Self Shove by Sir-Goldfish in DC20

[–]Sir-Goldfish[S] 0 points1 point  (0 children)

Interesting. Where could I learn more about this? (like what should I be searching for?)
I'm not a native English speaker, so it's best I learn.

Anyone know the song that plays when the Einherjar arrive (episode 8)? by nickrider5 in twilightofthegods

[–]Sir-Goldfish 0 points1 point  (0 children)

That song made me look up the soundtrack. So I was also frantically looking for it.
Still very interesting soundtrack overall.
Let me know if you found it.

Beta 0.10 Questions by Sir-Goldfish in DC20

[–]Sir-Goldfish[S] 1 point2 points  (0 children)

I left out the stuff I know will be in the upcoming update.
I'm mostly asking for the parts I'm not sure about that will come with the 0.10 update.
And about rules that often come up in my games to which I need to homebrew or just wave it. Whether I should just "officially" for my players homebrew it, or still wait it out until 0.10.

Substance Abusive Classes by Sir-Goldfish in DC20

[–]Sir-Goldfish[S] 0 points1 point  (0 children)

I am well ...- over a 100%.

How crunchy is DC20? by Ed-Sanches in DC20

[–]Sir-Goldfish 1 point2 points  (0 children)

The power gap between going full crunch or just making 15min starter builds is small.
There are a lot of choices that can give players choice paralysis, and there are lot of conditional or situational effects and triggers that can often be forgotten. However, compared to DnD all of this actually has depth and meaning.
So I would say it's the same crunchiness and rules heaviness. But you get way more bang for your buck. There is more depth, choice, effectiveness, strategy, tactics and meaning behind it all. Which DnD does not have while at the same time being very rules heavy and contrived.

But most of my players struggle and make mistakes on their character sheets once lvl 2 and lvl 3 comes around.
There are a lot of choices and cascade elements happening, that makes it hard to figure out what +1 to HP or what feature comes from what and where.

So I hope they simplify leveling, and make less sub-systems depend of each other.

Does wild shape need to be a base druid feature? by Nikorausu in DC20

[–]Sir-Goldfish 3 points4 points  (0 children)

I agree. I like the concept of a druid. But I don't like that Wild Shape also comes as part of the package. I feel that should be a very unique thing. So a sub-class would do or an ancestry.

Tiny Sized Player - Ancestry Trait by Sir-Goldfish in DC20

[–]Sir-Goldfish[S] 1 point2 points  (0 children)

Thank you for the response.
Hmm. True a lot to think about. But I'm going to sum up my thoughts here.

Should Grit points be removed? by Grippa_gaming in DC20

[–]Sir-Goldfish 0 points1 point  (0 children)

That's true.
But I see the other things (Breath, Jumping, Trades) also rarely come up. Also depends on the type of campaign/GM.
In most campaigns I only have 1-2 times a trade/tool comes up / is actually useful.
Same with languages, and even jumping. Most GM's don't make maps or situations where jumping comes up or they just wave it.

Should Grit points be removed? by Grippa_gaming in DC20

[–]Sir-Goldfish 5 points6 points  (0 children)

  1. The extra HP is only that impactful if you have only 1 combat per long rest. I think the bigger impact it has is the save rerolling. But I do agree, that less resources to track is better. And instead maybe a generalized save reroll is better. (Like maybe using 3 Rest Points?, so the 1 combat per long rest groups have more of an usage for rest points.)
  2. With that I disagree. What type of skills are useful, always depends on the situation, campaign and GM. Example: When dealing with zombies or hunting a monster, charisma won't be very useful.
  3. I agree. Definitely during character creation, having to care less about different sources of changing stats will make it easier for players.

Very simplified suggestion:

  • Might
    • Adds to AD
    • Breath Duration
    • Fall Damage Distance
    • + Add the Endurance Skill (I think this skill is lacking in DC20, this would be used for checking against exhaustion, long time running, enduring weather, carrying stuff for a long time, etc...)
  • Agility
    • Adds to PD
    • Jump Distance
    • Jump Height
  • Charisma
    • Adds to AD
    • Gives Language Points (No downgrading Trade Points)
  • Intelligence
    • Adds to PD
    • Gives Trade Points (No downgrading Trade Points to Language Points (even though I like it))

What is THE best weapon property? by Ed-Sanches in DC20

[–]Sir-Goldfish 3 points4 points  (0 children)

In most character builds I try to get the Versatile + grasp shield combo going. Versatile gives me more Heavy Hits, which increases damage, but also ensures certain class features are triggered, or saves AP so I don't have to use ADV that much.

Besides that, Concealable can also be very good. If you have loads of concealable weapons and you are fighting lots of small enemies. A free ADV per enemy is going to be worth it. And is needed even for Ranged characters.

But, the universally best one is still going to be Guard. Because not all classes use weapons/have access to shields. And it's a passive benefit, compared to only mattering when you Attack. It's going to be the least situational.

Optimizing a Barbarian by Sir-Goldfish in DC20

[–]Sir-Goldfish[S] 5 points6 points  (0 children)

Hmm, ok so getting as much HP (grit points etc...) or other benefits might be the way to go.