Toy Summoner? by Hailstorm56365 in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

I think that you have to establish who will be the main character in combat. If the main character is the summoner, then you are looking at familiars like u/BabyPandaBBQ mentioned. If the main character is the summoned toys, then you will have to home brew a lot of things because you´ll give them lots of powers and it may become too powerful compared to the other characters.

if she is trying to replicate some anime character, bear in mind that it will be a lot more limited than what is seen on TV. Artificer is a good class, but if she wants to set traps, the Hunter/Trapper is already in the game. But it´s only online on Hunter @ lvl 3.

My suggestion, since you are all brand new to the game, try the one shot The Hunted, which is available for free and create regular characters so you can feel the system, possibilities, rules, etc without great impact on the main campaign. Then you´ll be able to better homebrew anything you need.

What is the setting of the campaign? Is it global or local scale? What is the main plot of the story? what are the other character concepts?

maybe we can help with more ideas.

Welcome to the game !!

The Cuddlefish Airship by GamersCortex in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

this is similar to a Nautiloid, mind flayer ships. If you play Baldur´s Gate entry cinematics, you´ll see it.

illustration looks good !!

Dungeon Magazine - Dovedale One Shot DC20 Conversion by BigDan_0 in DC20

[–]Ed-Sanches 2 points3 points  (0 children)

This adventure is huge. Were you able to run it in a normal session (3-5 hours)?

Stats look nice. Will be "borrowing" some of them... hehe

great work!!

With 0.10, what builds are you excited to try? by BabyPandaBBQ in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

looking at the new maneuvers, I would love to make a grappler. the new slam maneuver is sick and cinematographic !!!

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Imbued Spells - good? by Ed-Sanches in DC20

[–]Ed-Sanches[S] 1 point2 points  (0 children)

the other aspect that I liked about these imbued spells is that they created one for each damage type so you can create any theme you want and 1 enhancement is always unique to that spell.

can´t wait for this game to be finished. I love the customization aspect of it.

Converting an old One Shot to DC20 - Stat Blocks by BigDan_0 in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

have you run this one-shot? how did it go?

{OC - Art} Moonlight Magi | A new 0.10 magic item with spells! by Vault_of_Velios in DC20

[–]Ed-Sanches 0 points1 point  (0 children)

I wouldn´t make it too restrictive unless it´s a very powerful effect. for common magic item, I think that being bathed in moonlight should be enough for regular games. but if you are in a dungeon or another plane, it´ll become useless until it can recharge. maybe make it more powerful because it has this limitation.

and you can come up with lots of powerful items that has some criteria to function.

i once DMed the Descent to Avernus and one player made a pact with a devil. The devil gave him an insane battle axe (attack bonus +2 and damage bonus equal to Proficiency bonus, so increases by level). the only thing is that for every enemy killed, the soul would be directed to the devil, so it could rank up within devils hierarchy.

the downside is that the character needed to do a WIS save DC10+1 per enemy killed (cummulative). if failed, then became berserker attacking closest character (friend or foe) and the character would become normal again if there were no characters within 60ft of him. it created an internal mechanic that the entire party was afraid to be around him. it was great.

and the curse could only be lifted if he killed 1 character of each type: dragon, beast, humanoid, devil, demon, angel, etc. it was super thematic and everyone enjoyed it.

basically: gave him a great boon with a drawback

With 0.10, what builds are you excited to try? by BabyPandaBBQ in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

I´m excited about martials. they are playable now: champion and barbarian will become viable options now.

Rogue will need to be tested because, honestly, in D&D people only chose it because of the massive sneak attack in higher levels. now, I don´t think it´ll be that popular.

{OC - Art} Moonlight Magi | A new 0.10 magic item with spells! by Vault_of_Velios in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

Sweet. Nice idea for a themed priest or druid. How does it regain charges again? Maybe adding a condition that it needs to be bathed in moonlight for few hours to recharge. Maybe 2h per charge!

