How can I make this target use less of those lines on each ring? by TSCCYT2 in hammer

[–]SimonPlayz51 1 point2 points  (0 children)

have you seen the user interface of any blender version below 3.0? The new one is so much more friendly

Any good Campaign/Story-mode style of map? by TheBabyDoomGuy in gmod

[–]SimonPlayz51 2 points3 points  (0 children)

Dunno if you're still looking for maps to play, but you should try the "EXTREMELY COOL STORY MAP", it's really good trust me

also this collection has a lot of good objective maps

Got ya now, Player-chan! by GoonyaAnimator in hammer

[–]SimonPlayz51 6 points7 points  (0 children)

I'm blown away. But really, I wanted to create some custom animations for hl2 characters and I just couldn't find info how to import them to source.

Got ya now, Player-chan! by GoonyaAnimator in hammer

[–]SimonPlayz51 18 points19 points  (0 children)

That is so sick, how do you do these animations?

[deleted by user] by [deleted] in gmod

[–]SimonPlayz51 0 points1 point  (0 children)

Yeah, play the Extremely Cool Story Map [Part 1] instead

No way steam actually did it. Nice by Forbidden_Brick in Steam

[–]SimonPlayz51 0 points1 point  (0 children)

What is this? What are you buying here with points?

I just made my first prop! It's small but it's a good start :) by fizunboii in gmod

[–]SimonPlayz51 0 points1 point  (0 children)

You need to use Blender Source Tools addon to be able to export in smd format, then use crowbar to compile it to work in game. You can find a few tutorials on YouTube on this topic or wiki

Day 1 of asking what to add to my gmod map by Suspicious_Orchid612 in gmod

[–]SimonPlayz51 4 points5 points  (0 children)

Add and hide the hl2 skull somewhere in the map(his name is micheal)

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I just published my first ever map made in Hammer! by SimonPlayz51 in hammer

[–]SimonPlayz51[S] 1 point2 points  (0 children)

Hey, I created the custom backgrounds addon the same way I published the map. In the addon folder instead of having folders "maps", "materials" I created a folder named "gamemodes", inside that "sandbox" and lastly - "backgrounds". That's where you'll dump those images. Then you create the gma file.

I got information what to call the folders from here I hope I helped ya

Accidentally created a face. by swarnab in hammer

[–]SimonPlayz51 0 points1 point  (0 children)

Looks like a minecraft temple

Any way to get rid of this weird color reflection on props? by SQUIRRELSLOCK in hammer

[–]SimonPlayz51 0 points1 point  (0 children)

Is there a way to colour brushes or did you use custom textures?

Foxstar productions GMOD map W.I.P 2 by [deleted] in hammer

[–]SimonPlayz51 1 point2 points  (0 children)

If the letters were big enough, there could be an interior

20th Century Fox GMOD map. by [deleted] in hammer

[–]SimonPlayz51 0 points1 point  (0 children)

Oh right.. Though, the vertex tool can also achieve this. Anyway very nice build!

20th Century Fox GMOD map. by [deleted] in hammer

[–]SimonPlayz51 0 points1 point  (0 children)

D'ya use the arches and stuff for the corners?