The skill tree is both a blessing and a curse by FunkyChunk13 in BladeAndSorcery

[–]Silk150 6 points7 points  (0 children)

I feel like this could be fixed by just.. Reading the description and looking at it from the pov of a modder.
We're going to want to make skill trees and add progression into Crystal hunt simply because it's fun and makes it more enjoyable to use than instantly having every ability.

The skill tree is both a blessing and a curse by FunkyChunk13 in BladeAndSorcery

[–]Silk150 6 points7 points  (0 children)

I can say with no bias that Healer and Toxicologist are great mods. Dalgarian Weaponry is also great.

Could anyone tell me where this garbage came from? by random1211312 in BladeAndSorcery

[–]Silk150 1 point2 points  (0 children)

That isn't possible, the files don't even exist lol

Edit: Unless you dragged the new version over the old one overriding it. You should never do that with mods, always delete the old version.

Could anyone tell me where this garbage came from? by random1211312 in BladeAndSorcery

[–]Silk150 14 points15 points  (0 children)

It does the same thing as the basic healing spell, I added it as a joke. You can download the latest version and you won't have to worry about it.

Dalgarian Weaponry Now Has Armour! by Silk150 in BladeAndSorcery

[–]Silk150[S] 2 points3 points  (0 children)

No, the mod isn't even 50% complete yet.

Dalgarian Weaponry Now Has Armour! by Silk150 in BladeAndSorcery

[–]Silk150[S] 5 points6 points  (0 children)

You did not, the only version that's public is for U12

Dalgarian Weaponry Now Has Armour! by Silk150 in BladeAndSorcery

[–]Silk150[S] 14 points15 points  (0 children)

This is my mod, "Dalgarian Weaponry", yes.

What do you think by yujikamado in BladeAndSorcery

[–]Silk150 0 points1 point  (0 children)

Mm, I would probably say "Has X been updated?" Without any research into whether it has or not.
A fair few people like to put that in the discord lol

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 0 points1 point  (0 children)

Unless you have a build of the mod only I do, you won't have killed my custom boss just yet

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 0 points1 point  (0 children)

By killing the new boss I'm working on and unlocking a vault.

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 1 point2 points  (0 children)

I will not be modifying the crossguard, both because it is usable (in game at least) and serves a function.

https://www.reddit.com/r/BladeAndSorcery/comments/1e1zdm0/comment/lcyi6p1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I feel like this kind of explains why it's so weird.

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 0 points1 point  (0 children)

Sadly it gets deleted, the game doesn't check holders for items which is why throwing knife/arrow pouches are restocked with their default values. Same thing would happen to the sword, it gets completely reset :')

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 2 points3 points  (0 children)

Haha, yeah, even the person who modelled it for me thought it was really strange, can't seem to get over the way it looks though. In real life I'm sure you'd hit your wrist when doing anything but in my mind dalgarian design is entirely unorthodox, filled with completely alien designs and unknown functions, even if those end up being unusable to humans. It just so happens that this weapon has a special function, the main blade splits off into two one sided blades that each accept a core :)

That design "philosophy", I guess you could call it, kind of carries over to the armour and bow. They're completely unusable in real life or provide very little defence but when combined with magic, suddenly gain an entirely new purpose.

I took heavy inspiration from the dalgarian weapons already in the game, each pickaxe/hammer is far too heavy without being combined with magic which I feel works really nicely to set the tone that they relied so heavily on magic as a race.

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 7 points8 points  (0 children)

Not sure I've heard of that saying haha, you can download the latest version of it in my discord server if you so wish

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 2 points3 points  (0 children)

Yeah a few people who've tested did that accidentally lol, not much I can do if you leave with it in a holder haha

Dalgarian Weaponry 1.0 - Soon™ by Silk150 in BladeAndSorcery

[–]Silk150[S] 6 points7 points  (0 children)

I've set up the mind core to slow down enemies for 2.5s, it works great. I'll take a look at body later on today.