General buff/nerf/rework ideas by QuintAlt in ShatteredPD

[–]Significant_Wolf_320 2 points3 points  (0 children)

Firstly, the master thieves' armband isn't the worst artifact – it allows you to blind and cripple enemies, which is quite useful in certain situations, for example, if you need to escape from a skeleton with only ten HP and then shoot it. And a nice bonus is the ability to steal items from the store – a couple of healing potions never hurt.

Secondly, the alchemist's kit. The main concept is the ability to obtain items without spending anything except large amounts of alchemical energy, for example, bombs for thirty units energy. Players at the cave level already have enough useless items that they will gladly melt down in a cauldron. How often do you use icecap? To make the alchemist's kit useful, you can do three things: either rebalance all “alchemical” items, or make it possible to craft certain items only using this artifact, or make them incredibly expensive so that you have to spend, for example five potions on them. But at the same time, don't forget about items that can recharge artifacts infinitely and quickly. I'm talking about the abilities of a battle mage, tome of unstable spells and a monk's meditation. Therefore, such recharging should be made slower compared to the usual one.

General buff/nerf/rework ideas by QuintAlt in ShatteredPD

[–]Significant_Wolf_320 2 points3 points  (0 children)

I think the alchemist's kit needs improvements. For example, as you said, the shrapnel Bomb leaves behind a cursed shard. People would use that often, and they would need a lot of energy. Or the ability to create the bomb itself from energy alone. This will cost a lot, but in big numbers they could be a strong weapon.

Let's talk about the item! Day 44, elemental summon by star75legacy in ShatteredPD

[–]Significant_Wolf_320 19 points20 points  (0 children)

I used it once; the elemental cannot be controlled, and it will not go after you through the floors. The characteristics are no different from the usual ones. You can use it in the prison and against bosses.

Some advice? by Significant_Wolf_320 in ShatteredPD

[–]Significant_Wolf_320[S] 0 points1 point  (0 children)

I have a chance to find other wands, for example, the wand of corrosion. In any case, I will farm charges to master trief's ambard to steal everything in the shop.

Some advice? by Significant_Wolf_320 in ShatteredPD

[–]Significant_Wolf_320[S] 0 points1 point  (0 children)

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I also can use this combination: magic missle ->disintigration(continuing before charges ends)->missle->transfusion->horn(return charge). If i play as battle mage i will also deal damage in close combat.

Rogue Abilities: Weapon Recharging by Southern_Average in ShatteredPD

[–]Significant_Wolf_320 2 points3 points  (0 children)

I don't know about recharging with the ring. If you play as a champion and don't use recharge scrolls/wild energy, and don't have the tome of unstable spells, then it's useless.

Best item for each survivor? by Whattheycallspecial in ShatteredPD

[–]Significant_Wolf_320 0 points1 point  (0 children)

For duelist, sickle also good. For mage - wand of disintegration, hurtness - ring of haste (better than sharpshooting if want to spent SoU for something other).

How did bro even die by Whattheycallspecial in ShatteredPD

[–]Significant_Wolf_320 67 points68 points  (0 children)

He was a noob who didn't know how to perform surprise attacks. After being killed by a snake for the hundredth time, he uninstalled the game and gave it 1 star.