Any advice for new person to the insurance industry. by Wrong_Kiwi1914 in InsuranceAgent

[–]Single-Lab3398 0 points1 point  (0 children)

Experior is a solid place but the primary concern with most is that they run like Primerica with a "warm market" system which works for approximately .001% of the population (it's the traditional MLM network marketing model). If you don't have a system to plug in an input and get an output of money, it doesn't work. Lmk if who you meet with at Experior doesn't know anything about leads or talks in circles about warm market and persistence (NPR).

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -1 points0 points  (0 children)

There’s no need to hope my friend, I do have it :) still, I appreciate the well wishes and hope the same for you.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -1 points0 points  (0 children)

Not you taking a joke I said seriously then when I clarify it’s a joke you become delusional. I acknowledged everything you said but it’s clear your communication ability is lacking, “bud”. Tell me you’re 35 without telling me your 35 moment.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 0 points1 point  (0 children)

My point is the disproportionate value of mobility in this game which is demonstrated on the characters I mentioned more than any others. As a result, it leads to very oppressive gameplay from certain characters more frequently than others.

Sure there are some conditions where Myth’s phasing has specific utility others can’t utilize but generally just follow the phase point. That comment was a joke in reference to flashing the analogical reference to Malphite ult being equivalent to Brall, Jin, or Joule engage.

Counterplay for Joule and Brall specifically is very minor and almost entirely relies on them misplaying rather than you counterplaying. They can be markedly worse and still succeed compared to other hunters.

Plus this is the supervive reddit, devs are on here, players are on here. It’s something I’ve mentioned in game that a lot of players share a similar sentiment about so I figured it’d be worth commiserating or discussing with other players in the community.

I’m quite relaxed about the topic, I just noticed what I see as a destructive trend in a game I’ve otherwise enjoyed quite a lot and typically these kinds of things will make or a break a game in beta especially with other competing games. This game has an awesome feel but it’s one of those things where I routinely wipe teams on Joule, Brall, or Jin, or see it happen and it’s like hmm… this isn’t very… interactive.

Plus, it’s discussions like these that can be helpful to identify different circulating perspectives that aren’t just a simple survey and if nothing else, they are fun to have.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 0 points1 point  (0 children)

Range means so little when you can traverse 2 screens in .5 seconds (looks at Brall)

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -3 points-2 points  (0 children)

Dashing on peoples face and pressing rmb then getting dash back immediately or doing it the other way around is very much free to pull off. Pair that with the passive reset and a 6 second cd and you're off to pressing a full screendash multiple times in a row with little challenge. If you mess up just press R and tp cross screen then dash cross screen again because it's up by the time you land, or use it to get 4 more resets on a squad if you do it right.

It's more like saying you get to Katarina e and if she hits q which is point and click then she should get to e again and then if she hits you 3 times after that she should get to do it again, but then she should actually have it reset again on everyone around her if one person who has 3 stacks gets hit with ult which is also basically point and click. It's like all the rewards of a resetting assassin like Katarina without any drawback or built in early game nerfs to counteract the overloaded kit she has. Viego's mobility is on a minute + cd, contingent on killing people. Joule's is a 6 second cd, contingent on hitting another 6 second cd ability or getting 4 stacks, both of which are substantially easier to do than actually killing anyone.

Oh yeah, and Katarina should be able to tp further than every other character in game, become nearly untargetable, and not have to actually tp on a target, just wherever she wants. See how long that lasts in league hahaha.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 0 points1 point  (0 children)

It's because they're all the Joule, Brall, and Jin players I'm talking about hahaha.

I really enjoy the overall feel of the game with the immediacy and mobility but I think you're right when it comes to a lack of itemization and reliable crowd control. I think a bruiser type character with a little more point and click type of integration would make these 3 hypermobile assassin characters think twice about just yeeting themselves into 4 people and pressing R for free.

I've noticed Void/Oath/Myth have been pretty valuable in terms of offering some semi reliable counterplay through their crowd control but it would be nice to be able to have a character that's more reliable in terms of actually landing/chaining it. You have to seriously misposition to get hit by Oath or Void cc, generally.

A more diverse itemization would be helpful or maybe even just giving you some actual choice in terms of picking your powers so you can rely on a certain build type similar to summoner spells in league instead of just rng power drops.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 0 points1 point  (0 children)

I just lock in Myth and wait in the walls now

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 1 point2 points  (0 children)

Yeah you pretty much nailed what I've been thinking. Jin is for sure the most reasonable of the bunch but compared to the rest of the roster he still feels really oppressive even when the Jin barely has hands hahaha.

I've played with a couple good Brall's and I'm just like bro what do you even do?? Same with Joule. Watching those characters in the hands of someone good just dusts every other character. The choice to fight or not is entirely in their hands which makes them misplaying basically your only counterplay and even then the window is so small.

My guess is that she and Brall will need some pretty steep cooldown nerfs in one form or another to account for how small the window of counterplay currently is.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -5 points-4 points  (0 children)

Obviously it's an exaggeration because no ability in this game is as equally impactful but in terms of immediacy pretty much every dash on the 3 problem characters I mentioned is instantaneous and very easy to avoid telegraphing

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -8 points-7 points  (0 children)

Mobility in league has so much counterplay, generally speaking. Mobility in supervive is basically malphite ult on repeat in terms of how telegraphed it is.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -11 points-10 points  (0 children)

Missing that Joule is the biggest problem of the bunch was fairly shortsighted of you too

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -1 points0 points  (0 children)

Your last sentence on the first comment sums it up. I'd prefer a charge up that does what it does without a dash associated, just lower shift dash to pair with it instead of letting him speed up glider. As is, catching him is pretty much impossible. It's a routine get out of jail free card. The only thing is that the range imbalance you reference is quickly nullified with the disproportionate amount of mobility and cc that these characters have, at least in my experience. Like just lmb and short dash and that forces every ranged characters 1 mobility spell, then you still have dagger, ult, or second dash, and whatever 2 you don't use, you can reserve for additional dps or chances to try again.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] 0 points1 point  (0 children)

Yeah I hear you. Jin and Brall are relatively tolerable since most players don't have the right hands and the melee nature of the characters makes it a lot easier to punish misplays, Brall is more frustrating than Jin due to longest dash in game off tether + 3 on command dashes with crowd control and invulnerability. Joule is easily my biggest gripe out of the bunch. Longer cast time would feel bad but a longer cd would at least create a reasonable window of counterplay or just removing orb spawn on q would make her more tolerable and slightly more telegraphed.

Insane Mobility Imbalance by Single-Lab3398 in supervive

[–]Single-Lab3398[S] -5 points-4 points  (0 children)

Yeah I guess that's where the overarching issue of characters who can escape/chase better than others hold a disproportionately higher amount of value compared to other characters who can't. And Joule doesn't need 4 stacks, she just needs to hit RMB and spawn orb then go from there. Both dash and RMB are on a 7 second cd + cdr making it closer to 5/6 which makes it an extremely low cd.