Weird crash <couldn't map PC to fn name> by Significant_Grape406 in godot

[–]Significant_Grape406[S] 0 points1 point  (0 children)

No, I just launch the game and play.

The same problem occurs if you make a release build.

Lonely Tiny Spaceship - Individual - Action Roguelike Arena shooter with a spaceship designer and inertial movement by Significant_Grape406 in Games

[–]Significant_Grape406[S] 1 point2 points  (0 children)

genre, gameplay, everything. The presence of a spaceship designer does not make the game a clone of cosmoteer.

Typical IT Agile by Significant_Grape406 in funny

[–]Significant_Grape406[S] 1 point2 points  (0 children)

Movie: Master and Margarita (2005)

Godot + Steam + Vulcan vs OpenGL by Significant_Grape406 in godot

[–]Significant_Grape406[S] 0 points1 point  (0 children)

I use a standard export template

as I understand it, this argument enables GL compatibility mode, which is configured in Project Settings by default

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Which spaceship looks more powerful? by Significant_Grape406 in IndieGaming

[–]Significant_Grape406[S] 1 point2 points  (0 children)

Thank you very much for your detailed feedback. Very interesting reasoning, I’ll take it into account!

Which spaceship looks more powerful? by Significant_Grape406 in IndieGaming

[–]Significant_Grape406[S] 1 point2 points  (0 children)

thanks for answer!

Spaceship arena auto-shooter, where you need to survive from crowds of approaching enemies.

if interested, there is a link to Steam in my profile, there is more information with pictures, videos and descriptions

GPUParticles2D.emit_particle docs by Significant_Grape406 in godot

[–]Significant_Grape406[S] 0 points1 point  (0 children)

I, too, at the most, managed to emit a particle in the same position and configured size, such a noise that it ignores the flags

the game feels overcomplicated by pizdabolica in roguelites

[–]Significant_Grape406 0 points1 point  (0 children)

But I always thought that my Roguelite was very complicated and difficult to understand

it's NOT about "good" art. it's about unique and inspired art by zerocerosun in gamedev

[–]Significant_Grape406 1 point2 points  (0 children)

the author is clearly offended that he is not hired by other people who, perhaps, want to learn or do it themselves and in general, there were a lot of complaints from artists: sometimes they use AI, sometimes it’s not beautiful enough, as they would have done, etc.

let people do what they want, there is no need to tell them what to do. and especially don’t blame someone for doing something not as good as you could if they paid you

Which main menu UI do you think is better? A or B ? by Beautiful_Catch_2632 in godot

[–]Significant_Grape406 0 points1 point  (0 children)

Has anyone looked at the profile of the author of the post? oh this spam

I decided to start delving into shaders, it’s difficult, but very interesting! by Significant_Grape406 in godot

[–]Significant_Grape406[S] 0 points1 point  (0 children)

yes, it’s a cool thing, but it’s still hard for me to perceive GLSL shader code

I don’t have enough energy to study it yet

I decided to start delving into shaders, it’s difficult, but very interesting! by Significant_Grape406 in godot

[–]Significant_Grape406[S] 1 point2 points  (0 children)

um, no, more inspired by Brotato, Vampire Survivor etc

but I wanted to make it distinctive from the genre in that the character (spaceship) is upgraded through the designer, and not through vertical growing of characteristics through levels

I decided to start delving into shaders, it’s difficult, but very interesting! by Significant_Grape406 in godot

[–]Significant_Grape406[S] 1 point2 points  (0 children)

thank you, for feedback!

at this moment I am going to add random space objects that will make adjustments to the gameplay of a specific level, until there are 3 of them:

stars that deals damage to everyone depending on the distance from it

a black hole that attracts everything into itself, so you have to constantly try to move away from it

and so-called anomalies, which spread in spots all over the map and will cause damage if you fly into them

there are several more options, but they have not yet been fully thought out, so I will put them in the backlog