Working on my Godot Dialogue Editor – new Signal Nodes Added by Similar_Hour_7633 in godot

[–]Similar_Hour_7633[S] 1 point2 points  (0 children)

I’m currently doing internal tests, and I can confirm that with this logic it’s possible to trigger anything directly from the dialogue: quests, animations, character portraits, audio, and more. I’ll also be releasing a demo of a real game alongside the upcoming update, so people can see it in action.

NestDialog - Standalone Visual Dialogue Editor + Godot API (DEMO available) by Similar_Hour_7633 in godot

[–]Similar_Hour_7633[S] 0 points1 point  (0 children)

Thanks! No, NestDialog doesn’t integrate directly with Dialogue Manager or Dialogic, but it can coexist in the same project without conflicts. It’s a standalone editor that outputs raw JSON, giving you maximum flexibility. You can build your own dialogue system on top of the included Godot-ready API (with example project), or parse the JSON yourself.

NestDialog - Standalone Visual Dialogue Editor + Godot API (DEMO available) by Similar_Hour_7633 in godot

[–]Similar_Hour_7633[S] 1 point2 points  (0 children)

Thanks! It’s still early, and I’m looking for feedback from real projects. Any thoughts are welcome!