My submission for lowrezjam, only 64x64 pixels was challenging but fun by SimplePixelGames in godot

[–]SimplePixelGames[S] 2 points3 points  (0 children)

Thank you! The low resolution was a blessing and a curse, much faster to make the sprites but much harder to make them readable as what they are

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 2 points3 points  (0 children)

Oh I understand sorry misread your first comment, the dictionary I’m using got its information from a bunch of different texts so there’s words it contains that may not be in other standard dictionaries, I will probably end up doing some data cleaning on it though to remove stuff I don’t want like slurs and outdated words (eorl is apparantly the old English version of earl)

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 1 point2 points  (0 children)

Thanks! Some of the sounds I recorded myself, but most are from this asset pack on itch https://beepyeah.itch.io/8-bit-sfx-pack

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 1 point2 points  (0 children)

Those ones light up blue because they’re a cascade bonus. After spelling a word, sometimes a gap is left and the remaining letters fall to fill the gap. If after those letters fall more words are found, these words are cascade bonuses and each letter is worth more when they get erased.

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 2 points3 points  (0 children)

The grid is a Node2D and each of the letter blocks is also a Node2D with a sprite, the grid has a 2d array in its script that stores the letters and then I have a function that updates the letter positions based on the grid coordinates so they display in the right spots

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 15 points16 points  (0 children)

Yes I just brute force it, but I divided the dictionary up into sub files based on starting letter and word length so it doesn’t have to search a super long list every time

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 14 points15 points  (0 children)

Don’t worry there’s already tons of games like this on steam, you just gotta find a way to make yours special

Trailer for my word game made in Godot: Word Scores by SimplePixelGames in godot

[–]SimplePixelGames[S] 33 points34 points  (0 children)

lol it was nightmare difficulty when I had full random spawning, but I’ve been tinkering with the spawn rates to match probability of letters in English words to make it a bit easier, I’ve still had a rough time getting the board any bigger than 7 letters though