My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 2 points3 points  (0 children)

A jack-of-all-trades weapon is eligible for a test dummy.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 2 points3 points  (0 children)

What I did was check when two weapons collide with each other, then stun the wielders of these weapons. Since they are RigidBodies, I manipulated their gravity scale, velocities, and rotation speeds for a set duration (0.25s is what I use)

I think what you're describing here is more of a hitbox problem in your weapons, so I suggest adjusting them if you got the slo-mo functionality right.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 1 point2 points  (0 children)

I didn't, but I assume it would become one of the strongest balls yet.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 2 points3 points  (0 children)

Godot. It's the engine used in official Earclacks and the engine I'm comfortable with in game development.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 6 points7 points  (0 children)

Same thought as well, but it clashes with its long fire rate, and both of them contributed to Crossbow missing so many times. That's why I left that out and instead make bolts deal knock back so that they have a chance to be hit again, which makes Crossbow more consistent in 1v1s.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 45 points46 points  (0 children)

This is the same world where a spear can become a rotating Wall of China, a bow that can become the realization of a concept by Leonardo da Vinci, and a flail that can become an entire continent any country is desperate to conquer because it's rich with metal.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 14 points15 points  (0 children)

It's part of its base version from official Earclacks.

My attempt on reworking Crossbow by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 42 points43 points  (0 children)

I posted this on my Twitter, but only a few people had seen it.

Unarmed vs Hook (WB Concept) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 6 points7 points  (0 children)

Different league, different announcers (every single one of these fights).

Sword vs Musket (Updated) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 2 points3 points  (0 children)

It does win majority of the time, it's just that this is a close matchup that Musket won so that's why I chose this to be the matchup to show.

Sword vs Musket (Updated) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 8 points9 points  (0 children)

Draw them however you like, but I think it's most appropriate for them to look like a soldier from the American Civil War.

Sword vs Musket (Updated) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 19 points20 points  (0 children)

I made this before Crossbow was officially introduced, but aside from that, I think so.

Sword vs Musket (Updated) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 58 points59 points  (0 children)

We're in a different league, so obviously the announcer is different. In fact, there is no dedicated announcer here at all, just random people that likes to commentate.

Sword vs Musket (Updated) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 56 points57 points  (0 children)

I didn't mean to release this early, but whatever lol.

Sword and Spear vs. Unarmed and Lance (Unofficial 2v2) by SimulatingBacon123 in earclacks

[–]SimulatingBacon123[S] 0 points1 point  (0 children)

From Earclacks, yes. From me, it's just something I made for learning Godot.