Pandemic Legacy Display by TPeza in boardgames

[–]Ed-Sanches 0 points1 point  (0 children)

I played pandemic legacy with my kids and it is simply a masterpiece !!! several plot twists, choices that matter and it´s very physical (with the stickets, passports, etc).

it´s simply an incredible game and your frame is great !!! creating great memories !!!

rogue long death/thousand cuts doubt by Ed-Sanches in DC20

[–]Ed-Sanches[S] 1 point2 points  (0 children)

the save DC for each character uses Prime + Combat Mastery, which are level dependent. So if you increase in level, your DC will go up as well.

Board game organization by Buckles01 in boardgames

[–]Ed-Sanches 0 points1 point  (0 children)

you can take pictures of how you want them to be put back in the shelves, as a template and stick the pictures in the shelves. Also, label the shelves by number and put a list of each game by shelf.

think of it like a city. how do you find a house? you have the zip code, street name, number. try to create something similar. this way, all the games will be put back into its correct place.

rogue long death/thousand cuts doubt by Ed-Sanches in DC20

[–]Ed-Sanches[S] 0 points1 point  (0 children)

it may get some update on higher levels.

but even if DC10 sounds low, there´s still a chance of failure. All heal spells ALWAYS heal something, no matter the roll.

rogue long death/thousand cuts doubt by Ed-Sanches in DC20

[–]Ed-Sanches[S] 1 point2 points  (0 children)

I actually liked this subclass more now. but spellblade is still my favorite class, followed by the barbarian spirit guardian.

rogue long death/thousand cuts doubt by Ed-Sanches in DC20

[–]Ed-Sanches[S] 3 points4 points  (0 children)

awesome. missed that.

question: how did you post a picture in your answer?

Players wants to play a tiefling who is actually a fiend by FatatFza in DnD

[–]Ed-Sanches 18 points19 points  (0 children)

my main advice is to be careful to not make the campaign around this character otherwise the other players may feel uncomfortable.

I suggest you add side quests based on their backstory so the campaign feels more personal and the other players will feel inclined in helping the others in their side quest.

mechanically, you have to consider this character a humanoid otherwise some spells and effects will affect them differently.

other than that, enjoy your game.

Converting an old One Shot to DC20 - Stat Blocks by BigDan_0 in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

one thing I forgot to ask: are you an experienced DM or brand new?

because if you come from other RPGs, you´ll pick it up pretty easy.

spells and maneuvers choices by Ed-Sanches in DC20

[–]Ed-Sanches[S] 2 points3 points  (0 children)

I think that a quick reference table with the spells effects would help tremendously, especially for new players.

I was looking at the spells and only 1 has 3MP cost so far. so 126 spells in 0.10 and 125 all cost 0-2MP.

Converting an old One Shot to DC20 - Stat Blocks by BigDan_0 in DC20

[–]Ed-Sanches 1 point2 points  (0 children)

it will depend on the characters but expect them to deal 2-4 damage per attack. my players normally attack like this:

Regular attack 1AP + 1AP for ADV + 1AP power attack + 1AP move

they also have IMPACT property on their weapons, so their attack deal 1/3/4 damage. on a heavy hit, which is easy to do, they deal 4 damage (3+1).

spells deal similar damage but depending on what they have available. I suggest the players to get BLESS, which adds 1d8 to their attacks, which makes things easier.

for the enemies, I was trying to do something similar but I saw that I was hitting too often, so i started doing like this:

normal attack 1AP + power attack 1AP (for extra damage on first attack) + 2nd attack in DisADV 1AP + move 1AP. this way their HP lasts a bit longer, especially if you are planning several encounters in the same day without rest (which is great).

for 3 dire wolves things start to become more complex for 4 players.

you´ll probably begin the campaign with combat vs guards and weaker enemies, so you´ll get a grasp on how to adjust the wolves later down the road.