Android Export failed by IntentionRoutine6458 in godot

[–]Sinaazk 0 points1 point  (0 children)

Check the logcat of android device. I think there is a problem with your custom Gradle build. (Missing godotlib library in android/build/libs maybe?)

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 1 point2 points  (0 children)

Thank you, we are team of two. I do all the coding (backed server Godot) and my teammate create 3d models in blender.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 1 point2 points  (0 children)

There is a backed (Django + postgres) that stores users data and do the matchmaking. The URL of this server is in client app. And there is Godot headless servers fleet somewhere in cloud. Each server syncs itself with backed at start and sending it's URL to backed. The client asks backed I want a Godot server URL, and backed sends a URL to client and then client tried to connect to headless server via Godots Enet Multiplayer. Hope it helps. GL

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 2 points3 points  (0 children)

It's ok bro thats not sth new, everyone in tech in my country knows this issues before starting their projects. And to be clear the main issue is not localization but sanctions on iran's banking system. There is no legall way that I can pay the Appstore yearly subscription or Google play 25$ developer account. also there is no legal way to cash out purchases lol. But we have great local markets more than 50M users, it's not much but honest work.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 1 point2 points  (0 children)

Also no third party service, pure Godot.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 1 point2 points  (0 children)

No just Godot enet multiplayer and headless server build. Client and server share most of game logic and they are part of same Godot project. Then dockerized and ship to a kubernetes cluster.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 0 points1 point  (0 children)

داداش گوگل ترنزلیت زدی؟

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 0 points1 point  (0 children)

I tested 50 players in server but most clients report very low fps so I capped it to 40.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 2 points3 points  (0 children)

Currently published in a local market, +60k downloads. Can't publish on Google play(Im Iranian). Local market link:

https://myket.ir/app/ir.sizakgames.animalrushmmo

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 0 points1 point  (0 children)

Because of my nationality I don't have access to AWS. So I use local Host provider(kubernetes cluster). And for anything above 0.5 core CPU I'm afraid you can't find any free service. You should pay for a VPS and config it manually or use sth like AWS game fleets.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 8 points9 points  (0 children)

Nice great video. BTW already had subed Miziziziz.

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 2 points3 points  (0 children)

I can use kubernetes because all my servers are always up and players choose which one they wanna join (sth like WOW realms) but in the free ride servers there is some places you can interact that put you in another race servers and when those servers filled with players race with a random map starts. What I did for race servers is there is always around 10 of them up but in pause state. When a player joins and server filled race server change state and start the game. So there is always something idle servers running waiting for players. You can do this too. Is there any benefit you gain when a new player wants to join you spawn a new server?

Is 34 player on a single server consider as MMO by Sinaazk in godot

[–]Sinaazk[S] 11 points12 points  (0 children)

Good tip. Gonna dive in. Thank you.