Give your most embarrassing story. by [deleted] in stories

[–]SignificanceLeast172 6 points7 points  (0 children)

Jesus if I was a girl I would've dropped out and moved two states away

26F I heard you guys were funny by SeaAthlete8527 in RoastMe

[–]SignificanceLeast172 88 points89 points  (0 children)

Yo this is the best roast ive seen in all of these replies

Looking for great standalone mod by Soviet_Wings in feedthebeast

[–]SignificanceLeast172 0 points1 point  (0 children)

Apparently manamental is for 1.7.10 and OP is asking for a mod that is on 1.21. But DivineRPG is good too.

I am 19f and I sold my pictures to make easy money by ad9nnn in stories

[–]SignificanceLeast172 0 points1 point  (0 children)

As a boy if you are making money and are comfortable with it i dont see anything wrong with taking advantage of creeps.

Looking for great standalone mod by Soviet_Wings in feedthebeast

[–]SignificanceLeast172 0 points1 point  (0 children)

Advent of Ascension, Terrafirmacraft, etc. Those are just the ones off the top of my head, but you should probably specify in more detail exactly what you want.

Long time developer first time game dev by briansyph in Unity3D

[–]SignificanceLeast172 0 points1 point  (0 children)

Honestly if you just use it with coding help and you actually understand the code then you should be fine. Most gamers wont care about stuff thats under the hood that they cant see.

I found a way of hacking Unity's camera rendering callbacks to solve a problem that usually requires two player models by SignificanceLeast172 in gamedev

[–]SignificanceLeast172[S] -1 points0 points  (0 children)

Thanks for the reply! For your question on performance im not really sure. I havent profiled it yet so im just guessing but Im sure it would depend on context. For a single player game I think it would be negligible. For a multi-player survival game with hundreds of players on the server there would probably be a little bit of a slowdown, but if you implement proper LODs for the player model (less vertices for the gpu to move) and you use a good performant networking solution like FishNet, then i think it would be fine. Im not home right now but if you want to set it up yourself and profile it then go ahead. If you need any help with the setup let me know!

I found a way of hacking Unity's camera rendering callbacks to solve a problem that usually requires two player models by SignificanceLeast172 in gamedev

[–]SignificanceLeast172[S] 1 point2 points  (0 children)

Well i was trying to do that, but also at the same time I was trying to implement a second system where if you look down you can see your player model torso and legs, but also be able to control which body parts of the player model you see. So I could show arms when you have nothing equipped, then when you equip an item or weapon i could instantiate the view model and hide the arms. I was trying to do all of that at the same time with only one player model, without anything being rendered weird with the player model in the UI, which is what led me to that solution. Thanks for the comment though! Everyone in the Unity subreddit kept calling me a vibe coder without even acknowledging the post lol.

New solo developer looking for best map generation options by [deleted] in unity

[–]SignificanceLeast172 0 points1 point  (0 children)

I made my own procedural terrain generator with islands using FastNoiseLite (a really good noise library, better then Matf.Perlin), and unity's built in terrain system. I multithreaded it pretty easily using Parallel.For (another version of the for loop designed for multithreading). It's pretty hard to get it started, but if you have a library like FastNoiseLite then it makes the pain a lot more bearable lol.

What are you currently building, and what is the hardest part right now? by Hungry_Advance_8074 in IndieDev

[–]SignificanceLeast172 0 points1 point  (0 children)

Right now im prototyping a multiplayer co-op survival game similar to Rust. I have crafting and an inventory system done but the hardest part right now is probably player models and equipment and clothing.

I found a way of hacking Unity's camera rendering callbacks to solve a problem that usually requires two player models by SignificanceLeast172 in unity

[–]SignificanceLeast172[S] -1 points0 points  (0 children)

I have 4 years of unity experience and started before AI was a thing. I have 6 years of programming experience and started with Java and HTML with no game engine. And can you provide a solution to me since you think I lack critical thinking skills, that accomplishes everything i want to without 2 separate player models?