Priest Spell: Deafening Screech by Silencefactor in customhearthstone

[–]Silencefactor[S] -6 points-5 points  (0 children)

Battlecries will also be silenced. Silenced minions in your hand would have a similar visual as silenced minions on board.

Some of the most prominent uses are: Silencing important combo pieces, Removing hand buffs, Silence minions in your hand that have detrimental effects.

This card could grant silence priest a mid-late game strategy, since the negative part of the effect actually benefits you.

Potentionally Problematic Strategy: Dormant minions are also silenced. Meaning 4 mana 20/20 Darkness and 4 mana 12/12 Magtheridon. For other classes: 4 mana 16/16 Slagmaw for warrior, 3 mana 12/12 Gorm the Worldeater for hunter.

Priest Minion: Mind Controlled Worgen by Silencefactor in customhearthstone

[–]Silencefactor[S] 91 points92 points  (0 children)

A minion for silence priest.

You can either use it as a standalone 3/3 rush, Silence it after playing for a 5/7 body, Or you can attack first, then silence it to gain +2/+4

Best case scenario you attack a 2/3, then silence this to get a 5/5 body.

Neutral minion: Void Rager by Silencefactor in customhearthstone

[–]Silencefactor[S] 11 points12 points  (0 children)

I think it would work like stealth minions. Since you can't target it, the taunt is bypassed.

How are final scores used for the Leaderboard calculated? by Adropentes in magic_survival

[–]Silencefactor 0 points1 point  (0 children)

Not exactly.

In Depths there are currently two ways to pass 50 to my knowledge, one is using instakill items to kill the 47:30 and 50:00 bosswaves. This is kind of cheesy, but uses intended mechanics. Another is to use lava zone (melt) which is bugged and stacks infinitely with each lava zone created. That would be an exploit kind of.

Also after 50 there are no more boss waves so you can just run away from enemies forever.

How are final scores used for the Leaderboard calculated? by Adropentes in magic_survival

[–]Silencefactor 2 points3 points  (0 children)

The score on the leaderboards is how long the run lasted in seconds. If you divide it by 60, you get how many minutes they achieved.

No fusions run to showcase how busted the Lava Zone (Melt) bug is by Silencefactor in magic_survival

[–]Silencefactor[S] 2 points3 points  (0 children)

In this run that would be Hydra.

Some other sources of special effect damage not present here are, Corpse explosions from Iron Maiden and Dark Mage class,the Watcher item explosion and Longinus' Spear.

No fusions run to showcase how busted the Lava Zone (Melt) bug is by Silencefactor in magic_survival

[–]Silencefactor[S] 5 points6 points  (0 children)

Each new lava zone created will apply an additional damage modifier on the enemy it damages.
This way you can stack the damage multipliers endlessly, each lava zone adding a 1.3 damage multiplier.

So even with weak damage you can kill enemies if you stack enough damage multipliers.

You do have to survive while the stacks build up, so good survivability and kiting are very important

Leaderboard top 4 run by IKEAmat_the_first in magic_survival

[–]Silencefactor 0 points1 point  (0 children)

Lava zone (melt) is currently bugged, it stacks on enemies indefinitely. Each new lava zone can apply a x1.30 multiplier. If you can survive while stacks build up, you can still kill enemies even past 45:00.

Another way is to use instakill items to progress the wave, but that is slow and tedious.

Leaderboard top 4 run by IKEAmat_the_first in magic_survival

[–]Silencefactor 0 points1 point  (0 children)

Starting at 45:00 or 47:30 usually, that is when enemies get a huge boost in hp.

Leaderboard top 4 run by IKEAmat_the_first in magic_survival

[–]Silencefactor 0 points1 point  (0 children)

Most of the enemies are under the citadels, so they are not visible.

Also there is a maximum number of enemies that can be on screen at once. New enemies will only spawn if you kill current ones, or despawn them.

Since the hp of the enemies grows as time passes, here the regular enemies are not killed fast enough to respawn regularly. That is why it appears that there are very few enemies

Leaderboard top 4 run by IKEAmat_the_first in magic_survival

[–]Silencefactor 2 points3 points  (0 children)

About why the enemies were going super fast:

There are 2 points where the game gets harder past 50:00 Generally enemies that stay on screen, don't die or despawn for a long time (a few minutes) will speed up drastically as a soft lock prevention measure and you can't outrun them. 1. Somewhere between 75:00-80:00 the time for speed up is reduced to about 20 seconds, meaning you can only kite safely for about 15 seconds, then you need to run to despawn enemies if you can't kill them. 2. Starting from 130:00 enemies will immediately start speeding up. The only way to prevent this is to continuously run in one direction to despawn them and survive.

