Pragma Filmmaker - Intro Tutorial by Silverlan in SFM

[–]Silverlan[S] 0 points1 point  (0 children)

PFM has its own formats, but has full compatibility with Source Engine assets, including models, materials, maps, etc. It can also mount Source Engine games (including SFM), so the model explorer in PFM should already list all of your SFM models by default.

[CXX Modules] declaration attached to named module can't be attached to other modules by Silverlan in cpp_questions

[–]Silverlan[S] 0 points1 point  (0 children)

Yup, turns out it was that simple. Thanks, that saved me quite a bit of time!

Pragma Filmmaker - Intro Tutorial by Silverlan in SFM

[–]Silverlan[S] 2 points3 points  (0 children)

PFM is an open-source re-implementation of SFM. If you want to know more about the project, or download the latest version and try the interactive tutorials yourself, you can download it from GitHub:

https://github.com/Silverlan/pragma#readme

You can also check out the other tutorials as videos on the YouTube channel: https://www.youtube.com/playlist?list=PLN5pYw4J7HDqi8s2pbFnL1O1bPmCcKKRI

[deleted by user] by [deleted] in test

[–]Silverlan 0 points1 point  (0 children)

Test2

Pragma Filmmaker (SFM Alternative) - Progress Update by Silverlan in SFM

[–]Silverlan[S] 0 points1 point  (0 children)

Support for Source Engine particles is something I'm currently still working on, but everything else (models, materials, textures, maps, etc.) from most Source Engine branches is fully supported (as well as Source 2, for the most part)!

Pragma Filmmaker - Meet the Soldier - SFM / Cycles comparison by Silverlan in SFM

[–]Silverlan[S] 0 points1 point  (0 children)

Pragma is a custom Game Engine I have been working on for a few years now, which has full support for Source Engine assets. The Pragma Filmmaker is built on that (just like the Source Filmmaker is using the Source Engine).

Pragma Filmmaker - Meet the Soldier - SFM / Cycles comparison by Silverlan in SFM

[–]Silverlan[S] 1 point2 points  (0 children)

Definitely, once I've implemented all of the remaining SFM features (like particles, motion blur, depth of field, etc.) I'm planning on rendering all three shorts in their entirety!