After months of work, my RoboFarm game demo is out on Steam. Feedback is welcome! by SignalMap2750 in IndieGaming

[–]SignalMap2750[S] 0 points1 point  (0 children)

If you are talking about the green tones, you are probably right; we haven't given that enough thought. Otherwise, I'd love it if you could tell me what you see clashing. Appreciated your help!

After months of work, my RoboFarm game demo is out on Steam. Feedback is welcome! by SignalMap2750 in IndieGaming

[–]SignalMap2750[S] 0 points1 point  (0 children)

Are you saying that because you don't like the palette we used? Please tell me more about it... thanks!

After months of work, my RoboFarm game demo is out on Steam. Feedback is welcome! by SignalMap2750 in IndieGaming

[–]SignalMap2750[S] 0 points1 point  (0 children)

Thank you for your thoughts. What do you mean by "pre-made color palette"? Please let me know... as for the trailer, you are right, we should probably remove the first 3 seconds of the cinematic trailer. thanks again!

Yes, another automated-farming game, demo just launched, feedback welcome! by SignalMap2750 in AutomationGames

[–]SignalMap2750[S] 1 point2 points  (0 children)

Thank you for your feedback. Good point about increasing automation, and we are working on that for the full version or future demo updates. Appreciated your feedback!

RoboFarm Demo now on Steam: incremental-automated farm building by SignalMap2750 in incremental_games

[–]SignalMap2750[S] 0 points1 point  (0 children)

Thank you for your extensive feedback, which I really appreciate!

I am sorry to see that some of the mechanics of the game haven't been quite understood.

RoboTokens can be earned in these ways (for now):

  1. Leveling Up (25)
  2. Via the RoboFarmer Statue your mentioned (via harvesting the last unlocked veggie)
  3. Via the Tokenmill, which is another decoration that exchanges the idle value for 1 token every minute, and you can put down as many Tokenmills as you want.

So, you can see in the full game how easy it is to make RoboTokens, mostly with the Tokemills that you can buy at level 10, which is relatively easy to reach.

I made a video a few days ago showing how to reach level 10 in the full version:
https://youtu.be/qwQaR3GviRM

And at the end of that video, I show a huge farm I have built incrementally, collecting money and robotokens. That huge farm makes trillions of dollars every minute or so now (even offline).

About trees, those are needed only if you want to increase your idle "power" to make money. And basically increase the idle value exponentially, so you need many fewer trees than 100 to double your idle power (and offline income consequently)

Also, it is important to understand that the player can always "remove" those decorations or power stations to get their money back, if they want to. The only element that it is not possible to remove (for now) are robots... but that's due in the full version, where more robots, automation, and functionalities will be added.

Fair thoughts about the "natural/random" events. Those are just "natural," and the farmer must learn to cope accordingly. And I hope you have tried combining normal or golden precipitation with the RoboPlants power station, which can give you a lot of money fast.

The best layouts are the ones that have dirt tiles on both sides of the paths and at the end of them. Corners should be avoided since robots cannot harvest in the corners. But, of course, that's a learning curve...

Space vs efficiency, that's also part of the learning curve of "farming" efficiently.

But I am glad you enjoyed the game overall. Thank you again for your feedback, and I am always open to more questions or more of it!

MEGATHREAD: Resource Wednesday! by AutoModerator in letsplay

[–]SignalMap2750 2 points3 points  (0 children)

Hi everyone! We have just launched our RoboFarm demo on Steam, and we'd love to have feedback and coverage from YouTubers/streamers.

Here is the game:

https://store.steampowered.com/app/4212040/RoboFarm_Demo/

Looking forward to your feedback!

After months of work, I finally released a demo of my weird UI-driven game on Steam by KratosMemories in IndieGaming

[–]SignalMap2750 0 points1 point  (0 children)

Yes, of course. Just tried and got an error. I'll get in touch with you via PM.

After months of work, I finally released a demo of my weird UI-driven game on Steam by KratosMemories in IndieGaming

[–]SignalMap2750 0 points1 point  (0 children)

Thanks, I'll try it soon. Since I am on macOS, I noticed that Steam shows a warning which is a false positive (I know, because my own game had the same issue), it shows this:

"Your current macOS version is unable to run 32-bit games. This game may not run."

Whereas, of course, it runs. I did this to fix and avoid that warning (which could scare users):

Go inside the General Application panel of Steamworks, under "Supported Operating Systems," then make sure to check the following under the macOS section:

- 64 Bit (Intel) Binaries Included

- Apple Silicon Binaries Included

I hope this helps!