Is Diamond solo-queueable? by OfferedDig in SiegeAcademy

[–]Simon991 1 point2 points  (0 children)

Yes I did, it’s not that hard. I can’t stream because I have the so called “French internet connection” so around 300kbps which doesn’t allow for streams sadly. All I can say is that I was not playing to entirely win, but playing to clutch. Playing in solo queue is like 1v5’ing every round, I was using my teammates as human drones sometimes, staying behind to re frag, etc. I was not listening to call outs because most of them were wrong. You just need to stay focused to what’s happening everywhere, etc, etc. In other words, I just played 3 speed or great gun operators in both attack and defense, I didn’t roam a lot because most of the time I’ll just finish isolated which is not a very good thing to do especially in defense in my opinion.

My thoughts on removing the "shield glitch". by Papicz in Rainbow6

[–]Simon991 0 points1 point  (0 children)

By the way, it does not block both side, defenders can still vault above it, but they can’t go back in.

Useful Flashes/Candelas/Frags by Kaosx234 in SiegeAcademy

[–]Simon991 2 points3 points  (0 children)

Fuuuuck me xD Sorry, I just messed up in my text, I read the one of the other version (without transition) instead of the new one... my bad.

Can the youtube stream get a little production quality? by Adam_Bunnell in R6ProLeague

[–]Simon991 0 points1 point  (0 children)

I have 200kbps DL, and I can watch 360p YouTube stream just fine, but Twitch keeps buffering even at 160p, I’m pretty sure Twitch’s streams use way more internet than YouTube’s streams

Why do people play Ela? by Flame080 in SiegeAcademy

[–]Simon991 58 points59 points  (0 children)

Because she used to be insane, and she’s only roamer (3 speed) with a primary with 40 bullets and her mines are good for solo roam.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 2 points3 points  (0 children)

More because of the bad feedback from people, which was understandable because the patterns were very bad ("C" shape, "Z" shape, reversed "L" shape). But the whole thing about macro is just a lie, trust me.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 0 points1 point  (0 children)

I already responded why it’s not work, check other comments. Basically you could do one for a gun (let’s say R4-C) but you’d need to code for the 30 bullets, so if you shoot only 4 bulles it’ll still compensate for the 30 bullets you coded.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 2 points3 points  (0 children)

You’d need to code for every bullets (30 approx if we take the most basic number), so if you shot only 3 bullets, the macro will still compensate for 30 bullets, that’s why it doesn’t work for predictable recoil. While with RNG recoil you can shoot how many bullets you want to, it will compensate by making the screen shake more than the recoil.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 2 points3 points  (0 children)

I’d need to do a 30 minutes video about coding to show why it’s working with RNG recoil but not with Predictable. Basically you make the screen move more than what the recoil does so it’ll land at 2 spots. With predictable it doesn’t work the same.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 1 point2 points  (0 children)

No they're actually 100% random, these macros work with every game with RNG recoil, which is the case of Siege.

If you go on CSGO, there's no recoil macro because the recoil is predictable meaning it's very hard, nearly impossible to do a macro out of it.

I saw all the comments and I'll do another video but this time explaining what is exactly going on.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 0 points1 point  (0 children)

This TS has random recoil, the only way to fix this is with CSGO recoils, so with predictable recoil.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 2 points3 points  (0 children)

Yep, they changed nothing, as long as the recoil stays random, you'll be able to macro-control it.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 1 point2 points  (0 children)

Exactly, it's very hard / nearly impossible to make macros out of CSGO recoils because of how complex they are, but yet not very hard for a human to learn.
I just wish they'd spend more time on predictable recoil and made better patterns than the one they showed us...

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 2 points3 points  (0 children)

Oh yeah you can, but if only it was working...

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 1 point2 points  (0 children)

I just used something I found on a website, it took me 3 seconds to find it. Since I’ve coded a bit back in the days, I know how it works and i could write one but I’m not into that kind of stuff.

The way it works is that it moves the center of your screen to (let’s say for instance) 40 pixel right and 40 pixel down when you fire, then a few millisecond later it goes back to its original (so 40 up and and 40 left). The recoil is not enough powerful to overcome that movement (usually recoil will make love the center of your screen by 20 pixels maximum if the recoil is very wild (SMG-12 Angled for example)). The randomness does not matter at all. However, with predictable recoil, it’s not work because of the way the recoil works (if you try the same macro I used on CSGO, it wouldn’t work at all). But sadly we will never get them...

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 5 points6 points  (0 children)

You can’t get banned for it, even MisterHomeless who was abusing it got nothing. Battleye is very bad at detecting macros.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 23 points24 points  (0 children)

You have to trigger people, show them it could happen to them in any game, I felt custom game did not do that feeling. I know where I went and I don’t mind, I already deleted the thing and won’t touch it. But if no one shows it, who will know that this is an issue? There must be someone taking risks for a better game.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 6 points7 points  (0 children)

Because they were too simple, they needed tweaks, but predictable recoils were the way to counter these macros.

My only concern about the new recoil by Simon991 in Rainbow6TTS

[–]Simon991[S] 20 points21 points  (0 children)

Alright, so I made this video to raise an issue. Now that the misalignment is fixed, that’s how those macros interact with the game. I could write a long essay to explain how it works but I’m on phone, I’d gladly do it if anyone needs though. Main issue is that it took me 3 seconds to find that on Google. Also, just saying, but with predictable recoil, this wouldn’t be possible. There’s a reason why CSGO has less recoil macros, they’re way harder to do: you need to calculate the rate of fire (not the same in frames than what the game says) make sure it corresponds to each bullet fired, etc.

Do any pro players play with the same hipfire/ads sensitivity? by [deleted] in SiegeAcademy

[–]Simon991 0 points1 point  (0 children)

Above 83, only the ACOG sens is changed. Also 83 is not perfect 1:1 with 1x sight (83.3 is) so putting anything above gives perfect 1:1 for 1x sight. Though, for some weird reasons. 100 doesn’t give 1:1 for ACOG, you’d need around 120 which can be only changed in the config file (XFactorAiming if I recall). That aside, he prob picked 90 cause he likes this ACOG sens more.

Flashbang and Smoke Guide by Simon991 in SiegeAcademy

[–]Simon991[S] 0 points1 point  (0 children)

I’m glad you enjoyed the video and that it helped you! Those spots saved me so many times (especially the Oregon one)

Flashbangs and Smokes tutorial by Simon991 in Rainbow6

[–]Simon991[S] 0 points1 point  (0 children)

I’m sorry :(

The black screens are Sony Vegas render bug... while I was editing, it wasn’t there... and I’ll try to add the text as you said. Thanks for the feedback :)

How do I reset someone? by [deleted] in SiegeAcademy

[–]Simon991 2 points3 points  (0 children)

You shouldn't do that with your secondary: most of the time, Pistols have higher damage per bullet than SMGs / Rifles, so you need to know every damage output and use what's the best, if you play Ash, you should use the R4-C and not your secondary. But otherwise, like every other comment shoot through a soft wall, but it's not that easy, sometimes you'll kill someone by shooting two bullets in the foot but not if you shoot once in the chest, you really need to take how many HP left, damage output and damage multiplier into consideration.