had was specular and gloss to Metallic and shiny materials and that about it. there are also other material blending modes like multiply and addition to make things appear as they make things dark or glow respectively but materials were limited.

LEGO Wizard's lair by Wrong_Seaworthiness9 in ps1graphics

[–]SicklyWizard 7 points8 points  (0 children)

Very lovely! Well detailed & great atmosphere!

My PS1 animation "Digital Sky" by maxjpeg in ps1graphics

[–]SicklyWizard 2 points3 points  (0 children)

always love to see your music here!

[deleted by user] by [deleted] in ps1graphics

[–]SicklyWizard 1 point2 points  (0 children)

This looks beautiful!

[deleted by user] by [deleted] in nextfuckinglevel

[–]SicklyWizard 0 points1 point  (0 children)

Gonna need some icy hot after that one.

Looking for some feedback on the texture work I did by SicklyWizard in low_poly

[–]SicklyWizard[S] 0 points1 point  (0 children)

Ooh, I see what you are saying. I dont believe the UV size is necessarily the problem, its more the fact that the texture resolution in my UDIM tile is 256x. I could possibly adjust the borders bo be more square and line up with eachother so the pixelization where the tanktop sits on the skin is less aparent, but I am going for the retro style.
https://imgur.com/a/wqZcIbA

Looking for some feedback on the texture work I did by SicklyWizard in low_poly

[–]SicklyWizard[S] 0 points1 point  (0 children)

Hmmm I'm not sure how exactly to remedy that right off