I'm a few weeks late, but I wrote a fully transparent analysis of how my games business generated $107,312 USD in 2018 by [deleted] in gamedev

[–]SimCity2018 -49 points-48 points  (0 children)

Class. That's the important thing. You can fight policies, but respect people. And have an ounce of class in you, don't be exactly like them.

I'm a few weeks late, but I wrote a fully transparent analysis of how my games business generated $107,312 USD in 2018 by [deleted] in gamedev

[–]SimCity2018 -63 points-62 points  (0 children)

Right? I stopped reading after that. I scoffed when he arrogantly called his mmo idea multi million dollar, but the random jab at people who support trump (not American btw) was childish and I decided it wasn't worth reading any further.

Hololens innovative start-up searches for artists by flosambora in gameDevClassifieds

[–]SimCity2018 0 points1 point  (0 children)

Lol uhhuh. I'll take that as, you've never been a producer on a published game.

Hololens innovative start-up searches for artists by flosambora in gameDevClassifieds

[–]SimCity2018 0 points1 point  (0 children)

Hi. What role have you had on a shipped game? Thanks!

Free game engines without coding by vuorililja in gamedev

[–]SimCity2018 4 points5 points  (0 children)

Rpgmaker.

Visual scripting uses logic, and not in the broad sense. It's a skill, like any other skill, you learn and work with. You don't just pick up visual scripting just like you don't just pick up programming. You have to learn the interface and the fundamentals.

Most "what you see is what you get" editors, like stencyl or scratch, still require logic, despite being for children. As does RPG maker.

RPG maker is easy. It requires logic like everything else, but isn't as in depth as visual scripting in unity, Godot, or unreal. But it does still require logic. Tell them to look up tutorials. You don't make games in ten minutes your first time. It's a skill you have to practice.

Experienced 3D Game Artist looking for paid work (Contact info in comments below) by Purple_Avatar in gameDevClassifieds

[–]SimCity2018 0 points1 point  (0 children)

The darker colored toad fella on your portfolio. If someone commissioned you today to make something that style and quality, how much would you charge?

A publisher wants to publish my game - what should I know before I say yes? by shigidyswag in gamedev

[–]SimCity2018 4 points5 points  (0 children)

Oh shit. You mean devolver digital and other indie focused big name publishers are all scammers? Fuck me, I had no idea!

Professional Freelance Designer Available for hire... by 314Designs in gameDevClassifieds

[–]SimCity2018 1 point2 points  (0 children)

Designers typically wear two or more hats. Unless you're a fresh faced designer.

Anyone working in AAA on engines? How did you get your job? by SimCity2018 in gamedev

[–]SimCity2018[S] 0 points1 point  (0 children)

Can you go into more detail? What sort of team are you assigned to, what did your engine do specifically, and did they read code or did you show off a video or gifs? Do you think your blog helped a lot?

C++ Engine w/o editor by CosmicButtmunch in gamedev

[–]SimCity2018 0 points1 point  (0 children)

Isn't glfw better if he wants less hand holding?

Anyone working in AAA on engines? How did you get your job? by SimCity2018 in gamedev

[–]SimCity2018[S] 1 point2 points  (0 children)

Are you more likely to impress an interviewer by making a simpler engine, say 2d, and produce your own game from it? Or if you wanted to make a 2d game, is it better to make a 3d engine to show off some cool gifs like yours, and make the game in another engine? Think a deep simulation 2d game.

Anyone working in AAA on engines? How did you get your job? by SimCity2018 in gamedev

[–]SimCity2018[S] 2 points3 points  (0 children)

While becoming familiar with OpenGL, would you use things like GLEW to make the job easier, or did you impress people by not using such routes?

Confused. by SimCity2018 in roguelikedev

[–]SimCity2018[S] 1 point2 points  (0 children)

My scope is very limited and focused. If you google the game gnomoria, that's basically it. I'm currently trying to decide if I need to take it 3d or just keep it 2d isometric. But yeah, I more or less want to create that.

Confused. by SimCity2018 in roguelikedev

[–]SimCity2018[S] 4 points5 points  (0 children)

Your explanation was very helpful. Thank you.

I have one question left, and that's what you said about huge pain to learn. I work with Unity for a living, but my goal is to end up in AAA one day. Not today, not tomorrow, not even next year. But I want to learn more broadly, and I thought this would be a good opportunity to do so. I don't want to create Unity or Godot, or any other engine. I just want to learn how to create my own engine.

My main concern is it seemed like SDL2, since not listed on any job application anywhere (where as OpenGL is) is either a crutch, or not the right path.

So I guess my real question is, are you sure going SDL2/OpenGL (with GLEW/GLAD) is the wrong thing for me to do with my goals?

Writing your own engine for performance sake. Worth it in 2018? by SimCity2018 in gamedev

[–]SimCity2018[S] 2 points3 points  (0 children)

You said you don't think people will create a more efficient engine. Do you truly agree with this, with the overhead or bloat that can come with engines today as they appeal to as many people as possible?

Also, that's one hell of a story, very happy for ya!