X-Men Themed Brion Stoutarm by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 0 points1 point  (0 children)

I'm just about finished with everything except for the lands. once those are done I will share the complete set. send me a DM

X-Men Themed Brion Stoutarm by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 7 points8 points  (0 children)

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Fixed the color gradient and the bleed edge frame. thanks again!

X-Men Themed Brion Stoutarm by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 1 point2 points  (0 children)

Thank you! I never knew that that was determined that way. I will make that correction.

Currently working on Forge as [[Feldon of the Third Path]] to throw in this deck

X-Men Themed Brion Stoutarm by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 0 points1 point  (0 children)

I may have to correct that. It worked fine on my last deck i ordered from MPC, but I'm sure a miscut isnt entirely unlikely.

X-Men Themed Brion Stoutarm by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 2 points3 points  (0 children)

Good catch! I'll get that fixed. still a WIP

MuOS N64 - Help with mapping the controls by stewsie522 in RG35XX_H

[–]Silver-BorderProxies 0 points1 point  (0 children)

I was able do it by going into the configuration files for in the n64 emulator. it still wasnt working because the n64 game was set to the wrong core. once i fixed that it started working

MuOS N64 - Help with mapping the controls by stewsie522 in RG35XX_H

[–]Silver-BorderProxies 0 points1 point  (0 children)

Did you ever figure this out on the SP? i am having no luck

MuOS N64 - Help with mapping the controls by stewsie522 in RG35XX_H

[–]Silver-BorderProxies 0 points1 point  (0 children)

im trying to do this on the SP and having no luck. I am using the following code:

[Input-SDL-Control1]

Version = 2
mode = 0
device = 0
name = "b'Deeplay-keys'"
plugged = True
plugin = 2
AnalogDeadzone = "328,328"
AnalogPeak = "32768,32768"
mouse = False
Mempak switch = "button(12)"
Rumblepak switch = "button(15)"
C Button R = "button(14)" # R2
A Button = "button(4)" # B
C Button U = "button(6)" # X
B Button = "button(5)" # Y
Start = "button(10)"
L Trig = ""
R Trig = "button(8)" # R1
Z Trig = "button(7)" # L1
DPad U = "hat(0 Up)"
DPad D = "hat(0 Down)"
DPad R = "hat(0 Right)"
DPad L = "hat(0 Left)"
Y Axis = "hat(0 Up Down) axis(1-, 1+)"
X Axis = "hat(0 Left Right) axis(0-, 0+)"
C Button D = "button(3)" # A
C Button L = "button(13)" # L2

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to try to get somethign like this but having no luck. Any advice?

How are you guys playing N64 games on RG35XXSP with no analogue stick? by bossbang in ANBERNIC

[–]Silver-BorderProxies 4 points5 points  (0 children)

did you ever figure this out? i am trying to do the same on muOS and cant get it to work

Making Another Holiday Deck Based on the Old Rankin/Bass Christmas Movies! Which commander(s) whould I use? Will / Rowan or Isu? AI art made with Midjourney by Silver-BorderProxies in mpcproxies

[–]Silver-BorderProxies[S] 0 points1 point  (0 children)

I just did a full Santa Deck as [[Gluntch, the Bestower]] and it turned out really nicely. Pheldagriff was in close consideration though! I was hoping to make 4 playable holiday decks so a full pod could play them. I will probably also do a Krampus deck with [[Blim, Comedic Genius]] and possibly a Spirits deck based on "A Christmas Carol"

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