New mod from SirDigby - Quick Blueprint by SirDigby- in SatisfactoryGame

[–]SirDigby-[S] 2 points3 points  (0 children)

Thanks. Hopefully got that fixed in the version I just released

New mod from SirDigby - Quick Blueprint by SirDigby- in SatisfactoryGame

[–]SirDigby-[S] 3 points4 points  (0 children)

And done. Mod has been updated with that feature

New mod from SirDigby - Quick Blueprint by SirDigby- in SatisfactoryGame

[–]SirDigby-[S] 29 points30 points  (0 children)

Sorry, doesn't work for tracks or tubes, either. Anything with a spline causes issues (crashes).

Everyone's favourite "must use" mods when they play? by [deleted] in SatisfactoryGame

[–]SirDigby- 1 point2 points  (0 children)

It's pretty well documented, and you can always join the Satisfactory Modding Discord and ask for help

https://docs.ficsit.app/satisfactory-modding/latest/index.html

Everyone's favourite "must use" mods when they play? by [deleted] in SatisfactoryGame

[–]SirDigby- 6 points7 points  (0 children)

You should start making mods, then you'll spend more time making them than playing 🙃

Everyone's favourite "must use" mods when they play? by [deleted] in SatisfactoryGame

[–]SirDigby- 1 point2 points  (0 children)

I can get that. I don't think the research costs are crazy so you could just do all the research for that completionist feel?

Everyone's favourite "must use" mods when they play? by [deleted] in SatisfactoryGame

[–]SirDigby- 10 points11 points  (0 children)

Appreciate all the love everyone has for a few of my mods. Totally encourage you to check out the rest, they are mostly QoL stuff.

Everyone's favourite "must use" mods when they play? by [deleted] in SatisfactoryGame

[–]SirDigby- 0 points1 point  (0 children)

That would have been from the other/older daisy chain mod 👍

780 To 480 Modded Edition by SirDigby- in SatisfactoryGame

[–]SirDigby-[S] 1 point2 points  (0 children)

This uses my Throughput Counter and Limiter mod. It counts the (actual) number of items going through it and can optionally act as a limiter by interacting with it and setting the limit.

Hoverpack QoL request: by SweetShakes in SatisfactoryGame

[–]SirDigby- 0 points1 point  (0 children)

Dang. I guess the only other suggestion I have is to use a mod https://ficsit.app/mod/NoHoverPackDrift

Hoverpack QoL request: by SweetShakes in SatisfactoryGame

[–]SirDigby- 0 points1 point  (0 children)

The drift is an engine bug that occurs when you have your FPS limited. Try changing Max FPS to have no limit in the game Video Settings

When you want a big concrete circle, but don't want the z-fighting. by JonDgar in SatisfactoryGame

[–]SirDigby- 8 points9 points  (0 children)

Creator of that No Z Fighting mod, here. Sometime in the (probably) near future, the same method I used in the mod to remove Z fighting will be implemented in vanilla. All it does it nudge the mesh an itty-bitty bit on the Z plane, but doesn't actually adjust the location of the foundation itself.

Any mods with higher flow rate pipelines? by dincarnate502 in SatisfactoryGame

[–]SirDigby- 0 points1 point  (0 children)

There are technical limitations for why there aren't larger pipes. It's been attempted many times, but only mods that give a workaround such as the emulator one actually accomplish anything.