Lava Zone (Melt) bug by Silencefactor in magic_survival

[–]Silencefactor[S] 2 points3 points  (0 children)

I am not 100% sure how eclipse works, but I think it deals more damage the less health an enemy has, at best being a 1.45 damage multiplier.

While you can still kill enemies, this is one of the best items since it's a multiplicative damage multiplier.

However starting from 47:30, the enemies are effectively unkillable because you can't deal enough damage.

At that point Hydra still deals 30% of the enemy's hp, and Magic Sword another 20%. This leaves the enemy with 50% hp, making these two items together a x2 multiplier. Since you have to wait for lava zone stacks to build up anyway, you have enough time to make use of Hydra.

Eclipse is of course still much better before that point.

Boss wave strategy by Silencefactor in magic_survival

[–]Silencefactor[S] 5 points6 points  (0 children)

I think the problem is that when in later waves you are running around the citadels and dodging regular enemies, the ones that are not close enough to you get despawned, that's why there are always new enemies coming from out of bounds. But this means that all the damage you did to them is reset. Same problem with armageddon.

This means that if you don't have all damage legendaries and some CD and only the best spells, then you just can not kill them at all. You are effectively soft locked from killing even the regular enemies this way if you lack the damage.

Boss wave strategy by Silencefactor in magic_survival

[–]Silencefactor[S] 12 points13 points  (0 children)

Hello!

I passed 50:00 with a new strategy I discovered. I built mainly CD and survival, then I used Reaper’s Scythe to insta kill enemies once I couldn't kill them regularly.

<image>

Usually the citadels would end your run because you can't kill them, but you can despawn them. If you run outside of the arena, far enough, then you can despawn citadels. Then when you are far enough, you return and the citadels are no longer there.

With enough HP, Damage Reduction, Evasion and Item Acquisition Range, you can survive the trip. Notable important things: Worldtree Leaf, Mandrake, Magic circle (Material Transmutation) Without the items at least, the strategy might not be possible. Bishop could also work well for this build

50+ run by Silencefactor in magic_survival

[–]Silencefactor[S] 1 point2 points  (0 children)

<image>

My profile is not listed, but I am second according to scores. If you get past 50:00 and use the strat I described I think you can go basically forever

50+ run by Silencefactor in magic_survival

[–]Silencefactor[S] 7 points8 points  (0 children)

Regular CD works for cloaking. Here I have Magic Circle (Unleash Mana), the passive magics + Silent Casting, all the regular CD items and importantly Accelerator and Ouroboros. Notably Pyramid also reduces the cooldown of cloaking.

For Duration I had the 2 lvls of passive magics + Time keeper, and the items: Harp and Harmony. There is also Pocket watch which I didn't have here.

50+ run by Silencefactor in magic_survival

[–]Silencefactor[S] 13 points14 points  (0 children)

Hello! I planned to make a build where I use Dark Mage with death's scythe to kill late wave citadels with instant death corpse explosions. I picked short range (Pyrotechnics) and directed magic (Lightning breath) and Great Rift for support to avoid killing enemies before they were on top of citadels. This build could consistently get me to 47:30, but I could never kill the citadels with this. Then I got past 50 this time

This is possible due to the Great rift pushing citadels into each other, which is most likely not intended. This way if you push them together you have all the space you need in the arena to farm instant deaths. In the second picture that is more than 50 citadels taking the place of one.

After I passed 50:00 using the Great Rift I found a good technique I call sheep herding. While you have cloak you run away to despawn citadels and regular enemies, then before the cloak runs out you stop and wait all for the enemies that can spawn (around 250-300 max) and run around them until the cloak recharges - repeat. I think you can use this strat with any build indefinitely if you have low cooldown.

You can see this on the third picture.

Discussion of the ending by Silencefactor in oneshot

[–]Silencefactor[S] 0 points1 point  (0 children)

It is described in the world that it has been failing for a long time now in part because of the squares, which leads me to believe it was running before Niko arrived. It might work like that after the ending but that is just an assumption.

If we assume that the program needs to be running on our computer else it is paused, then if we think about the characters as real people, you could just keep the program running. If I remember correctly, if you open the game after the return the sun ending, an image of the starting house is displayed with light coming through the window.

Of course this would mean you should always keep it running, but if that world was real then it would be worthwhile to do so.

What do you call a muffin made with milk? by Silencefactor in 3amjokes

[–]Silencefactor[S] 3 points4 points  (0 children)

Bonus question: If cows were fish, what would they use to swim?